<?xml version="1.0" encoding="utf-16"?>
<npc_clients>
  <npc_client>
    <id>200000</id>
    <desc>STR_NPC_NO_NAME</desc>
    <name>SkillZone</name>
    <dir>Monster/Worm</dir>
    <mesh>Worm</mesh>
    <material>mat_mob_reptile</material>
    <show_dmg_decal>0</show_dmg_decal>
    <ui_type>general</ui_type>
    <cursor_type>none</cursor_type>
    <hide_path>0</hide_path>
    <erect>1</erect>
    <bound_radius>
      <front>1.200000</front>
      <side>3.456000</side>
      <upper>3.000000</upper>
    </bound_radius>
    <scale>10</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>20.000000</stare_distance>
    <move_speed_normal_walk>0.000000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>0.000000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>0.000000</move_speed_normal_run>
    <move_speed_combat_run>0.000000</move_speed_combat_run>
    <art_org_speed_combat_run>0.000000</art_org_speed_combat_run>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <ammo_bone>Bip01 Head</ammo_bone>
    <ammo_fx>skill_stoneshard.stoneshard.ammo</ammo_fx>
    <ammo_speed>50</ammo_speed>
    <pushed_range>0.000000</pushed_range>
    <hpgauge_level>3</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>SummonSkillArea</ai_name>
    <tribe>General</tribe>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>15.000000</sensory_range>
  </npc_client>
  <npc_client>
    <id>200001</id>
    <desc>STR_NPC_NO_NAME</desc>
    <name>Worm_test2</name>
    <dir>Monster/worm</dir>
    <mesh>Worm</mesh>
    <material>mat_mob_reptile</material>
    <show_dmg_decal>0</show_dmg_decal>
    <ui_type>trap</ui_type>
    <cursor_type>none</cursor_type>
    <hide_path>0</hide_path>
    <erect>1</erect>
    <bound_radius>
      <front>1.200000</front>
      <side>3.456000</side>
      <upper>3.000000</upper>
    </bound_radius>
    <scale>10</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>20.000000</stare_distance>
    <move_speed_normal_walk>0.000000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>0.000000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>0.000000</move_speed_normal_run>
    <move_speed_combat_run>0.000000</move_speed_combat_run>
    <art_org_speed_combat_run>0.000000</art_org_speed_combat_run>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <ammo_bone>Bip01 Head</ammo_bone>
    <ammo_fx>skill_stoneshard.stoneshard.ammo</ammo_fx>
    <ammo_speed>50</ammo_speed>
    <pushed_range>0.000000</pushed_range>
    <hpgauge_level>3</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>SummonTrap_SelfTarget</ai_name>
    <tribe>General</tribe>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>5.000000</sensory_range>
  </npc_client>
  <npc_client>
    <id>201000</id>
    <desc>STR_SUMMONHOMING_TEST</desc>
    <name>Summonhoming_test</name>
    <dir>Monster/spaky</dir>
    <mesh>spaky</mesh>
    <material>mat_flesh</material>
    <show_dmg_decal>0</show_dmg_decal>
    <ui_type>trap</ui_type>
    <cursor_type>none</cursor_type>
    <hide_path>0</hide_path>
    <erect>1</erect>
    <bound_radius>
      <front>0.900000</front>
      <side>1.120000</side>
      <upper>1.020000</upper>
    </bound_radius>
    <scale>100</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>1.800000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>20.000000</stare_distance>
    <move_speed_normal_walk>2.000000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>2.000000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>4.200000</move_speed_normal_run>
    <move_speed_combat_run>4.200000</move_speed_combat_run>
    <art_org_speed_combat_run>4.200000</art_org_speed_combat_run>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>0.000000</pushed_range>
    <hpgauge_level>3</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>SummonHoming</ai_name>
    <tribe>general</tribe>
    <race_type>MagicalMonster</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>10.000000</sensory_range>
    <npc_type>guard</npc_type>
    <talking_distance>0.000000</talking_distance>
  </npc_client>
  <npc_client>
    <id>201001</id>
    <desc>STR_SUMMONPET_TEST</desc>
    <name>Summonpet_test</name>
    <dir>Monster/BrownieM</dir>
    <mesh>DBrownieMWo</mesh>
    <material>mat_flesh</material>
    <show_dmg_decal>0</show_dmg_decal>
    <ui_type>general</ui_type>
    <cursor_type>none</cursor_type>
    <hide_path>0</hide_path>
    <visible_equipments>
      <main>goblinhammer</main>
    </visible_equipments>
    <erect>1</erect>
    <bound_radius>
      <front>1.400000</front>
      <side>0.888000</side>
      <upper>1.375000</upper>
    </bound_radius>
    <scale>120</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>20.000000</stare_distance>
    <move_speed_normal_walk>0.820000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>0.820000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>4.200000</move_speed_normal_run>
    <move_speed_combat_run>4.200000</move_speed_combat_run>
    <art_org_speed_combat_run>4.200000</art_org_speed_combat_run>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>2.000000</pushed_range>
    <hpgauge_level>3</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>Summoned</ai_name>
    <tribe>general</tribe>
    <race_type>brownie</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>15.000000</sensory_range>
    <npc_type>guard</npc_type>
    <talking_distance>0.000000</talking_distance>
  </npc_client>
  <npc_client>
    <id>201002</id>
    <desc>STR_SUMMONHOMING_TEST</desc>
    <name>FLYSummonhoming1</name>
    <dir>Monster/spaky</dir>
    <mesh>spaky</mesh>
    <material>mat_flesh</material>
    <show_dmg_decal>0</show_dmg_decal>
    <ui_type>trap</ui_type>
    <cursor_type>none</cursor_type>
    <hide_path>0</hide_path>
    <erect>1</erect>
    <bound_radius>
      <front>0.900000</front>
      <side>1.120000</side>
      <upper>1.020000</upper>
    </bound_radius>
    <scale>100</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>1.800000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>20.000000</stare_distance>
    <move_speed_normal_walk>2.000000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>2.000000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>4.200000</move_speed_normal_run>
    <move_speed_combat_run>4.200000</move_speed_combat_run>
    <art_org_speed_combat_run>4.200000</art_org_speed_combat_run>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>0.000000</pushed_range>
    <hpgauge_level>3</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>SummonHoming</ai_name>
    <tribe>general</tribe>
    <race_type>MagicalMonster</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>10.000000</sensory_range>
    <npc_type>guard</npc_type>
    <talking_distance>0.000000</talking_distance>
  </npc_client>
  <npc_client>
    <id>201003</id>
    <desc>STR_SUMMON_Fire</desc>
    <name>EL_SummonFireMonster</name>
    <dir>Monster/elementalfire1</dir>
    <mesh>elementalfire1</mesh>
    <material>mat_mob_reptile</material>
    <show_dmg_decal>1</show_dmg_decal>
    <dmg_decal_texture>Damage_Decal_02</dmg_decal_texture>
    <ui_type>general</ui_type>
    <cursor_type>none</cursor_type>
    <hide_path>0</hide_path>
    <erect>1</erect>
    <bound_radius>
      <front>0.548000</front>
      <side>0.493000</side>
      <upper>0.800000</upper>
    </bound_radius>
    <scale>100</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>20.000000</stare_distance>
    <move_speed_normal_walk>0.200000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>0.200000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>4.200000</move_speed_normal_run>
    <move_speed_combat_run>4.200000</move_speed_combat_run>
    <art_org_speed_combat_run>4.200000</art_org_speed_combat_run>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>0.200000</pushed_range>
    <hpgauge_level>3</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>Summoned</ai_name>
    <tribe>general_dark</tribe>
    <race_type>Elemental</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>15.000000</sensory_range>
    <npc_type>guard</npc_type>
    <talking_distance>0.000000</talking_distance>
  </npc_client>
  <npc_client>
    <id>201005</id>
    <desc>STR_SUMMON_Earth</desc>
    <name>EL_SummonEarthMonster</name>
    <dir>Monster/elementalearth1</dir>
    <mesh>elementalearth1</mesh>
    <material>mat_mob_insect</material>
    <show_dmg_decal>1</show_dmg_decal>
    <dmg_decal_texture>Damage_Decal_02</dmg_decal_texture>
    <ui_type>general</ui_type>
    <cursor_type>none</cursor_type>
    <hide_path>0</hide_path>
    <erect>1</erect>
    <bound_radius>
      <front>0.900000</front>
      <side>1.120000</side>
      <upper>1.020000</upper>
    </bound_radius>
    <scale>100</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>1.800000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>20.000000</stare_distance>
    <move_speed_normal_walk>2.000000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>2.000000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>4.200000</move_speed_normal_run>
    <move_speed_combat_run>4.200000</move_speed_combat_run>
    <art_org_speed_combat_run>4.200000</art_org_speed_combat_run>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>2.000000</pushed_range>
    <hpgauge_level>4</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>Summoned</ai_name>
    <tribe>general_dark</tribe>
    <race_type>Elemental</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>15.000000</sensory_range>
    <npc_type>guard</npc_type>
    <talking_distance>0.000000</talking_distance>
  </npc_client>
  <npc_client>
    <id>201006</id>
    <desc>STR_SUMMON_Earth</desc>
    <name>EL_SummonEarthMonster_G2</name>
    <dir>Monster/elementalearth2</dir>
    <mesh>elementalearth2</mesh>
    <material>mat_mob_insect</material>
    <show_dmg_decal>1</show_dmg_decal>
    <dmg_decal_texture>Damage_Decal_02</dmg_decal_texture>
    <ui_type>general</ui_type>
    <cursor_type>none</cursor_type>
    <hide_path>0</hide_path>
    <erect>1</erect>
    <bound_radius>
      <front>2.400000</front>
      <side>1.700000</side>
      <upper>1.600000</upper>
    </bound_radius>
    <scale>100</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.600000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>20.000000</stare_distance>
    <move_speed_normal_walk>2.000000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>2.000000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>4.200000</move_speed_normal_run>
    <move_speed_combat_run>4.200000</move_speed_combat_run>
    <art_org_speed_combat_run>4.200000</art_org_speed_combat_run>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>2.000000</pushed_range>
    <hpgauge_level>4</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>Summoned</ai_name>
    <tribe>general_dark</tribe>
    <race_type>Elemental</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>15.000000</sensory_range>
    <npc_type>guard</npc_type>
    <talking_distance>0.000000</talking_distance>
  </npc_client>
  <npc_client>
    <id>201007</id>
    <desc>STR_SUMMON_Wind</desc>
    <name>EL_SummonWindMonster</name>
    <dir>Monster/elementalair1</dir>
    <mesh>elementalair1</mesh>
    <material>mat_flesh</material>
    <show_dmg_decal>1</show_dmg_decal>
    <dmg_decal_texture>Damage_Decal_01</dmg_decal_texture>
    <ui_type>general</ui_type>
    <cursor_type>none</cursor_type>
    <hide_path>0</hide_path>
    <erect>0</erect>
    <bound_radius>
      <front>0.450000</front>
      <side>1.600000</side>
      <upper>0.900000</upper>
    </bound_radius>
    <scale>100</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>20.000000</stare_distance>
    <move_speed_normal_walk>1.800000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>1.800000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>6.000000</move_speed_normal_run>
    <move_speed_combat_run>6.000000</move_speed_combat_run>
    <art_org_speed_combat_run>6.000000</art_org_speed_combat_run>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>2.000000</pushed_range>
    <hpgauge_level>4</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>Summoned</ai_name>
    <tribe>general_dark</tribe>
    <race_type>Elemental</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>15.000000</sensory_range>
    <npc_type>guard</npc_type>
    <talking_distance>0.000000</talking_distance>
  </npc_client>
  <npc_client>
    <id>201008</id>
    <desc>STR_SUMMON_Wind</desc>
    <name>EL_SummonWindMonster_G2</name>
    <dir>Monster/elementalair2</dir>
    <mesh>elementalair2</mesh>
    <material>mat_flesh</material>
    <show_dmg_decal>1</show_dmg_decal>
    <dmg_decal_texture>Damage_Decal_01</dmg_decal_texture>
    <ui_type>general</ui_type>
    <cursor_type>none</cursor_type>
    <hide_path>0</hide_path>
    <erect>0</erect>
    <bound_radius>
      <front>0.450000</front>
      <side>1.600000</side>
      <upper>0.900000</upper>
    </bound_radius>
    <scale>100</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>20.000000</stare_distance>
    <move_speed_normal_walk>1.800000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>1.800000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>6.000000</move_speed_normal_run>
    <move_speed_combat_run>6.000000</move_speed_combat_run>
    <art_org_speed_combat_run>6.000000</art_org_speed_combat_run>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>2.000000</pushed_range>
    <hpgauge_level>4</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>Summoned</ai_name>
    <tribe>general_dark</tribe>
    <race_type>Elemental</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>15.000000</sensory_range>
    <npc_type>guard</npc_type>
    <talking_distance>0.000000</talking_distance>
  </npc_client>
  <npc_client>
    <id>201009</id>
    <desc>STR_SUMMON_Water</desc>
    <name>EL_SummonWaterMonster</name>
    <dir>Monster/elementalwater1</dir>
    <mesh>elementalwater1</mesh>
    <material>elementalwater2</material>
    <show_dmg_decal>1</show_dmg_decal>
    <dmg_decal_texture>Damage_Decal_02</dmg_decal_texture>
    <ui_type>general</ui_type>
    <cursor_type>none</cursor_type>
    <hide_path>0</hide_path>
    <erect>1</erect>
    <bound_radius>
      <front>0.900000</front>
      <side>1.120000</side>
      <upper>1.020000</upper>
    </bound_radius>
    <scale>100</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>20.000000</stare_distance>
    <move_speed_normal_walk>0.820000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>0.820000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>4.200000</move_speed_normal_run>
    <move_speed_combat_run>4.200000</move_speed_combat_run>
    <art_org_speed_combat_run>4.200000</art_org_speed_combat_run>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>2.000000</pushed_range>
    <hpgauge_level>3</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>Summoned</ai_name>
    <tribe>general_dark</tribe>
    <race_type>brownie</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>15.000000</sensory_range>
    <npc_type>guard</npc_type>
    <talking_distance>0.000000</talking_distance>
  </npc_client>
  <npc_client>
    <id>201010</id>
    <desc>STR_SUMMON_Earth</desc>
    <name>Light_Summon_EarthElemental_G1</name>
    <dir>Monster/elementalearth1</dir>
    <mesh>elementalearth1</mesh>
    <material>mat_mob_insect</material>
    <show_dmg_decal>1</show_dmg_decal>
    <dmg_decal_texture>Damage_Decal_02</dmg_decal_texture>
    <disk_type>e_earth</disk_type>
    <ui_type>general</ui_type>
    <cursor_type>none</cursor_type>
    <hide_path>0</hide_path>
    <erect>1</erect>
    <bound_radius>
      <front>0.900000</front>
      <side>1.120000</side>
      <upper>1.020000</upper>
    </bound_radius>
    <scale>100</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>1.800000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>20.000000</stare_distance>
    <move_speed_normal_walk>2.000000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>2.000000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>7.000000</move_speed_normal_run>
    <move_speed_combat_run>7.000000</move_speed_combat_run>
    <art_org_speed_combat_run>7.000000</art_org_speed_combat_run>
    <weapon_hit_fx>Sys_MonHit.MonHit.Stone_Hit</weapon_hit_fx>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>2.000000</pushed_range>
    <hpgauge_level>4</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>Summoned</ai_name>
    <tribe>Pet</tribe>
    <race_type>Elemental</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>15.000000</sensory_range>
    <npc_type>guard</npc_type>
    <talking_distance>0.000000</talking_distance>
  </npc_client>
  <npc_client>
    <id>201011</id>
    <desc>STR_SUMMON_Earth</desc>
    <name>Dark_Summon_EarthElemental_G1</name>
    <dir>Monster/elementalearth1</dir>
    <mesh>elementalearth1</mesh>
    <material>mat_mob_insect</material>
    <show_dmg_decal>1</show_dmg_decal>
    <dmg_decal_texture>Damage_Decal_02</dmg_decal_texture>
    <disk_type>e_earth</disk_type>
    <ui_type>general</ui_type>
    <cursor_type>none</cursor_type>
    <hide_path>0</hide_path>
    <erect>1</erect>
    <bound_radius>
      <front>0.900000</front>
      <side>1.120000</side>
      <upper>1.020000</upper>
    </bound_radius>
    <scale>100</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>1.800000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>20.000000</stare_distance>
    <move_speed_normal_walk>2.000000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>2.000000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>7.000000</move_speed_normal_run>
    <move_speed_combat_run>7.000000</move_speed_combat_run>
    <art_org_speed_combat_run>7.000000</art_org_speed_combat_run>
    <weapon_hit_fx>Sys_MonHit.MonHit.Stone_Hit</weapon_hit_fx>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>2.000000</pushed_range>
    <hpgauge_level>4</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>Summoned</ai_name>
    <tribe>Pet_Dark</tribe>
    <race_type>Elemental</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>15.000000</sensory_range>
    <npc_type>guard</npc_type>
    <talking_distance>0.000000</talking_distance>
  </npc_client>
  <npc_client>
    <id>201012</id>
    <desc>STR_SUMMON_Wind</desc>
    <name>Light_Summon_WindElemental_G1</name>
    <dir>Monster/elementalair1</dir>
    <mesh>elementalair1</mesh>
    <material>mat_flesh</material>
    <show_dmg_decal>1</show_dmg_decal>
    <dmg_decal_texture>Damage_Decal_01</dmg_decal_texture>
    <disk_type>e_air</disk_type>
    <ui_type>general</ui_type>
    <cursor_type>none</cursor_type>
    <hide_path>0</hide_path>
    <erect>0</erect>
    <bound_radius>
      <front>0.450000</front>
      <side>1.600000</side>
      <upper>0.900000</upper>
    </bound_radius>
    <scale>100</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>20.000000</stare_distance>
    <move_speed_normal_walk>2.000000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>2.000000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>11.000000</move_speed_normal_run>
    <move_speed_combat_run>11.000000</move_speed_combat_run>
    <art_org_speed_combat_run>11.000000</art_org_speed_combat_run>
    <weapon_hit_fx>Sys_MonHit.MonHit.Wind_Hit</weapon_hit_fx>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>2.000000</pushed_range>
    <hpgauge_level>4</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>Summoned</ai_name>
    <tribe>Pet</tribe>
    <race_type>Elemental</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>15.000000</sensory_range>
    <npc_type>guard</npc_type>
    <talking_distance>0.000000</talking_distance>
  </npc_client>
  <npc_client>
    <id>201013</id>
    <desc>STR_SUMMON_Wind</desc>
    <name>Dark_Summon_WindElemental_G1</name>
    <dir>Monster/elementalair1</dir>
    <mesh>elementalair1</mesh>
    <material>mat_flesh</material>
    <show_dmg_decal>1</show_dmg_decal>
    <dmg_decal_texture>Damage_Decal_01</dmg_decal_texture>
    <disk_type>e_air</disk_type>
    <ui_type>general</ui_type>
    <cursor_type>none</cursor_type>
    <hide_path>0</hide_path>
    <erect>0</erect>
    <bound_radius>
      <front>0.450000</front>
      <side>1.600000</side>
      <upper>0.900000</upper>
    </bound_radius>
    <scale>100</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>20.000000</stare_distance>
    <move_speed_normal_walk>2.000000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>2.000000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>11.000000</move_speed_normal_run>
    <move_speed_combat_run>11.000000</move_speed_combat_run>
    <art_org_speed_combat_run>11.000000</art_org_speed_combat_run>
    <weapon_hit_fx>Sys_MonHit.MonHit.Wind_Hit</weapon_hit_fx>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>2.000000</pushed_range>
    <hpgauge_level>4</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>Summoned</ai_name>
    <tribe>Pet_Dark</tribe>
    <race_type>Elemental</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>15.000000</sensory_range>
    <npc_type>guard</npc_type>
    <talking_distance>0.000000</talking_distance>
  </npc_client>
  <npc_client>
    <id>201014</id>
    <desc>STR_SUMMON_Earth</desc>
    <name>Light_Summon_EarthElemental_G2</name>
    <dir>Monster/elementalearth2</dir>
    <mesh>elementalearth2</mesh>
    <material>mat_mob_insect</material>
    <show_dmg_decal>1</show_dmg_decal>
    <dmg_decal_texture>Damage_Decal_02</dmg_decal_texture>
    <disk_type>e_earth</disk_type>
    <ui_type>general</ui_type>
    <cursor_type>none</cursor_type>
    <hide_path>0</hide_path>
    <erect>1</erect>
    <bound_radius>
      <front>2.400000</front>
      <side>1.700000</side>
      <upper>1.600000</upper>
    </bound_radius>
    <scale>100</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.600000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>20.000000</stare_distance>
    <move_speed_normal_walk>2.000000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>2.000000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>7.000000</move_speed_normal_run>
    <move_speed_combat_run>7.000000</move_speed_combat_run>
    <art_org_speed_combat_run>7.000000</art_org_speed_combat_run>
    <weapon_hit_fx>Sys_MonHit.MonHit.Stone_Hit</weapon_hit_fx>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>2.000000</pushed_range>
    <hpgauge_level>4</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>Summoned</ai_name>
    <tribe>Pet</tribe>
    <race_type>Elemental</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>15.000000</sensory_range>
    <npc_type>guard</npc_type>
    <talking_distance>0.000000</talking_distance>
  </npc_client>
  <npc_client>
    <id>201015</id>
    <desc>STR_SUMMON_Earth</desc>
    <name>Dark_Summon_EarthElemental_G2</name>
    <dir>Monster/elementalearth2</dir>
    <mesh>elementalearth2</mesh>
    <material>mat_mob_insect</material>
    <show_dmg_decal>1</show_dmg_decal>
    <dmg_decal_texture>Damage_Decal_02</dmg_decal_texture>
    <disk_type>e_earth</disk_type>
    <ui_type>general</ui_type>
    <cursor_type>none</cursor_type>
    <hide_path>0</hide_path>
    <erect>1</erect>
    <bound_radius>
      <front>2.400000</front>
      <side>1.700000</side>
      <upper>1.600000</upper>
    </bound_radius>
    <scale>100</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.600000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>20.000000</stare_distance>
    <move_speed_normal_walk>2.000000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>2.000000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>7.000000</move_speed_normal_run>
    <move_speed_combat_run>7.000000</move_speed_combat_run>
    <art_org_speed_combat_run>7.000000</art_org_speed_combat_run>
    <weapon_hit_fx>Sys_MonHit.MonHit.Stone_Hit</weapon_hit_fx>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>2.000000</pushed_range>
    <hpgauge_level>4</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>Summoned</ai_name>
    <tribe>Pet_Dark</tribe>
    <race_type>Elemental</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>15.000000</sensory_range>
    <npc_type>guard</npc_type>
    <talking_distance>0.000000</talking_distance>
  </npc_client>
  <npc_client>
    <id>201016</id>
    <desc>STR_SUMMON_Wind</desc>
    <name>Light_Summon_WindElemental_G2</name>
    <dir>Monster/elementalair2</dir>
    <mesh>elementalair2</mesh>
    <material>mat_flesh</material>
    <show_dmg_decal>1</show_dmg_decal>
    <dmg_decal_texture>Damage_Decal_01</dmg_decal_texture>
    <disk_type>e_air</disk_type>
    <ui_type>general</ui_type>
    <cursor_type>none</cursor_type>
    <hide_path>0</hide_path>
    <erect>0</erect>
    <bound_radius>
      <front>0.450000</front>
      <side>1.600000</side>
      <upper>0.900000</upper>
    </bound_radius>
    <scale>100</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>20.000000</stare_distance>
    <move_speed_normal_walk>2.000000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>2.000000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>11.000000</move_speed_normal_run>
    <move_speed_combat_run>11.000000</move_speed_combat_run>
    <art_org_speed_combat_run>11.000000</art_org_speed_combat_run>
    <weapon_hit_fx>Sys_MonHit.MonHit.Wind_Hit</weapon_hit_fx>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>2.000000</pushed_range>
    <hpgauge_level>4</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>Summoned</ai_name>
    <tribe>Pet</tribe>
    <race_type>Elemental</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>15.000000</sensory_range>
    <npc_type>guard</npc_type>
    <talking_distance>0.000000</talking_distance>
  </npc_client>
  <npc_client>
    <id>201017</id>
    <desc>STR_SUMMON_Wind</desc>
    <name>Dark_Summon_WindElemental_G2</name>
    <dir>Monster/elementalair2</dir>
    <mesh>elementalair2</mesh>
    <material>mat_flesh</material>
    <show_dmg_decal>1</show_dmg_decal>
    <dmg_decal_texture>Damage_Decal_01</dmg_decal_texture>
    <disk_type>e_air</disk_type>
    <ui_type>general</ui_type>
    <cursor_type>none</cursor_type>
    <hide_path>0</hide_path>
    <erect>0</erect>
    <bound_radius>
      <front>0.450000</front>
      <side>1.600000</side>
      <upper>0.900000</upper>
    </bound_radius>
    <scale>100</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>20.000000</stare_distance>
    <move_speed_normal_walk>2.000000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>2.000000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>11.000000</move_speed_normal_run>
    <move_speed_combat_run>11.000000</move_speed_combat_run>
    <art_org_speed_combat_run>11.000000</art_org_speed_combat_run>
    <weapon_hit_fx>Sys_MonHit.MonHit.Wind_Hit</weapon_hit_fx>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>2.000000</pushed_range>
    <hpgauge_level>4</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>Summoned</ai_name>
    <tribe>Pet_Dark</tribe>
    <race_type>Elemental</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>15.000000</sensory_range>
    <npc_type>guard</npc_type>
    <talking_distance>0.000000</talking_distance>
  </npc_client>
  <npc_client>
    <id>201018</id>
    <desc>STR_SUMMON_Earth</desc>
    <name>Light_Summon_EarthElemental_G3</name>
    <dir>Monster/elementalearth3</dir>
    <mesh>elementalearth3</mesh>
    <material>mat_mob_insect</material>
    <show_dmg_decal>1</show_dmg_decal>
    <dmg_decal_texture>Damage_Decal_02</dmg_decal_texture>
    <disk_type>e_earth</disk_type>
    <ui_type>general</ui_type>
    <cursor_type>none</cursor_type>
    <hide_path>0</hide_path>
    <erect>1</erect>
    <bound_radius>
      <front>0.900000</front>
      <side>1.120000</side>
      <upper>1.020000</upper>
    </bound_radius>
    <scale>100</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>1.800000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>20.000000</stare_distance>
    <move_speed_normal_walk>2.000000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>2.000000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>7.000000</move_speed_normal_run>
    <move_speed_combat_run>7.000000</move_speed_combat_run>
    <art_org_speed_combat_run>7.000000</art_org_speed_combat_run>
    <weapon_hit_fx>Sys_MonHit.MonHit.Stone_Hit</weapon_hit_fx>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>2.000000</pushed_range>
    <hpgauge_level>4</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>Summoned</ai_name>
    <tribe>Pet</tribe>
    <race_type>Elemental</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>15.000000</sensory_range>
    <npc_type>guard</npc_type>
    <talking_distance>0.000000</talking_distance>
  </npc_client>
  <npc_client>
    <id>201019</id>
    <desc>STR_SUMMON_Earth</desc>
    <name>Dark_Summon_EarthElemental_G3</name>
    <dir>Monster/elementalearth3</dir>
    <mesh>elementalearth3</mesh>
    <material>mat_mob_insect</material>
    <show_dmg_decal>1</show_dmg_decal>
    <dmg_decal_texture>Damage_Decal_02</dmg_decal_texture>
    <disk_type>e_earth</disk_type>
    <ui_type>general</ui_type>
    <cursor_type>none</cursor_type>
    <hide_path>0</hide_path>
    <erect>1</erect>
    <bound_radius>
      <front>0.900000</front>
      <side>1.120000</side>
      <upper>1.020000</upper>
    </bound_radius>
    <scale>100</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>1.800000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>20.000000</stare_distance>
    <move_speed_normal_walk>2.000000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>2.000000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>7.000000</move_speed_normal_run>
    <move_speed_combat_run>7.000000</move_speed_combat_run>
    <art_org_speed_combat_run>7.000000</art_org_speed_combat_run>
    <weapon_hit_fx>Sys_MonHit.MonHit.Stone_Hit</weapon_hit_fx>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>2.000000</pushed_range>
    <hpgauge_level>4</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>Summoned</ai_name>
    <tribe>Pet_Dark</tribe>
    <race_type>Elemental</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>15.000000</sensory_range>
    <npc_type>guard</npc_type>
    <talking_distance>0.000000</talking_distance>
  </npc_client>
  <npc_client>
    <id>201020</id>
    <desc>STR_SUMMON_Wind</desc>
    <name>Light_Summon_WindElemental_G3</name>
    <dir>Monster/elementalair3</dir>
    <mesh>elementalair3</mesh>
    <material>mat_flesh</material>
    <show_dmg_decal>1</show_dmg_decal>
    <dmg_decal_texture>Damage_Decal_01</dmg_decal_texture>
    <disk_type>e_air</disk_type>
    <ui_type>general</ui_type>
    <cursor_type>none</cursor_type>
    <hide_path>0</hide_path>
    <erect>0</erect>
    <bound_radius>
      <front>0.450000</front>
      <side>1.600000</side>
      <upper>0.900000</upper>
    </bound_radius>
    <scale>100</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>20.000000</stare_distance>
    <move_speed_normal_walk>2.000000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>2.000000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>11.000000</move_speed_normal_run>
    <move_speed_combat_run>11.000000</move_speed_combat_run>
    <art_org_speed_combat_run>11.000000</art_org_speed_combat_run>
    <weapon_hit_fx>Sys_MonHit.MonHit.Wind_Hit</weapon_hit_fx>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>2.000000</pushed_range>
    <hpgauge_level>4</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>Summoned</ai_name>
    <tribe>Pet</tribe>
    <race_type>Elemental</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>15.000000</sensory_range>
    <npc_type>guard</npc_type>
    <talking_distance>0.000000</talking_distance>
  </npc_client>
  <npc_client>
    <id>201021</id>
    <desc>STR_SUMMON_Wind</desc>
    <name>Dark_Summon_WindElemental_G3</name>
    <dir>Monster/elementalair3</dir>
    <mesh>elementalair3</mesh>
    <material>mat_flesh</material>
    <show_dmg_decal>1</show_dmg_decal>
    <dmg_decal_texture>Damage_Decal_01</dmg_decal_texture>
    <disk_type>e_air</disk_type>
    <ui_type>general</ui_type>
    <cursor_type>none</cursor_type>
    <hide_path>0</hide_path>
    <erect>0</erect>
    <bound_radius>
      <front>0.450000</front>
      <side>1.600000</side>
      <upper>0.900000</upper>
    </bound_radius>
    <scale>100</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>20.000000</stare_distance>
    <move_speed_normal_walk>2.000000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>2.000000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>11.000000</move_speed_normal_run>
    <move_speed_combat_run>11.000000</move_speed_combat_run>
    <art_org_speed_combat_run>11.000000</art_org_speed_combat_run>
    <weapon_hit_fx>Sys_MonHit.MonHit.Wind_Hit</weapon_hit_fx>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>2.000000</pushed_range>
    <hpgauge_level>4</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>Summoned</ai_name>
    <tribe>Pet_Dark</tribe>
    <race_type>Elemental</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>15.000000</sensory_range>
    <npc_type>guard</npc_type>
    <talking_distance>0.000000</talking_distance>
  </npc_client>
  <npc_client>
    <id>201022</id>
    <desc>STR_SUMMON_Fire</desc>
    <name>Light_Summon_FireElemental_G1</name>
    <dir>Monster/elementalfire1</dir>
    <mesh>elementalfire1</mesh>
    <material>mat_mob_reptile</material>
    <show_dmg_decal>1</show_dmg_decal>
    <dmg_decal_texture>Damage_Decal_02</dmg_decal_texture>
    <disk_type>e_fire</disk_type>
    <ui_type>general</ui_type>
    <cursor_type>none</cursor_type>
    <hide_path>0</hide_path>
    <erect>1</erect>
    <bound_radius>
      <front>0.548000</front>
      <side>0.493000</side>
      <upper>0.800000</upper>
    </bound_radius>
    <scale>100</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>20.000000</stare_distance>
    <move_speed_normal_walk>2.000000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>2.000000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>8.000000</move_speed_normal_run>
    <move_speed_combat_run>8.000000</move_speed_combat_run>
    <art_org_speed_combat_run>8.000000</art_org_speed_combat_run>
    <weapon_hit_fx>Sys_MonHit.MonHit.Fire_Hit</weapon_hit_fx>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>0.200000</pushed_range>
    <hpgauge_level>4</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>Summoned</ai_name>
    <tribe>Pet</tribe>
    <race_type>Elemental</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>15.000000</sensory_range>
    <npc_type>guard</npc_type>
    <talking_distance>0.000000</talking_distance>
  </npc_client>
  <npc_client>
    <id>201023</id>
    <desc>STR_SUMMON_Fire</desc>
    <name>Dark_Summon_FireElemental_G1</name>
    <dir>Monster/elementalfire1</dir>
    <mesh>elementalfire1</mesh>
    <material>mat_mob_reptile</material>
    <show_dmg_decal>1</show_dmg_decal>
    <dmg_decal_texture>Damage_Decal_02</dmg_decal_texture>
    <disk_type>e_fire</disk_type>
    <ui_type>general</ui_type>
    <cursor_type>none</cursor_type>
    <hide_path>0</hide_path>
    <erect>1</erect>
    <bound_radius>
      <front>0.548000</front>
      <side>0.493000</side>
      <upper>0.800000</upper>
    </bound_radius>
    <scale>100</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>20.000000</stare_distance>
    <move_speed_normal_walk>2.000000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>2.000000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>8.000000</move_speed_normal_run>
    <move_speed_combat_run>8.000000</move_speed_combat_run>
    <art_org_speed_combat_run>8.000000</art_org_speed_combat_run>
    <weapon_hit_fx>Sys_MonHit.MonHit.Fire_Hit</weapon_hit_fx>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>0.200000</pushed_range>
    <hpgauge_level>4</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>Summoned</ai_name>
    <tribe>Pet_Dark</tribe>
    <race_type>Elemental</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>15.000000</sensory_range>
    <npc_type>guard</npc_type>
    <talking_distance>0.000000</talking_distance>
  </npc_client>
  <npc_client>
    <id>201024</id>
    <desc>STR_SUMMON_Water</desc>
    <name>Light_Summon_WaterElemental_G1</name>
    <dir>Monster/elementalwater1</dir>
    <mesh>elementalwater1</mesh>
    <material>mat_mob_rotten</material>
    <foot_mat>foot_flying</foot_mat>
    <show_dmg_decal>1</show_dmg_decal>
    <dmg_decal_texture>Damage_Decal_02</dmg_decal_texture>
    <hide_shadow>1</hide_shadow>
    <disk_type>e_water</disk_type>
    <ui_type>general</ui_type>
    <cursor_type>none</cursor_type>
    <hide_path>0</hide_path>
    <erect>1</erect>
    <bound_radius>
      <front>1.380000</front>
      <side>1.300000</side>
      <upper>1.830000</upper>
    </bound_radius>
    <scale>100</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.400000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>20.000000</stare_distance>
    <move_speed_normal_walk>0.800000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>0.800000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>8.000000</move_speed_normal_run>
    <move_speed_combat_run>8.000000</move_speed_combat_run>
    <art_org_speed_combat_run>8.000000</art_org_speed_combat_run>
    <weapon_hit_fx>Sys_MonHit.MonHit.Water_Hit</weapon_hit_fx>
    <ammo_hit_fx>Sys_MonHit.MonHit.Water_Hit</ammo_hit_fx>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <ammo_bone>Bip01 Head</ammo_bone>
    <ammo_fx>Sys_MonHit.MonAmmo.Water_Ammo</ammo_fx>
    <ammo_speed>40</ammo_speed>
    <pushed_range>0.000000</pushed_range>
    <hpgauge_level>4</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>Summoned</ai_name>
    <tribe>Pet</tribe>
    <race_type>Elemental</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>15.000000</sensory_range>
    <npc_type>guard</npc_type>
    <talking_distance>0.000000</talking_distance>
  </npc_client>
  <npc_client>
    <id>201025</id>
    <desc>STR_SUMMON_Water</desc>
    <name>Dark_Summon_WaterElemental_G1</name>
    <dir>Monster/elementalwater1</dir>
    <mesh>elementalwater1</mesh>
    <material>mat_mob_rotten</material>
    <foot_mat>foot_flying</foot_mat>
    <show_dmg_decal>1</show_dmg_decal>
    <dmg_decal_texture>Damage_Decal_02</dmg_decal_texture>
    <hide_shadow>1</hide_shadow>
    <disk_type>e_water</disk_type>
    <ui_type>general</ui_type>
    <cursor_type>none</cursor_type>
    <hide_path>0</hide_path>
    <erect>1</erect>
    <bound_radius>
      <front>1.380000</front>
      <side>1.300000</side>
      <upper>1.830000</upper>
    </bound_radius>
    <scale>100</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.400000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>20.000000</stare_distance>
    <move_speed_normal_walk>0.800000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>0.800000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>8.000000</move_speed_normal_run>
    <move_speed_combat_run>8.000000</move_speed_combat_run>
    <art_org_speed_combat_run>8.000000</art_org_speed_combat_run>
    <weapon_hit_fx>Sys_MonHit.MonHit.Water_Hit</weapon_hit_fx>
    <ammo_hit_fx>Sys_MonHit.MonHit.Water_Hit</ammo_hit_fx>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <ammo_bone>Bip01 Head</ammo_bone>
    <ammo_fx>Sys_MonHit.MonAmmo.Water_Ammo</ammo_fx>
    <ammo_speed>40</ammo_speed>
    <pushed_range>0.000000</pushed_range>
    <hpgauge_level>4</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>Summoned</ai_name>
    <tribe>Pet_Dark</tribe>
    <race_type>Elemental</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>15.000000</sensory_range>
    <npc_type>guard</npc_type>
    <talking_distance>0.000000</talking_distance>
  </npc_client>
  <npc_client>
    <id>201026</id>
    <desc>STR_SUMMON_Water</desc>
    <name>Light_Summon_WaterElemental_G2</name>
    <dir>Monster/elementalwater2</dir>
    <mesh>elementalwater2</mesh>
    <material>mat_mob_rotten</material>
    <show_dmg_decal>1</show_dmg_decal>
    <dmg_decal_texture>Damage_Decal_02</dmg_decal_texture>
    <hide_shadow>1</hide_shadow>
    <disk_type>e_water</disk_type>
    <ui_type>general</ui_type>
    <cursor_type>none</cursor_type>
    <hide_path>0</hide_path>
    <erect>1</erect>
    <bound_radius>
      <front>2.000000</front>
      <side>2.000000</side>
      <upper>3.900000</upper>
    </bound_radius>
    <scale>100</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.600000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>20.000000</stare_distance>
    <move_speed_normal_walk>1.200000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>1.200000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>8.000000</move_speed_normal_run>
    <move_speed_combat_run>8.000000</move_speed_combat_run>
    <art_org_speed_combat_run>8.000000</art_org_speed_combat_run>
    <weapon_hit_fx>Sys_MonHit.MonHit.Water_Hit</weapon_hit_fx>
    <ammo_hit_fx>Sys_MonHit.MonHit.Water_Hit</ammo_hit_fx>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>0.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <ammo_bone>Bip01 Head</ammo_bone>
    <ammo_fx>Sys_MonHit.MonAmmo.Water_Ammo</ammo_fx>
    <ammo_speed>40</ammo_speed>
    <pushed_range>0.000000</pushed_range>
    <hpgauge_level>4</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <float_corpse>1</float_corpse>
    <ai_name>Summoned</ai_name>
    <tribe>Pet</tribe>
    <race_type>Elemental</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>15.000000</sensory_range>
    <npc_type>guard</npc_type>
    <talking_distance>0.000000</talking_distance>
  </npc_client>
  <npc_client>
    <id>201027</id>
    <desc>STR_SUMMON_Water</desc>
    <name>Dark_Summon_WaterElemental_G2</name>
    <dir>Monster/elementalwater2</dir>
    <mesh>elementalwater2</mesh>
    <material>mat_mob_rotten</material>
    <show_dmg_decal>1</show_dmg_decal>
    <dmg_decal_texture>Damage_Decal_02</dmg_decal_texture>
    <hide_shadow>1</hide_shadow>
    <disk_type>e_water</disk_type>
    <ui_type>general</ui_type>
    <cursor_type>none</cursor_type>
    <hide_path>0</hide_path>
    <erect>1</erect>
    <bound_radius>
      <front>2.000000</front>
      <side>2.000000</side>
      <upper>3.900000</upper>
    </bound_radius>
    <scale>100</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.600000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>20.000000</stare_distance>
    <move_speed_normal_walk>1.200000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>1.200000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>8.000000</move_speed_normal_run>
    <move_speed_combat_run>8.000000</move_speed_combat_run>
    <art_org_speed_combat_run>8.000000</art_org_speed_combat_run>
    <weapon_hit_fx>Sys_MonHit.MonHit.Water_Hit</weapon_hit_fx>
    <ammo_hit_fx>Sys_MonHit.MonHit.Water_Hit</ammo_hit_fx>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>0.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <ammo_bone>Bip01 Head</ammo_bone>
    <ammo_fx>Sys_MonHit.MonAmmo.Water_Ammo</ammo_fx>
    <ammo_speed>40</ammo_speed>
    <pushed_range>0.000000</pushed_range>
    <hpgauge_level>4</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>Summoned</ai_name>
    <tribe>Pet_Dark</tribe>
    <race_type>Elemental</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>15.000000</sensory_range>
    <npc_type>guard</npc_type>
    <talking_distance>0.000000</talking_distance>
  </npc_client>
  <npc_client>
    <id>201028</id>
    <desc>STR_SUMMON_Fire</desc>
    <name>Light_Summon_FireElemental_G2</name>
    <dir>Monster/elementalfire2</dir>
    <mesh>elementalfire2</mesh>
    <material>mat_mob_reptile</material>
    <show_dmg_decal>1</show_dmg_decal>
    <dmg_decal_texture>Damage_Decal_02</dmg_decal_texture>
    <disk_type>e_fire</disk_type>
    <ui_type>general</ui_type>
    <cursor_type>none</cursor_type>
    <hide_path>0</hide_path>
    <erect>1</erect>
    <bound_radius>
      <front>0.548000</front>
      <side>0.493000</side>
      <upper>0.800000</upper>
    </bound_radius>
    <scale>100</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>20.000000</stare_distance>
    <move_speed_normal_walk>2.000000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>2.000000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>8.000000</move_speed_normal_run>
    <move_speed_combat_run>8.000000</move_speed_combat_run>
    <art_org_speed_combat_run>8.000000</art_org_speed_combat_run>
    <weapon_hit_fx>Sys_MonHit.MonHit.Fire_Hit</weapon_hit_fx>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>0.200000</pushed_range>
    <hpgauge_level>4</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>Summoned</ai_name>
    <tribe>Pet</tribe>
    <race_type>Elemental</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>15.000000</sensory_range>
    <npc_type>guard</npc_type>
    <talking_distance>0.000000</talking_distance>
  </npc_client>
  <npc_client>
    <id>201029</id>
    <desc>STR_SUMMON_Fire</desc>
    <name>Dark_Summon_FireElemental_G2</name>
    <dir>Monster/elementalfire2</dir>
    <mesh>elementalfire2</mesh>
    <material>mat_mob_reptile</material>
    <show_dmg_decal>1</show_dmg_decal>
    <dmg_decal_texture>Damage_Decal_02</dmg_decal_texture>
    <disk_type>e_fire</disk_type>
    <ui_type>general</ui_type>
    <cursor_type>none</cursor_type>
    <hide_path>0</hide_path>
    <erect>1</erect>
    <bound_radius>
      <front>0.548000</front>
      <side>0.493000</side>
      <upper>0.800000</upper>
    </bound_radius>
    <scale>100</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>20.000000</stare_distance>
    <move_speed_normal_walk>2.000000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>2.000000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>8.000000</move_speed_normal_run>
    <move_speed_combat_run>8.000000</move_speed_combat_run>
    <art_org_speed_combat_run>8.000000</art_org_speed_combat_run>
    <weapon_hit_fx>Sys_MonHit.MonHit.Fire_Hit</weapon_hit_fx>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>0.200000</pushed_range>
    <hpgauge_level>4</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>Summoned</ai_name>
    <tribe>Pet_Dark</tribe>
    <race_type>Elemental</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>15.000000</sensory_range>
    <npc_type>guard</npc_type>
    <talking_distance>0.000000</talking_distance>
  </npc_client>
  <npc_client>
    <id>201030</id>
    <desc>STR_SUMMON_Fire</desc>
    <name>Dark_Summon_FireElemental_G3</name>
    <dir>Monster/elementalfire3</dir>
    <mesh>elementalfire3</mesh>
    <material>mat_mob_reptile</material>
    <show_dmg_decal>1</show_dmg_decal>
    <dmg_decal_texture>Damage_Decal_02</dmg_decal_texture>
    <disk_type>e_fire</disk_type>
    <ui_type>general</ui_type>
    <cursor_type>none</cursor_type>
    <hide_path>0</hide_path>
    <erect>1</erect>
    <bound_radius>
      <front>0.548000</front>
      <side>0.493000</side>
      <upper>0.800000</upper>
    </bound_radius>
    <scale>100</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>20.000000</stare_distance>
    <move_speed_normal_walk>2.000000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>2.000000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>8.000000</move_speed_normal_run>
    <move_speed_combat_run>8.000000</move_speed_combat_run>
    <art_org_speed_combat_run>8.000000</art_org_speed_combat_run>
    <weapon_hit_fx>Sys_MonHit.MonHit.Fire_Hit</weapon_hit_fx>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>0.200000</pushed_range>
    <hpgauge_level>4</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>Summoned</ai_name>
    <tribe>Pet_Dark</tribe>
    <race_type>Elemental</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>15.000000</sensory_range>
    <npc_type>guard</npc_type>
    <talking_distance>0.000000</talking_distance>
  </npc_client>
  <npc_client>
    <id>201031</id>
    <desc>STR_SUMMON_Fire</desc>
    <name>Light_Summon_FireElemental_G3</name>
    <dir>Monster/elementalfire3</dir>
    <mesh>elementalfire3</mesh>
    <material>mat_mob_reptile</material>
    <show_dmg_decal>1</show_dmg_decal>
    <dmg_decal_texture>Damage_Decal_02</dmg_decal_texture>
    <disk_type>e_fire</disk_type>
    <ui_type>general</ui_type>
    <cursor_type>none</cursor_type>
    <hide_path>0</hide_path>
    <erect>1</erect>
    <bound_radius>
      <front>0.548000</front>
      <side>0.493000</side>
      <upper>0.800000</upper>
    </bound_radius>
    <scale>100</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>20.000000</stare_distance>
    <move_speed_normal_walk>2.000000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>2.000000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>8.000000</move_speed_normal_run>
    <move_speed_combat_run>8.000000</move_speed_combat_run>
    <art_org_speed_combat_run>8.000000</art_org_speed_combat_run>
    <weapon_hit_fx>Sys_MonHit.MonHit.Fire_Hit</weapon_hit_fx>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>0.200000</pushed_range>
    <hpgauge_level>4</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>Summoned</ai_name>
    <tribe>Pet</tribe>
    <race_type>Elemental</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>15.000000</sensory_range>
    <npc_type>guard</npc_type>
    <talking_distance>0.000000</talking_distance>
  </npc_client>
  <npc_client>
    <id>201032</id>
    <desc>STR_SUMMON_Water</desc>
    <name>Light_Summon_WaterElemental_G3</name>
    <dir>Monster/elementalwater3</dir>
    <mesh>elementalwater3</mesh>
    <material>mat_mob_rotten</material>
    <show_dmg_decal>1</show_dmg_decal>
    <dmg_decal_texture>Damage_Decal_02</dmg_decal_texture>
    <hide_shadow>1</hide_shadow>
    <disk_type>e_water</disk_type>
    <ui_type>general</ui_type>
    <cursor_type>none</cursor_type>
    <hide_path>0</hide_path>
    <erect>1</erect>
    <bound_radius>
      <front>2.860000</front>
      <side>2.100000</side>
      <upper>3.600000</upper>
    </bound_radius>
    <scale>100</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>20.000000</stare_distance>
    <move_speed_normal_walk>1.200000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>1.200000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>8.000000</move_speed_normal_run>
    <move_speed_combat_run>8.000000</move_speed_combat_run>
    <art_org_speed_combat_run>8.000000</art_org_speed_combat_run>
    <weapon_hit_fx>Sys_MonHit.MonHit.Water_Hit</weapon_hit_fx>
    <ammo_hit_fx>Sys_MonHit.MonHit.Water_Hit</ammo_hit_fx>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>0.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <ammo_bone>Bip01 Head</ammo_bone>
    <ammo_fx>Sys_MonHit.MonAmmo.Water_Ammo</ammo_fx>
    <ammo_speed>40</ammo_speed>
    <pushed_range>0.000000</pushed_range>
    <hpgauge_level>4</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <float_corpse>1</float_corpse>
    <ai_name>Summoned</ai_name>
    <tribe>Pet</tribe>
    <race_type>Elemental</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>15.000000</sensory_range>
    <npc_type>guard</npc_type>
    <talking_distance>0.000000</talking_distance>
  </npc_client>
  <npc_client>
    <id>201033</id>
    <desc>STR_SUMMON_Water</desc>
    <name>Dark_Summon_WaterElemental_G3</name>
    <dir>Monster/elementalwater3</dir>
    <mesh>elementalwater3</mesh>
    <material>mat_mob_rotten</material>
    <show_dmg_decal>1</show_dmg_decal>
    <dmg_decal_texture>Damage_Decal_02</dmg_decal_texture>
    <hide_shadow>1</hide_shadow>
    <disk_type>e_water</disk_type>
    <ui_type>general</ui_type>
    <cursor_type>none</cursor_type>
    <hide_path>0</hide_path>
    <erect>1</erect>
    <bound_radius>
      <front>2.860000</front>
      <side>2.100000</side>
      <upper>3.600000</upper>
    </bound_radius>
    <scale>100</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>20.000000</stare_distance>
    <move_speed_normal_walk>1.200000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>1.200000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>8.000000</move_speed_normal_run>
    <move_speed_combat_run>8.000000</move_speed_combat_run>
    <art_org_speed_combat_run>8.000000</art_org_speed_combat_run>
    <weapon_hit_fx>Sys_MonHit.MonHit.Water_Hit</weapon_hit_fx>
    <ammo_hit_fx>Sys_MonHit.MonHit.Water_Hit</ammo_hit_fx>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>0.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <ammo_bone>Bip01 Head</ammo_bone>
    <ammo_fx>Sys_MonHit.MonAmmo.Water_Ammo</ammo_fx>
    <ammo_speed>40</ammo_speed>
    <pushed_range>0.000000</pushed_range>
    <hpgauge_level>4</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>Summoned</ai_name>
    <tribe>Pet_Dark</tribe>
    <race_type>Elemental</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>15.000000</sensory_range>
    <npc_type>guard</npc_type>
    <talking_distance>0.000000</talking_distance>
  </npc_client>
  <npc_client>
    <id>201034</id>
    <desc>STR_SUMMON_Fire</desc>
    <name>Light_Summon_FireElemental_G4</name>
    <dir>Monster/elementalfire4</dir>
    <mesh>elementalfire4</mesh>
    <material>mat_mob_reptile</material>
    <show_dmg_decal>1</show_dmg_decal>
    <dmg_decal_texture>Damage_Decal_02</dmg_decal_texture>
    <disk_type>e_fire</disk_type>
    <ui_type>general</ui_type>
    <cursor_type>none</cursor_type>
    <hide_path>0</hide_path>
    <erect>1</erect>
    <bound_radius>
      <front>0.548000</front>
      <side>0.493000</side>
      <upper>0.800000</upper>
    </bound_radius>
    <scale>100</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>20.000000</stare_distance>
    <move_speed_normal_walk>2.000000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>2.000000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>8.000000</move_speed_normal_run>
    <move_speed_combat_run>8.000000</move_speed_combat_run>
    <art_org_speed_combat_run>8.000000</art_org_speed_combat_run>
    <weapon_hit_fx>Sys_MonHit.MonHit.Fire_Hit</weapon_hit_fx>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>0.200000</pushed_range>
    <hpgauge_level>4</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>Summoned</ai_name>
    <tribe>Pet</tribe>
    <race_type>Elemental</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>15.000000</sensory_range>
    <npc_type>guard</npc_type>
    <talking_distance>0.000000</talking_distance>
  </npc_client>
  <npc_client>
    <id>201035</id>
    <desc>STR_SUMMON_Fire</desc>
    <name>Dark_Summon_FireElemental_G4</name>
    <dir>Monster/elementalfire4</dir>
    <mesh>elementalfire4</mesh>
    <material>mat_mob_reptile</material>
    <show_dmg_decal>1</show_dmg_decal>
    <dmg_decal_texture>Damage_Decal_02</dmg_decal_texture>
    <disk_type>e_fire</disk_type>
    <ui_type>general</ui_type>
    <cursor_type>none</cursor_type>
    <hide_path>0</hide_path>
    <erect>1</erect>
    <bound_radius>
      <front>0.548000</front>
      <side>0.493000</side>
      <upper>0.800000</upper>
    </bound_radius>
    <scale>100</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>20.000000</stare_distance>
    <move_speed_normal_walk>2.000000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>2.000000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>8.000000</move_speed_normal_run>
    <move_speed_combat_run>8.000000</move_speed_combat_run>
    <art_org_speed_combat_run>8.000000</art_org_speed_combat_run>
    <weapon_hit_fx>Sys_MonHit.MonHit.Fire_Hit</weapon_hit_fx>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>0.200000</pushed_range>
    <hpgauge_level>4</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>Summoned</ai_name>
    <tribe>Pet_Dark</tribe>
    <race_type>Elemental</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>15.000000</sensory_range>
    <npc_type>guard</npc_type>
    <talking_distance>0.000000</talking_distance>
  </npc_client>
  <npc_client>
    <id>201036</id>
    <desc>STR_SUMMON_Wind</desc>
    <name>Light_Summon_WindElemental_G4</name>
    <dir>Monster/elementalair4</dir>
    <mesh>elementalair4</mesh>
    <material>mat_flesh</material>
    <show_dmg_decal>1</show_dmg_decal>
    <dmg_decal_texture>Damage_Decal_01</dmg_decal_texture>
    <disk_type>e_air</disk_type>
    <ui_type>general</ui_type>
    <cursor_type>none</cursor_type>
    <hide_path>0</hide_path>
    <erect>0</erect>
    <bound_radius>
      <front>0.450000</front>
      <side>1.600000</side>
      <upper>0.900000</upper>
    </bound_radius>
    <scale>100</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>20.000000</stare_distance>
    <move_speed_normal_walk>2.000000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>2.000000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>11.000000</move_speed_normal_run>
    <move_speed_combat_run>11.000000</move_speed_combat_run>
    <art_org_speed_combat_run>11.000000</art_org_speed_combat_run>
    <weapon_hit_fx>Sys_MonHit.MonHit.Wind_Hit</weapon_hit_fx>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>2.000000</pushed_range>
    <hpgauge_level>15</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>Summoned</ai_name>
    <tribe>Pet</tribe>
    <race_type>Elemental</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>15.000000</sensory_range>
    <npc_type>guard</npc_type>
    <talking_distance>0.000000</talking_distance>
  </npc_client>
  <npc_client>
    <id>201037</id>
    <desc>STR_SUMMON_Wind</desc>
    <name>Dark_Summon_WindElemental_G4</name>
    <dir>Monster/elementalair4</dir>
    <mesh>elementalair4</mesh>
    <material>mat_flesh</material>
    <show_dmg_decal>1</show_dmg_decal>
    <dmg_decal_texture>Damage_Decal_01</dmg_decal_texture>
    <disk_type>e_air</disk_type>
    <ui_type>general</ui_type>
    <cursor_type>none</cursor_type>
    <hide_path>0</hide_path>
    <erect>0</erect>
    <bound_radius>
      <front>0.450000</front>
      <side>1.600000</side>
      <upper>0.900000</upper>
    </bound_radius>
    <scale>100</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>20.000000</stare_distance>
    <move_speed_normal_walk>2.000000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>2.000000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>11.000000</move_speed_normal_run>
    <move_speed_combat_run>11.000000</move_speed_combat_run>
    <art_org_speed_combat_run>11.000000</art_org_speed_combat_run>
    <weapon_hit_fx>Sys_MonHit.MonHit.Wind_Hit</weapon_hit_fx>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>2.000000</pushed_range>
    <hpgauge_level>15</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>Summoned</ai_name>
    <tribe>Pet_Dark</tribe>
    <race_type>Elemental</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>15.000000</sensory_range>
    <npc_type>guard</npc_type>
    <talking_distance>0.000000</talking_distance>
  </npc_client>
  <npc_client>
    <id>201038</id>
    <desc>STR_SUMMON_Earth</desc>
    <name>Light_Summon_EarthElemental_G4</name>
    <dir>Monster/elementalearth4</dir>
    <mesh>elementalearth4</mesh>
    <material>mat_mob_insect</material>
    <show_dmg_decal>1</show_dmg_decal>
    <dmg_decal_texture>Damage_Decal_02</dmg_decal_texture>
    <disk_type>e_earth</disk_type>
    <ui_type>general</ui_type>
    <cursor_type>none</cursor_type>
    <hide_path>0</hide_path>
    <erect>1</erect>
    <bound_radius>
      <front>0.900000</front>
      <side>1.120000</side>
      <upper>1.020000</upper>
    </bound_radius>
    <scale>100</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>1.800000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>20.000000</stare_distance>
    <move_speed_normal_walk>2.000000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>2.000000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>7.000000</move_speed_normal_run>
    <move_speed_combat_run>7.000000</move_speed_combat_run>
    <art_org_speed_combat_run>7.000000</art_org_speed_combat_run>
    <weapon_hit_fx>Sys_MonHit.MonHit.Stone_Hit</weapon_hit_fx>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>2.000000</pushed_range>
    <hpgauge_level>5</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>Summoned</ai_name>
    <tribe>Pet</tribe>
    <race_type>Elemental</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>15.000000</sensory_range>
    <npc_type>guard</npc_type>
    <talking_distance>0.000000</talking_distance>
  </npc_client>
  <npc_client>
    <id>201039</id>
    <desc>STR_SUMMON_Earth</desc>
    <name>Dark_Summon_EarthElemental_G4</name>
    <dir>Monster/elementalearth4</dir>
    <mesh>elementalearth4</mesh>
    <material>mat_mob_insect</material>
    <show_dmg_decal>1</show_dmg_decal>
    <dmg_decal_texture>Damage_Decal_02</dmg_decal_texture>
    <disk_type>e_earth</disk_type>
    <ui_type>general</ui_type>
    <cursor_type>none</cursor_type>
    <hide_path>0</hide_path>
    <erect>1</erect>
    <bound_radius>
      <front>0.900000</front>
      <side>1.120000</side>
      <upper>1.020000</upper>
    </bound_radius>
    <scale>100</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>1.800000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>20.000000</stare_distance>
    <move_speed_normal_walk>2.000000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>2.000000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>7.000000</move_speed_normal_run>
    <move_speed_combat_run>7.000000</move_speed_combat_run>
    <art_org_speed_combat_run>7.000000</art_org_speed_combat_run>
    <weapon_hit_fx>Sys_MonHit.MonHit.Stone_Hit</weapon_hit_fx>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>2.000000</pushed_range>
    <hpgauge_level>5</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>Summoned</ai_name>
    <tribe>Pet_Dark</tribe>
    <race_type>Elemental</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>15.000000</sensory_range>
    <npc_type>guard</npc_type>
    <talking_distance>0.000000</talking_distance>
  </npc_client>
  <npc_client>
    <id>201040</id>
    <desc>STR_Light_Summon_TempestElemental_G1</desc>
    <name>Light_Summon_TempestElemental_G1</name>
    <dir>Monster/TempestElemental_F</dir>
    <mesh>TempestElemental_F</mesh>
    <material>mat_mob_rotten</material>
    <show_dmg_decal>1</show_dmg_decal>
    <dmg_decal_texture>Damage_Decal_02</dmg_decal_texture>
    <hide_shadow>1</hide_shadow>
    <disk_type>e_water</disk_type>
    <ui_type>general</ui_type>
    <cursor_type>none</cursor_type>
    <hide_path>0</hide_path>
    <erect>1</erect>
    <bound_radius>
      <front>2.500000</front>
      <side>1.500000</side>
      <upper>4.600000</upper>
    </bound_radius>
    <scale>120</scale>
    <weapon_scale>120</weapon_scale>
    <altitude>1.956000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>20.000000</stare_distance>
    <move_speed_normal_walk>1.200000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>1.200000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>11.000000</move_speed_normal_run>
    <move_speed_combat_run>11.000000</move_speed_combat_run>
    <art_org_speed_combat_run>11.000000</art_org_speed_combat_run>
    <weapon_hit_fx>Sys_MonHit.MonHit.Water_Hit</weapon_hit_fx>
    <ammo_hit_fx>Sys_MonHit.MonHit.Water_Hit</ammo_hit_fx>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>0.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <ammo_bone>Bip01 Head</ammo_bone>
    <ammo_fx>Sys_MonHit.MonAmmo.Water_Ammo</ammo_fx>
    <ammo_speed>40</ammo_speed>
    <pushed_range>0.000000</pushed_range>
    <hpgauge_level>5</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>Summoned</ai_name>
    <tribe>Pet</tribe>
    <race_type>Elemental</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>15.000000</sensory_range>
    <npc_type>guard</npc_type>
    <talking_distance>0.000000</talking_distance>
  </npc_client>
  <npc_client>
    <id>201041</id>
    <desc>STR_Dark_Summon_MagmaElemental_G1</desc>
    <name>Dark_Summon_MagmaElemental_G1</name>
    <dir>Monster/MagmaElemental_M</dir>
    <mesh>MagmaElemental_M</mesh>
    <material>mat_mob_reptile</material>
    <show_dmg_decal>1</show_dmg_decal>
    <dmg_decal_texture>Damage_Decal_02</dmg_decal_texture>
    <disk_type>e_fire</disk_type>
    <ui_type>general</ui_type>
    <cursor_type>none</cursor_type>
    <hide_path>0</hide_path>
    <erect>1</erect>
    <bound_radius>
      <front>0.548000</front>
      <side>0.493000</side>
      <upper>0.800000</upper>
    </bound_radius>
    <scale>120</scale>
    <weapon_scale>120</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>20.000000</stare_distance>
    <move_speed_normal_walk>2.000000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>2.000000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>8.000000</move_speed_normal_run>
    <move_speed_combat_run>8.000000</move_speed_combat_run>
    <art_org_speed_combat_run>8.000000</art_org_speed_combat_run>
    <weapon_hit_fx>Sys_MonHit.MonHit.Fire_Hit</weapon_hit_fx>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>0.200000</pushed_range>
    <hpgauge_level>15</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>Summoned</ai_name>
    <tribe>Pet_Dark</tribe>
    <race_type>Elemental</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>15.000000</sensory_range>
    <npc_type>guard</npc_type>
    <talking_distance>0.000000</talking_distance>
  </npc_client>
  <npc_client>
    <id>201042</id>
    <desc>STR_Slave_GuardianSoul</desc>
    <name>EL_Dark_Slave_GuardianSoul_G1_NPC</name>
    <dir>Monster/Cyclops</dir>
    <mesh>Cyclops_Servant</mesh>
    <material>mat_mob_reptile</material>
    <show_dmg_decal>0</show_dmg_decal>
    <ui_type>trap</ui_type>
    <cursor_type>none</cursor_type>
    <hide_path>0</hide_path>
    <erect>1</erect>
    <bound_radius>
      <front>1.200000</front>
      <side>3.456000</side>
      <upper>3.000000</upper>
    </bound_radius>
    <scale>70</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>20.000000</stare_distance>
    <move_speed_normal_walk>0.000000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>0.000000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>0.000000</move_speed_normal_run>
    <move_speed_combat_run>0.000000</move_speed_combat_run>
    <art_org_speed_combat_run>0.000000</art_org_speed_combat_run>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <ammo_bone>Bip01 Head</ammo_bone>
    <ammo_fx>skill_stoneshard.stoneshard.ammo</ammo_fx>
    <ammo_speed>50</ammo_speed>
    <pushed_range>0.000000</pushed_range>
    <hpgauge_level>1</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>SummonTrap_SelfTarget_NoHide</ai_name>
    <tribe>general_dark</tribe>
    <race_type>PC_Light</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>5.000000</sensory_range>
    <npc_type>guard</npc_type>
    <talking_distance>0.000000</talking_distance>
  </npc_client>
  <npc_client>
    <id>201043</id>
    <desc>STR_Slave_GuardianSoul</desc>
    <name>EL_Light_Slave_GuardianSoul_G1_NPC</name>
    <dir>Monster/Cyclops</dir>
    <mesh>Cyclops_Servant</mesh>
    <material>mat_mob_reptile</material>
    <show_dmg_decal>0</show_dmg_decal>
    <ui_type>trap</ui_type>
    <cursor_type>none</cursor_type>
    <hide_path>0</hide_path>
    <erect>1</erect>
    <bound_radius>
      <front>1.200000</front>
      <side>3.456000</side>
      <upper>3.000000</upper>
    </bound_radius>
    <scale>70</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>20.000000</stare_distance>
    <move_speed_normal_walk>0.000000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>0.000000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>0.000000</move_speed_normal_run>
    <move_speed_combat_run>0.000000</move_speed_combat_run>
    <art_org_speed_combat_run>0.000000</art_org_speed_combat_run>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <ammo_bone>Bip01 Head</ammo_bone>
    <ammo_fx>skill_stoneshard.stoneshard.ammo</ammo_fx>
    <ammo_speed>50</ammo_speed>
    <pushed_range>0.000000</pushed_range>
    <hpgauge_level>1</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>SummonTrap_SelfTarget_NoHide</ai_name>
    <tribe>General</tribe>
    <race_type>PC_Light</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>5.000000</sensory_range>
    <npc_type>guard</npc_type>
    <talking_distance>0.000000</talking_distance>
  </npc_client>
  <npc_client>
    <id>201044</id>
    <desc>STR_Slave_GuardianSoul</desc>
    <name>EL_Light_Slave_GuardianSoul_G2_NPC</name>
    <dir>Monster/Cyclops</dir>
    <mesh>Cyclops_Servant</mesh>
    <material>mat_mob_reptile</material>
    <show_dmg_decal>0</show_dmg_decal>
    <ui_type>trap</ui_type>
    <cursor_type>none</cursor_type>
    <hide_path>0</hide_path>
    <erect>1</erect>
    <bound_radius>
      <front>1.200000</front>
      <side>3.456000</side>
      <upper>3.000000</upper>
    </bound_radius>
    <scale>70</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>20.000000</stare_distance>
    <move_speed_normal_walk>0.000000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>0.000000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>0.000000</move_speed_normal_run>
    <move_speed_combat_run>0.000000</move_speed_combat_run>
    <art_org_speed_combat_run>0.000000</art_org_speed_combat_run>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <ammo_bone>Bip01 Head</ammo_bone>
    <ammo_fx>skill_stoneshard.stoneshard.ammo</ammo_fx>
    <ammo_speed>50</ammo_speed>
    <pushed_range>0.000000</pushed_range>
    <hpgauge_level>1</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>SummonTrap_SelfTarget_NoHide</ai_name>
    <tribe>General</tribe>
    <race_type>PC_Light</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>5.000000</sensory_range>
    <npc_type>guard</npc_type>
    <talking_distance>0.000000</talking_distance>
  </npc_client>
  <npc_client>
    <id>201045</id>
    <desc>STR_Slave_GuardianSoul</desc>
    <name>EL_Dark_Slave_GuardianSoul_G2_NPC</name>
    <dir>Monster/Cyclops</dir>
    <mesh>Cyclops_Servant</mesh>
    <material>mat_mob_reptile</material>
    <show_dmg_decal>0</show_dmg_decal>
    <ui_type>trap</ui_type>
    <cursor_type>none</cursor_type>
    <hide_path>0</hide_path>
    <erect>1</erect>
    <bound_radius>
      <front>1.200000</front>
      <side>3.456000</side>
      <upper>3.000000</upper>
    </bound_radius>
    <scale>70</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>20.000000</stare_distance>
    <move_speed_normal_walk>0.000000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>0.000000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>0.000000</move_speed_normal_run>
    <move_speed_combat_run>0.000000</move_speed_combat_run>
    <art_org_speed_combat_run>0.000000</art_org_speed_combat_run>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <ammo_bone>Bip01 Head</ammo_bone>
    <ammo_fx>skill_stoneshard.stoneshard.ammo</ammo_fx>
    <ammo_speed>50</ammo_speed>
    <pushed_range>0.000000</pushed_range>
    <hpgauge_level>1</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>SummonTrap_SelfTarget_NoHide</ai_name>
    <tribe>general_dark</tribe>
    <race_type>PC_dark</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>5.000000</sensory_range>
    <npc_type>guard</npc_type>
    <talking_distance>0.000000</talking_distance>
  </npc_client>
  <npc_client>
    <id>201046</id>
    <desc>STR_CursedTree</desc>
    <name>WI_CursedTree_G1_NPC</name>
    <dir>Monster/Agrint</dir>
    <mesh>Agrint_Curse</mesh>
    <ui_type>craft</ui_type>
    <cursor_type>action</cursor_type>
    <hide_path>0</hide_path>
    <erect>1</erect>
    <bound_radius>
      <front>0.750000</front>
      <side>1.050000</side>
      <upper>8.000000</upper>
    </bound_radius>
    <scale>100</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>15.000000</stare_distance>
    <move_speed_normal_walk>1.500000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>1.500000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>6.000000</move_speed_normal_run>
    <move_speed_combat_run>4.200000</move_speed_combat_run>
    <art_org_speed_combat_run>4.200000</art_org_speed_combat_run>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>0.000000</pushed_range>
    <hpgauge_level>3</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>GroupGate</ai_name>
    <tribe>General</tribe>
    <pet_ai_name>Pet</pet_ai_name>
    <npc_type>guard</npc_type>
    <talking_distance>0.000000</talking_distance>
  </npc_client>
  <npc_client>
    <id>201047</id>
    <desc>STR_CH_SpritualBear_G1_NPC</desc>
    <name>CH_SpritualBear_G1_NPC</name>
    <dir>Monster/mosbear</dir>
    <mesh>mosbear</mesh>
    <material>mat_flesh</material>
    <foot_mat>foot_2leg_medium</foot_mat>
    <show_dmg_decal>1</show_dmg_decal>
    <dmg_decal_texture>Damage_Decal_02</dmg_decal_texture>
    <ui_type>monster</ui_type>
    <cursor_type>attack</cursor_type>
    <hide_path>0</hide_path>
    <erect>1</erect>
    <bound_radius>
      <front>3.123000</front>
      <side>2.156000</side>
      <upper>3.010000</upper>
    </bound_radius>
    <scale>100</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>20.000000</stare_distance>
    <move_speed_normal_walk>1.328000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>1.328000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>7.500000</move_speed_normal_run>
    <move_speed_combat_run>5.400000</move_speed_combat_run>
    <art_org_speed_combat_run>7.500000</art_org_speed_combat_run>
    <weapon_hit_fx>Sys_hit.hit.hard</weapon_hit_fx>
    <ammo_hit_fx>Sys_hit.hit_sub.blood</ammo_hit_fx>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>2.000000</pushed_range>
    <hpgauge_level>3</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>D2_FnA</ai_name>
    <tribe>General</tribe>
    <race_type>PC_Light</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>10.000000</sensory_range>
    <npc_type>guard</npc_type>
    <talking_distance>0.000000</talking_distance>
  </npc_client>
  <npc_client>
    <id>201048</id>
    <desc>STR_CH_FallenBear_G1_NPC</desc>
    <name>CH_FallenBear_G1_NPC</name>
    <dir>Monster/ettin</dir>
    <mesh>ettin</mesh>
    <material>mat_flesh</material>
    <foot_mat>foot_4leg_big</foot_mat>
    <show_dmg_decal>1</show_dmg_decal>
    <dmg_decal_texture>Damage_Decal_02</dmg_decal_texture>
    <ui_type>monster</ui_type>
    <cursor_type>attack</cursor_type>
    <hide_path>0</hide_path>
    <erect>1</erect>
    <bound_radius>
      <front>2.600000</front>
      <side>1.150000</side>
      <upper>1.100000</upper>
    </bound_radius>
    <scale>100</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>20.000000</stare_distance>
    <move_speed_normal_walk>0.750000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>0.750000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>7.000000</move_speed_normal_run>
    <move_speed_combat_run>6.000000</move_speed_combat_run>
    <art_org_speed_combat_run>7.000000</art_org_speed_combat_run>
    <weapon_hit_fx>Sys_hit.hit.hard</weapon_hit_fx>
    <ammo_hit_fx>Sys_hit.hit_sub.blood</ammo_hit_fx>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>1.000000</pushed_range>
    <hpgauge_level>3</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>D2_FnA</ai_name>
    <tribe>general_dark</tribe>
    <race_type>PC_dark</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>10.000000</sensory_range>
    <npc_type>guard</npc_type>
    <talking_distance>0.000000</talking_distance>
  </npc_client>
  <npc_client>
    <id>201049</id>
    <desc>STR_SUMMON_Fire</desc>
    <name>EL_CurzedLayFire_G1_NPC</name>
    <dir>Monster/elementalfire1</dir>
    <mesh>elementalfire_Curse</mesh>
    <material>mat_mob_reptile</material>
    <show_dmg_decal>1</show_dmg_decal>
    <dmg_decal_texture>Damage_Decal_02</dmg_decal_texture>
    <ui_type>general</ui_type>
    <cursor_type>none</cursor_type>
    <hide_path>0</hide_path>
    <erect>1</erect>
    <bound_radius>
      <front>0.548000</front>
      <side>0.493000</side>
      <upper>0.800000</upper>
    </bound_radius>
    <scale>100</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>20.000000</stare_distance>
    <move_speed_normal_walk>2.000000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>2.000000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>8.000000</move_speed_normal_run>
    <move_speed_combat_run>8.000000</move_speed_combat_run>
    <art_org_speed_combat_run>8.000000</art_org_speed_combat_run>
    <weapon_hit_fx>Sys_MonHit.MonHit.Fire_Hit</weapon_hit_fx>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>0.200000</pushed_range>
    <hpgauge_level>4</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>Summoned</ai_name>
    <tribe>Pet</tribe>
    <race_type>Elemental</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>15.000000</sensory_range>
    <npc_type>guard</npc_type>
    <talking_distance>0.000000</talking_distance>
  </npc_client>
  <npc_client>
    <id>201050</id>
    <desc>STR_SUMMON_Water</desc>
    <name>EL_CurzedLayWater_G1_NPC</name>
    <dir>Monster/elementalwater1</dir>
    <mesh>elementalwater_Curse</mesh>
    <material>mat_mob_rotten</material>
    <foot_mat>foot_flying</foot_mat>
    <show_dmg_decal>1</show_dmg_decal>
    <dmg_decal_texture>Damage_Decal_02</dmg_decal_texture>
    <hide_shadow>1</hide_shadow>
    <ui_type>general</ui_type>
    <cursor_type>none</cursor_type>
    <hide_path>0</hide_path>
    <erect>1</erect>
    <bound_radius>
      <front>1.380000</front>
      <side>1.300000</side>
      <upper>1.830000</upper>
    </bound_radius>
    <scale>100</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.400000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>20.000000</stare_distance>
    <move_speed_normal_walk>0.800000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>0.800000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>9.000000</move_speed_normal_run>
    <move_speed_combat_run>9.000000</move_speed_combat_run>
    <art_org_speed_combat_run>9.000000</art_org_speed_combat_run>
    <weapon_hit_fx>Sys_MonHit.MonHit.Water_Hit</weapon_hit_fx>
    <ammo_hit_fx>Sys_MonHit.MonHit.Water_Hit</ammo_hit_fx>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <ammo_bone>Bip01 Head</ammo_bone>
    <ammo_fx>Sys_MonHit.MonAmmo.Water_Ammo</ammo_fx>
    <ammo_speed>40</ammo_speed>
    <pushed_range>0.000000</pushed_range>
    <hpgauge_level>4</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>Summoned</ai_name>
    <tribe>Pet_Dark</tribe>
    <race_type>Elemental</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>15.000000</sensory_range>
    <npc_type>guard</npc_type>
    <talking_distance>0.000000</talking_distance>
  </npc_client>
  <npc_client>
    <id>201051</id>
    <desc>STR_SUMMON_Fire</desc>
    <name>EL_CursedTouchFire_G1_NPC</name>
    <dir>Monster/elementalfire1</dir>
    <mesh>elementalfire_Curse</mesh>
    <material>mat_mob_reptile</material>
    <show_dmg_decal>1</show_dmg_decal>
    <dmg_decal_texture>Damage_Decal_02</dmg_decal_texture>
    <ui_type>general</ui_type>
    <cursor_type>none</cursor_type>
    <hide_path>0</hide_path>
    <erect>1</erect>
    <bound_radius>
      <front>0.548000</front>
      <side>0.493000</side>
      <upper>0.800000</upper>
    </bound_radius>
    <scale>100</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>20.000000</stare_distance>
    <move_speed_normal_walk>2.000000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>2.000000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>8.000000</move_speed_normal_run>
    <move_speed_combat_run>8.000000</move_speed_combat_run>
    <art_org_speed_combat_run>8.000000</art_org_speed_combat_run>
    <weapon_hit_fx>Sys_MonHit.MonHit.Fire_Hit</weapon_hit_fx>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>0.200000</pushed_range>
    <hpgauge_level>4</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>Summoned</ai_name>
    <tribe>Pet</tribe>
    <race_type>Elemental</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>15.000000</sensory_range>
    <npc_type>guard</npc_type>
    <talking_distance>0.000000</talking_distance>
  </npc_client>
  <npc_client>
    <id>201052</id>
    <desc>STR_SUMMON_Fire</desc>
    <name>EL_CursedTouchFire_G2_NPC</name>
    <dir>Monster/elementalfire1</dir>
    <mesh>elementalfire_Curse</mesh>
    <material>mat_mob_reptile</material>
    <show_dmg_decal>1</show_dmg_decal>
    <dmg_decal_texture>Damage_Decal_02</dmg_decal_texture>
    <ui_type>general</ui_type>
    <cursor_type>none</cursor_type>
    <hide_path>0</hide_path>
    <erect>1</erect>
    <bound_radius>
      <front>0.548000</front>
      <side>0.493000</side>
      <upper>0.800000</upper>
    </bound_radius>
    <scale>100</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>20.000000</stare_distance>
    <move_speed_normal_walk>2.000000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>2.000000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>8.000000</move_speed_normal_run>
    <move_speed_combat_run>8.000000</move_speed_combat_run>
    <art_org_speed_combat_run>8.000000</art_org_speed_combat_run>
    <weapon_hit_fx>Sys_MonHit.MonHit.Fire_Hit</weapon_hit_fx>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>0.200000</pushed_range>
    <hpgauge_level>4</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>Summoned</ai_name>
    <tribe>Pet</tribe>
    <race_type>Elemental</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>15.000000</sensory_range>
    <npc_type>guard</npc_type>
    <talking_distance>0.000000</talking_distance>
  </npc_client>
  <npc_client>
    <id>201053</id>
    <desc>STR_SUMMON_Water</desc>
    <name>EL_CursedTouchWater_G1_NPC</name>
    <dir>Monster/elementalwater1</dir>
    <mesh>elementalwater_Curse</mesh>
    <material>mat_mob_rotten</material>
    <foot_mat>foot_flying</foot_mat>
    <show_dmg_decal>1</show_dmg_decal>
    <dmg_decal_texture>Damage_Decal_02</dmg_decal_texture>
    <hide_shadow>1</hide_shadow>
    <ui_type>general</ui_type>
    <cursor_type>none</cursor_type>
    <hide_path>0</hide_path>
    <erect>1</erect>
    <bound_radius>
      <front>1.380000</front>
      <side>1.300000</side>
      <upper>1.830000</upper>
    </bound_radius>
    <scale>100</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.400000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>20.000000</stare_distance>
    <move_speed_normal_walk>0.800000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>0.800000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>9.000000</move_speed_normal_run>
    <move_speed_combat_run>9.000000</move_speed_combat_run>
    <art_org_speed_combat_run>9.000000</art_org_speed_combat_run>
    <weapon_hit_fx>Sys_MonHit.MonHit.Water_Hit</weapon_hit_fx>
    <ammo_hit_fx>Sys_MonHit.MonHit.Water_Hit</ammo_hit_fx>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <ammo_bone>Bip01 Head</ammo_bone>
    <ammo_fx>Sys_MonHit.MonAmmo.Water_Ammo</ammo_fx>
    <ammo_speed>40</ammo_speed>
    <pushed_range>0.000000</pushed_range>
    <hpgauge_level>4</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>Summoned</ai_name>
    <tribe>Pet_Dark</tribe>
    <race_type>Elemental</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>15.000000</sensory_range>
    <npc_type>guard</npc_type>
    <talking_distance>0.000000</talking_distance>
  </npc_client>
  <npc_client>
    <id>201054</id>
    <desc>STR_Abyss_Siege_Pet</desc>
    <name>Abyss_Light_Siege_Pet_G1_NPC</name>
    <dir>Monster/Siegeweapon</dir>
    <mesh>Siegeweapon_light</mesh>
    <material>mat_mob_reptile</material>
    <show_dmg_decal>1</show_dmg_decal>
    <dmg_decal_texture>Damage_Decal_02</dmg_decal_texture>
    <ui_type>general</ui_type>
    <cursor_type>none</cursor_type>
    <hide_path>0</hide_path>
    <erect>1</erect>
    <bound_radius>
      <front>6.200000</front>
      <side>3.200000</side>
      <upper>5.400000</upper>
    </bound_radius>
    <scale>80</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>0.000000</stare_angle>
    <stare_distance>0.000000</stare_distance>
    <move_speed_normal_walk>2.000000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>1.500000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>8.000000</move_speed_normal_run>
    <move_speed_combat_run>8.000000</move_speed_combat_run>
    <art_org_speed_combat_run>6.000000</art_org_speed_combat_run>
    <weapon_hit_fx>Sys_MonHit.MonHit.Fire_Hit</weapon_hit_fx>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>0.200000</pushed_range>
    <hpgauge_level>12</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>Summoned</ai_name>
    <tribe>Pet</tribe>
    <race_type>Elemental</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>15.000000</sensory_range>
    <npc_type>Abyss_Guard</npc_type>
    <talking_distance>0.000000</talking_distance>
  </npc_client>
  <npc_client>
    <id>201055</id>
    <desc>STR_Abyss_Siege_Pet</desc>
    <name>Abyss_Dark_Siege_Pet_G1_NPC</name>
    <dir>Monster/Siegeweapon</dir>
    <mesh>Siegeweapon_Dark</mesh>
    <material>mat_mob_reptile</material>
    <show_dmg_decal>1</show_dmg_decal>
    <dmg_decal_texture>Damage_Decal_02</dmg_decal_texture>
    <ui_type>general</ui_type>
    <cursor_type>none</cursor_type>
    <hide_path>0</hide_path>
    <erect>1</erect>
    <bound_radius>
      <front>6.200000</front>
      <side>3.200000</side>
      <upper>5.400000</upper>
    </bound_radius>
    <scale>80</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>0.000000</stare_angle>
    <stare_distance>0.000000</stare_distance>
    <move_speed_normal_walk>2.000000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>1.500000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>8.000000</move_speed_normal_run>
    <move_speed_combat_run>8.000000</move_speed_combat_run>
    <art_org_speed_combat_run>6.000000</art_org_speed_combat_run>
    <weapon_hit_fx>Sys_MonHit.MonHit.Fire_Hit</weapon_hit_fx>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>0.200000</pushed_range>
    <hpgauge_level>12</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>Summoned</ai_name>
    <tribe>Pet_Dark</tribe>
    <race_type>Elemental</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>15.000000</sensory_range>
    <npc_type>Abyss_Guard</npc_type>
    <talking_distance>0.000000</talking_distance>
  </npc_client>
  <npc_client>
    <id>201056</id>
    <desc>STR_Abyss_Siege_Pet</desc>
    <name>Abyss_Light_Siege_Pet_G2_NPC</name>
    <dir>Monster/Siegeweapon</dir>
    <mesh>Siegeweapon_light</mesh>
    <material>mat_mob_reptile</material>
    <show_dmg_decal>1</show_dmg_decal>
    <dmg_decal_texture>Damage_Decal_02</dmg_decal_texture>
    <ui_type>general</ui_type>
    <cursor_type>none</cursor_type>
    <hide_path>0</hide_path>
    <erect>1</erect>
    <bound_radius>
      <front>6.200000</front>
      <side>3.200000</side>
      <upper>5.400000</upper>
    </bound_radius>
    <scale>80</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>0.000000</stare_angle>
    <stare_distance>0.000000</stare_distance>
    <move_speed_normal_walk>2.000000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>1.500000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>8.000000</move_speed_normal_run>
    <move_speed_combat_run>8.000000</move_speed_combat_run>
    <art_org_speed_combat_run>6.000000</art_org_speed_combat_run>
    <weapon_hit_fx>Sys_MonHit.MonHit.Fire_Hit</weapon_hit_fx>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>0.200000</pushed_range>
    <hpgauge_level>12</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>Summoned</ai_name>
    <tribe>Pet</tribe>
    <race_type>Elemental</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>15.000000</sensory_range>
    <npc_type>Abyss_Guard</npc_type>
    <talking_distance>0.000000</talking_distance>
  </npc_client>
  <npc_client>
    <id>201057</id>
    <desc>STR_Abyss_Siege_Pet</desc>
    <name>Abyss_Dark_Siege_Pet_G2_NPC</name>
    <dir>Monster/Siegeweapon</dir>
    <mesh>Siegeweapon_Dark</mesh>
    <material>mat_mob_reptile</material>
    <show_dmg_decal>1</show_dmg_decal>
    <dmg_decal_texture>Damage_Decal_02</dmg_decal_texture>
    <ui_type>general</ui_type>
    <cursor_type>none</cursor_type>
    <hide_path>0</hide_path>
    <erect>1</erect>
    <bound_radius>
      <front>6.200000</front>
      <side>3.200000</side>
      <upper>5.400000</upper>
    </bound_radius>
    <scale>80</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>0.000000</stare_angle>
    <stare_distance>0.000000</stare_distance>
    <move_speed_normal_walk>2.000000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>1.500000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>8.000000</move_speed_normal_run>
    <move_speed_combat_run>8.000000</move_speed_combat_run>
    <art_org_speed_combat_run>6.000000</art_org_speed_combat_run>
    <weapon_hit_fx>Sys_MonHit.MonHit.Fire_Hit</weapon_hit_fx>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>0.200000</pushed_range>
    <hpgauge_level>12</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>Summoned</ai_name>
    <tribe>Pet_Dark</tribe>
    <race_type>Elemental</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>15.000000</sensory_range>
    <npc_type>Abyss_Guard</npc_type>
    <talking_distance>0.000000</talking_distance>
  </npc_client>
  <npc_client>
    <id>201058</id>
    <desc>STR_Abyss_Siege_Pet</desc>
    <name>Abyss_Light_Siege_Pet_G3_NPC</name>
    <dir>Monster/Siegeweapon</dir>
    <mesh>Siegeweapon_light</mesh>
    <material>mat_mob_reptile</material>
    <show_dmg_decal>1</show_dmg_decal>
    <dmg_decal_texture>Damage_Decal_02</dmg_decal_texture>
    <ui_type>general</ui_type>
    <cursor_type>none</cursor_type>
    <hide_path>0</hide_path>
    <erect>1</erect>
    <bound_radius>
      <front>6.200000</front>
      <side>3.200000</side>
      <upper>5.400000</upper>
    </bound_radius>
    <scale>80</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>0.000000</stare_angle>
    <stare_distance>0.000000</stare_distance>
    <move_speed_normal_walk>2.000000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>1.500000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>8.000000</move_speed_normal_run>
    <move_speed_combat_run>8.000000</move_speed_combat_run>
    <art_org_speed_combat_run>6.000000</art_org_speed_combat_run>
    <weapon_hit_fx>Sys_MonHit.MonHit.Fire_Hit</weapon_hit_fx>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>0.200000</pushed_range>
    <hpgauge_level>12</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>Summoned</ai_name>
    <tribe>Pet</tribe>
    <race_type>Elemental</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>15.000000</sensory_range>
    <npc_type>Abyss_Guard</npc_type>
    <talking_distance>0.000000</talking_distance>
  </npc_client>
  <npc_client>
    <id>201059</id>
    <desc>STR_Abyss_Siege_Pet</desc>
    <name>Abyss_Dark_Siege_Pet_G3_NPC</name>
    <dir>Monster/Siegeweapon</dir>
    <mesh>Siegeweapon_Dark</mesh>
    <material>mat_mob_reptile</material>
    <show_dmg_decal>1</show_dmg_decal>
    <dmg_decal_texture>Damage_Decal_02</dmg_decal_texture>
    <ui_type>general</ui_type>
    <cursor_type>none</cursor_type>
    <hide_path>0</hide_path>
    <erect>1</erect>
    <bound_radius>
      <front>6.200000</front>
      <side>3.200000</side>
      <upper>5.400000</upper>
    </bound_radius>
    <scale>80</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>0.000000</stare_angle>
    <stare_distance>0.000000</stare_distance>
    <move_speed_normal_walk>2.000000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>1.500000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>8.000000</move_speed_normal_run>
    <move_speed_combat_run>8.000000</move_speed_combat_run>
    <art_org_speed_combat_run>6.000000</art_org_speed_combat_run>
    <weapon_hit_fx>Sys_MonHit.MonHit.Fire_Hit</weapon_hit_fx>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>0.200000</pushed_range>
    <hpgauge_level>12</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>Summoned</ai_name>
    <tribe>Pet_Dark</tribe>
    <race_type>Elemental</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>15.000000</sensory_range>
    <npc_type>Abyss_Guard</npc_type>
    <talking_distance>0.000000</talking_distance>
  </npc_client>
  <npc_client>
    <id>202500</id>
    <desc>STR_NPC_Lycan_Polymorph_Skill</desc>
    <name>LycanL</name>
    <dir>Monster/PC_Polymorph</dir>
    <mesh>LycanL</mesh>
    <material>mat_mob_orc</material>
    <foot_mat>foot_2leg_medium</foot_mat>
    <show_dmg_decal>1</show_dmg_decal>
    <dmg_decal_texture>Damage_Decal_01</dmg_decal_texture>
    <disk_type>D3</disk_type>
    <ui_type>monster</ui_type>
    <cursor_type>attack</cursor_type>
    <hide_path>0</hide_path>
    <erect>1</erect>
    <bound_radius>
      <front>1.230000</front>
      <side>0.700000</side>
      <upper>2.000000</upper>
    </bound_radius>
    <scale>100</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>20.000000</stare_distance>
    <move_speed_normal_walk>1.037000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>1.037000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>8.000000</move_speed_normal_run>
    <move_speed_combat_run>6.000000</move_speed_combat_run>
    <art_org_speed_combat_run>8.000000</art_org_speed_combat_run>
    <weapon_hit_fx>sys_Monhit.monhit.P_hit</weapon_hit_fx>
    <ammo_hit_fx>sys_Monhit.monhit.M_hit</ammo_hit_fx>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>70.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>2.000000</pushed_range>
    <hpgauge_level>3</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <game_lang>lycan</game_lang>
    <ai_name>NPC</ai_name>
    <tribe>lycan</tribe>
    <race_type>lycan</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>7.000000</sensory_range>
    <npc_type>Monster</npc_type>
    <talking_distance>0.000000</talking_distance>
  </npc_client>
  <npc_client>
    <id>202501</id>
    <desc>STR_NPC_Lycan_Polymorph_Skill</desc>
    <name>LycanD</name>
    <dir>Monster/PC_Polymorph</dir>
    <mesh>LycanD</mesh>
    <material>mat_mob_orc</material>
    <foot_mat>foot_2leg_medium</foot_mat>
    <show_dmg_decal>1</show_dmg_decal>
    <dmg_decal_texture>Damage_Decal_01</dmg_decal_texture>
    <disk_type>D3</disk_type>
    <ui_type>monster</ui_type>
    <cursor_type>attack</cursor_type>
    <hide_path>0</hide_path>
    <erect>1</erect>
    <bound_radius>
      <front>1.230000</front>
      <side>0.700000</side>
      <upper>2.000000</upper>
    </bound_radius>
    <scale>100</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>20.000000</stare_distance>
    <move_speed_normal_walk>1.037000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>1.037000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>8.000000</move_speed_normal_run>
    <move_speed_combat_run>6.000000</move_speed_combat_run>
    <art_org_speed_combat_run>8.000000</art_org_speed_combat_run>
    <weapon_hit_fx>sys_Monhit.monhit.P_hit</weapon_hit_fx>
    <ammo_hit_fx>sys_Monhit.monhit.M_hit</ammo_hit_fx>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>70.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>2.000000</pushed_range>
    <hpgauge_level>3</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <game_lang>lycan</game_lang>
    <ai_name>NPC</ai_name>
    <tribe>lycan</tribe>
    <race_type>lycan</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>7.000000</sensory_range>
    <npc_type>Monster</npc_type>
    <talking_distance>0.000000</talking_distance>
  </npc_client>
  <npc_client>
    <id>202502</id>
    <desc>STR_Abyss_RankerSkill_Light_Avatar</desc>
    <name>Abyss_RankerSkill_Light_Avatar_G1_NPC</name>
    <dir>Monster/PC_Polymorph</dir>
    <mesh>LGuardianchiefL</mesh>
    <material>mat_flesh</material>
    <foot_mat>foot_2leg_medium</foot_mat>
    <show_dmg_decal>1</show_dmg_decal>
    <dmg_decal_texture>Damage_Decal_02</dmg_decal_texture>
    <disk_type>polymorph_human</disk_type>
    <ui_type>monster</ui_type>
    <cursor_type>attack</cursor_type>
    <hide_path>0</hide_path>
    <erect>1</erect>
    <bound_radius>
      <front>3.123000</front>
      <side>2.156000</side>
      <upper>3.010000</upper>
    </bound_radius>
    <scale>150</scale>
    <weapon_scale>150</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>20.000000</stare_distance>
    <move_speed_normal_walk>1.328000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>1.328000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>7.500000</move_speed_normal_run>
    <move_speed_combat_run>5.400000</move_speed_combat_run>
    <art_org_speed_combat_run>7.500000</art_org_speed_combat_run>
    <weapon_hit_fx>Sys_hit.hit.hard</weapon_hit_fx>
    <ammo_hit_fx>Sys_hit.hit_sub.blood</ammo_hit_fx>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>2.000000</pushed_range>
    <hpgauge_level>3</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>D2_FnA</ai_name>
    <tribe>General</tribe>
    <race_type>PC_Light</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>10.000000</sensory_range>
    <npc_type>guard</npc_type>
    <talking_distance>0.000000</talking_distance>
  </npc_client>
  <npc_client>
    <id>202503</id>
    <desc>STR_Abyss_RankerSkill_Light_Avatar</desc>
    <name>Abyss_RankerSkill_Light_Avatar_G2_NPC</name>
    <dir>Monster/PC_Polymorph</dir>
    <mesh>LGuardianchiefL</mesh>
    <material>mat_flesh</material>
    <foot_mat>foot_2leg_medium</foot_mat>
    <show_dmg_decal>1</show_dmg_decal>
    <dmg_decal_texture>Damage_Decal_02</dmg_decal_texture>
    <disk_type>polymorph_human</disk_type>
    <ui_type>monster</ui_type>
    <cursor_type>attack</cursor_type>
    <hide_path>0</hide_path>
    <erect>1</erect>
    <bound_radius>
      <front>3.123000</front>
      <side>2.156000</side>
      <upper>3.010000</upper>
    </bound_radius>
    <scale>150</scale>
    <weapon_scale>150</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>20.000000</stare_distance>
    <move_speed_normal_walk>1.328000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>1.328000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>7.500000</move_speed_normal_run>
    <move_speed_combat_run>5.400000</move_speed_combat_run>
    <art_org_speed_combat_run>7.500000</art_org_speed_combat_run>
    <weapon_hit_fx>Sys_hit.hit.hard</weapon_hit_fx>
    <ammo_hit_fx>Sys_hit.hit_sub.blood</ammo_hit_fx>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>2.000000</pushed_range>
    <hpgauge_level>3</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>D2_FnA</ai_name>
    <tribe>General</tribe>
    <race_type>PC_Light</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>10.000000</sensory_range>
    <npc_type>guard</npc_type>
    <talking_distance>0.000000</talking_distance>
  </npc_client>
  <npc_client>
    <id>202504</id>
    <desc>STR_Abyss_RankerSkill_Light_Avatar</desc>
    <name>Abyss_RankerSkill_Light_Avatar_G3_NPC</name>
    <dir>Monster/PC_Polymorph</dir>
    <mesh>LGuardianchiefL</mesh>
    <material>mat_flesh</material>
    <foot_mat>foot_2leg_medium</foot_mat>
    <show_dmg_decal>1</show_dmg_decal>
    <dmg_decal_texture>Damage_Decal_02</dmg_decal_texture>
    <disk_type>polymorph_human</disk_type>
    <ui_type>monster</ui_type>
    <cursor_type>attack</cursor_type>
    <hide_path>0</hide_path>
    <erect>1</erect>
    <bound_radius>
      <front>3.123000</front>
      <side>2.156000</side>
      <upper>3.010000</upper>
    </bound_radius>
    <scale>200</scale>
    <weapon_scale>200</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>20.000000</stare_distance>
    <move_speed_normal_walk>1.328000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>1.328000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>7.500000</move_speed_normal_run>
    <move_speed_combat_run>5.400000</move_speed_combat_run>
    <art_org_speed_combat_run>7.500000</art_org_speed_combat_run>
    <weapon_hit_fx>Sys_hit.hit.hard</weapon_hit_fx>
    <ammo_hit_fx>Sys_hit.hit_sub.blood</ammo_hit_fx>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>2.000000</pushed_range>
    <hpgauge_level>3</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>D2_FnA</ai_name>
    <tribe>General</tribe>
    <race_type>PC_Light</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>10.000000</sensory_range>
    <npc_type>guard</npc_type>
    <talking_distance>0.000000</talking_distance>
  </npc_client>
  <npc_client>
    <id>202505</id>
    <desc>STR_Abyss_RankerSkill_Light_Avatar</desc>
    <name>Abyss_RankerSkill_Light_Avatar_G4_NPC</name>
    <dir>Monster/PC_Polymorph</dir>
    <mesh>LGuardianchiefL</mesh>
    <material>mat_flesh</material>
    <foot_mat>foot_2leg_medium</foot_mat>
    <show_dmg_decal>1</show_dmg_decal>
    <dmg_decal_texture>Damage_Decal_02</dmg_decal_texture>
    <disk_type>polymorph_human</disk_type>
    <ui_type>monster</ui_type>
    <cursor_type>attack</cursor_type>
    <hide_path>0</hide_path>
    <erect>1</erect>
    <bound_radius>
      <front>3.123000</front>
      <side>2.156000</side>
      <upper>3.010000</upper>
    </bound_radius>
    <scale>250</scale>
    <weapon_scale>250</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>20.000000</stare_distance>
    <move_speed_normal_walk>1.328000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>1.328000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>7.500000</move_speed_normal_run>
    <move_speed_combat_run>5.400000</move_speed_combat_run>
    <art_org_speed_combat_run>7.500000</art_org_speed_combat_run>
    <weapon_hit_fx>Sys_hit.hit.hard</weapon_hit_fx>
    <ammo_hit_fx>Sys_hit.hit_sub.blood</ammo_hit_fx>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>2.000000</pushed_range>
    <hpgauge_level>3</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>D2_FnA</ai_name>
    <tribe>General</tribe>
    <race_type>PC_Light</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>10.000000</sensory_range>
    <npc_type>guard</npc_type>
    <talking_distance>0.000000</talking_distance>
  </npc_client>
  <npc_client>
    <id>202506</id>
    <desc>STR_Abyss_RankerSkill_Light_Avatar</desc>
    <name>Abyss_RankerSkill_Light_Avatar_G5_NPC</name>
    <dir>Monster/PC_Polymorph</dir>
    <mesh>LGuardianchiefL</mesh>
    <material>mat_flesh</material>
    <foot_mat>foot_2leg_medium</foot_mat>
    <show_dmg_decal>1</show_dmg_decal>
    <dmg_decal_texture>Damage_Decal_02</dmg_decal_texture>
    <disk_type>polymorph_human</disk_type>
    <ui_type>monster</ui_type>
    <cursor_type>attack</cursor_type>
    <hide_path>0</hide_path>
    <erect>1</erect>
    <bound_radius>
      <front>3.123000</front>
      <side>2.156000</side>
      <upper>3.010000</upper>
    </bound_radius>
    <scale>250</scale>
    <weapon_scale>250</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>20.000000</stare_distance>
    <move_speed_normal_walk>1.328000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>1.328000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>7.500000</move_speed_normal_run>
    <move_speed_combat_run>5.400000</move_speed_combat_run>
    <art_org_speed_combat_run>7.500000</art_org_speed_combat_run>
    <weapon_hit_fx>Sys_hit.hit.hard</weapon_hit_fx>
    <ammo_hit_fx>Sys_hit.hit_sub.blood</ammo_hit_fx>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>2.000000</pushed_range>
    <hpgauge_level>3</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>D2_FnA</ai_name>
    <tribe>General</tribe>
    <race_type>PC_Light</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>10.000000</sensory_range>
    <npc_type>guard</npc_type>
    <talking_distance>0.000000</talking_distance>
  </npc_client>
  <npc_client>
    <id>202507</id>
    <desc>STR_Abyss_RankerSkill_Dark_Avatar</desc>
    <name>Abyss_RankerSkill_Dark_Avatar_G1_NPC</name>
    <dir>Monster/PC_Polymorph</dir>
    <mesh>DGuardianchiefD</mesh>
    <material>mat_flesh</material>
    <foot_mat>foot_2leg_medium</foot_mat>
    <show_dmg_decal>1</show_dmg_decal>
    <dmg_decal_texture>Damage_Decal_02</dmg_decal_texture>
    <disk_type>polymorph_human</disk_type>
    <ui_type>monster</ui_type>
    <cursor_type>attack</cursor_type>
    <hide_path>0</hide_path>
    <erect>1</erect>
    <bound_radius>
      <front>3.123000</front>
      <side>2.156000</side>
      <upper>3.010000</upper>
    </bound_radius>
    <scale>150</scale>
    <weapon_scale>150</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>20.000000</stare_distance>
    <move_speed_normal_walk>1.328000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>1.328000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>7.500000</move_speed_normal_run>
    <move_speed_combat_run>5.400000</move_speed_combat_run>
    <art_org_speed_combat_run>7.500000</art_org_speed_combat_run>
    <weapon_hit_fx>Sys_hit.hit.hard</weapon_hit_fx>
    <ammo_hit_fx>Sys_hit.hit_sub.blood</ammo_hit_fx>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>2.000000</pushed_range>
    <hpgauge_level>3</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>D2_FnA</ai_name>
    <tribe>general_dark</tribe>
    <race_type>PC_dark</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>10.000000</sensory_range>
    <npc_type>guard</npc_type>
    <talking_distance>0.000000</talking_distance>
  </npc_client>
  <npc_client>
    <id>202508</id>
    <desc>STR_Abyss_RankerSkill_Dark_Avatar</desc>
    <name>Abyss_RankerSkill_Dark_Avatar_G2_NPC</name>
    <dir>Monster/PC_Polymorph</dir>
    <mesh>DGuardianchiefD</mesh>
    <material>mat_flesh</material>
    <foot_mat>foot_2leg_medium</foot_mat>
    <show_dmg_decal>1</show_dmg_decal>
    <dmg_decal_texture>Damage_Decal_02</dmg_decal_texture>
    <disk_type>polymorph_human</disk_type>
    <ui_type>monster</ui_type>
    <cursor_type>attack</cursor_type>
    <hide_path>0</hide_path>
    <erect>1</erect>
    <bound_radius>
      <front>3.123000</front>
      <side>2.156000</side>
      <upper>3.010000</upper>
    </bound_radius>
    <scale>150</scale>
    <weapon_scale>150</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>20.000000</stare_distance>
    <move_speed_normal_walk>1.328000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>1.328000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>7.500000</move_speed_normal_run>
    <move_speed_combat_run>5.400000</move_speed_combat_run>
    <art_org_speed_combat_run>7.500000</art_org_speed_combat_run>
    <weapon_hit_fx>Sys_hit.hit.hard</weapon_hit_fx>
    <ammo_hit_fx>Sys_hit.hit_sub.blood</ammo_hit_fx>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>2.000000</pushed_range>
    <hpgauge_level>3</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>D2_FnA</ai_name>
    <tribe>general_dark</tribe>
    <race_type>PC_dark</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>10.000000</sensory_range>
    <npc_type>guard</npc_type>
    <talking_distance>0.000000</talking_distance>
  </npc_client>
  <npc_client>
    <id>202509</id>
    <desc>STR_Abyss_RankerSkill_Dark_Avatar</desc>
    <name>Abyss_RankerSkill_Dark_Avatar_G3_NPC</name>
    <dir>Monster/PC_Polymorph</dir>
    <mesh>DGuardianchiefD</mesh>
    <material>mat_flesh</material>
    <foot_mat>foot_2leg_medium</foot_mat>
    <show_dmg_decal>1</show_dmg_decal>
    <dmg_decal_texture>Damage_Decal_02</dmg_decal_texture>
    <disk_type>polymorph_human</disk_type>
    <ui_type>monster</ui_type>
    <cursor_type>attack</cursor_type>
    <hide_path>0</hide_path>
    <erect>1</erect>
    <bound_radius>
      <front>3.123000</front>
      <side>2.156000</side>
      <upper>3.010000</upper>
    </bound_radius>
    <scale>200</scale>
    <weapon_scale>200</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>20.000000</stare_distance>
    <move_speed_normal_walk>1.328000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>1.328000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>7.500000</move_speed_normal_run>
    <move_speed_combat_run>5.400000</move_speed_combat_run>
    <art_org_speed_combat_run>7.500000</art_org_speed_combat_run>
    <weapon_hit_fx>Sys_hit.hit.hard</weapon_hit_fx>
    <ammo_hit_fx>Sys_hit.hit_sub.blood</ammo_hit_fx>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>2.000000</pushed_range>
    <hpgauge_level>3</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>D2_FnA</ai_name>
    <tribe>general_dark</tribe>
    <race_type>PC_dark</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>10.000000</sensory_range>
    <npc_type>guard</npc_type>
    <talking_distance>0.000000</talking_distance>
  </npc_client>
  <npc_client>
    <id>202510</id>
    <desc>STR_Abyss_RankerSkill_Dark_Avatar</desc>
    <name>Abyss_RankerSkill_Dark_Avatar_G4_NPC</name>
    <dir>Monster/PC_Polymorph</dir>
    <mesh>DGuardianchiefD</mesh>
    <material>mat_flesh</material>
    <foot_mat>foot_2leg_medium</foot_mat>
    <show_dmg_decal>1</show_dmg_decal>
    <dmg_decal_texture>Damage_Decal_02</dmg_decal_texture>
    <disk_type>polymorph_human</disk_type>
    <ui_type>monster</ui_type>
    <cursor_type>attack</cursor_type>
    <hide_path>0</hide_path>
    <erect>1</erect>
    <bound_radius>
      <front>3.123000</front>
      <side>2.156000</side>
      <upper>3.010000</upper>
    </bound_radius>
    <scale>250</scale>
    <weapon_scale>250</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>20.000000</stare_distance>
    <move_speed_normal_walk>1.328000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>1.328000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>7.500000</move_speed_normal_run>
    <move_speed_combat_run>5.400000</move_speed_combat_run>
    <art_org_speed_combat_run>7.500000</art_org_speed_combat_run>
    <weapon_hit_fx>Sys_hit.hit.hard</weapon_hit_fx>
    <ammo_hit_fx>Sys_hit.hit_sub.blood</ammo_hit_fx>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>2.000000</pushed_range>
    <hpgauge_level>3</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>D2_FnA</ai_name>
    <tribe>general_dark</tribe>
    <race_type>PC_dark</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>10.000000</sensory_range>
    <npc_type>guard</npc_type>
    <talking_distance>0.000000</talking_distance>
  </npc_client>
  <npc_client>
    <id>202511</id>
    <desc>STR_Abyss_RankerSkill_Dark_Avatar</desc>
    <name>Abyss_RankerSkill_Dark_Avatar_G5_NPC</name>
    <dir>Monster/PC_Polymorph</dir>
    <mesh>DGuardianchiefD</mesh>
    <material>mat_flesh</material>
    <foot_mat>foot_2leg_medium</foot_mat>
    <show_dmg_decal>1</show_dmg_decal>
    <dmg_decal_texture>Damage_Decal_02</dmg_decal_texture>
    <disk_type>polymorph_human</disk_type>
    <ui_type>monster</ui_type>
    <cursor_type>attack</cursor_type>
    <hide_path>0</hide_path>
    <erect>1</erect>
    <bound_radius>
      <front>3.123000</front>
      <side>2.156000</side>
      <upper>3.010000</upper>
    </bound_radius>
    <scale>250</scale>
    <weapon_scale>250</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>20.000000</stare_distance>
    <move_speed_normal_walk>1.328000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>1.328000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>7.500000</move_speed_normal_run>
    <move_speed_combat_run>5.400000</move_speed_combat_run>
    <art_org_speed_combat_run>7.500000</art_org_speed_combat_run>
    <weapon_hit_fx>Sys_hit.hit.hard</weapon_hit_fx>
    <ammo_hit_fx>Sys_hit.hit_sub.blood</ammo_hit_fx>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>2.000000</pushed_range>
    <hpgauge_level>3</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>D2_FnA</ai_name>
    <tribe>general_dark</tribe>
    <race_type>PC_dark</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>10.000000</sensory_range>
    <npc_type>guard</npc_type>
    <talking_distance>0.000000</talking_distance>
  </npc_client>
  <npc_client>
    <id>202512</id>
    <desc>STR_NPC_DF3_LehparAsNNamedDF_Q</desc>
    <name>DF3_LehparAsNNamedDF_Q</name>
    <dir>Monster/PC_Polymorph</dir>
    <mesh>LehparD</mesh>
    <material>mat_flesh</material>
    <foot_mat>foot_2leg_medium</foot_mat>
    <show_dmg_decal>1</show_dmg_decal>
    <dmg_decal_texture>Damage_Decal_01</dmg_decal_texture>
    <disk_type>D3</disk_type>
    <ui_type>monster</ui_type>
    <cursor_type>attack</cursor_type>
    <erect>1</erect>
    <bound_radius>
      <front>0.600000</front>
      <side>0.600000</side>
      <upper>1.700000</upper>
    </bound_radius>
    <scale>100</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>15.000000</stare_distance>
    <move_speed_normal_walk>1.419000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>1.419000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>6.000000</move_speed_normal_run>
    <move_speed_combat_run>5.000000</move_speed_combat_run>
    <art_org_speed_combat_run>6.000000</art_org_speed_combat_run>
    <weapon_hit_fx>sys_Monhit.monhit.P_hit</weapon_hit_fx>
    <ammo_hit_fx>sys_Monhit.monhit.M_hit</ammo_hit_fx>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>0.000000</pushed_range>
    <hpgauge_level>14</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <game_lang>dark</game_lang>
    <ai_name>NoAction</ai_name>
    <tribe>general_dark</tribe>
    <race_type>demihumanoid</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>8.000000</sensory_range>
    <npc_type>general</npc_type>
    <talking_distance>0.000000</talking_distance>
  </npc_client>
  <npc_client>
    <id>202513</id>
    <desc>STR_NPC_DF3_LehparAsNNamedDM_Q</desc>
    <name>DF3_LehparAsNNamedDM_Q</name>
    <dir>Monster/PC_Polymorph</dir>
    <mesh>LehparD</mesh>
    <material>mat_flesh</material>
    <foot_mat>foot_2leg_medium</foot_mat>
    <show_dmg_decal>1</show_dmg_decal>
    <dmg_decal_texture>Damage_Decal_01</dmg_decal_texture>
    <disk_type>D3</disk_type>
    <ui_type>monster</ui_type>
    <cursor_type>attack</cursor_type>
    <erect>1</erect>
    <bound_radius>
      <front>0.800000</front>
      <side>0.800000</side>
      <upper>1.850000</upper>
    </bound_radius>
    <scale>100</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>15.000000</stare_distance>
    <move_speed_normal_walk>1.457000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>1.457000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>6.000000</move_speed_normal_run>
    <move_speed_combat_run>5.000000</move_speed_combat_run>
    <art_org_speed_combat_run>6.000000</art_org_speed_combat_run>
    <weapon_hit_fx>sys_Monhit.monhit.P_hit</weapon_hit_fx>
    <ammo_hit_fx>sys_Monhit.monhit.M_hit</ammo_hit_fx>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>0.000000</pushed_range>
    <hpgauge_level>5</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <game_lang>dark</game_lang>
    <ai_name>NoAction</ai_name>
    <tribe>general_dark</tribe>
    <race_type>demihumanoid</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>8.000000</sensory_range>
    <npc_type>general</npc_type>
    <talking_distance>0.000000</talking_distance>
  </npc_client>
  <npc_client>
    <id>203000</id>
    <desc>STR_NPC_NO_NAME</desc>
    <name>Area_Object</name>
    <ui_type>none</ui_type>
    <cursor_type>none</cursor_type>
    <hide_path>0</hide_path>
    <erect>1</erect>
    <bound_radius>
      <front>2.000000</front>
      <side>0.500000</side>
      <upper>2.000000</upper>
    </bound_radius>
    <scale>100</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>15.000000</stare_distance>
    <move_speed_normal_walk>0.500000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>0.500000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>6.000000</move_speed_normal_run>
    <move_speed_combat_run>6.000000</move_speed_combat_run>
    <art_org_speed_combat_run>6.000000</art_org_speed_combat_run>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>0.400000</pushed_range>
    <hpgauge_level>3</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>NoAction</ai_name>
    <tribe>general</tribe>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>5.000000</sensory_range>
    <npc_type>General</npc_type>
    <talking_distance>0.000000</talking_distance>
    <undetectable>1</undetectable>
  </npc_client>
  <npc_client>
    <id>203001</id>
    <desc>STR_NPC_NO_NAME</desc>
    <name>Area_Object_dark</name>
    <ui_type>none</ui_type>
    <cursor_type>none</cursor_type>
    <hide_path>0</hide_path>
    <erect>1</erect>
    <bound_radius>
      <front>2.000000</front>
      <side>0.500000</side>
      <upper>2.000000</upper>
    </bound_radius>
    <scale>100</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>15.000000</stare_distance>
    <move_speed_normal_walk>0.500000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>0.500000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>6.000000</move_speed_normal_run>
    <move_speed_combat_run>6.000000</move_speed_combat_run>
    <art_org_speed_combat_run>6.000000</art_org_speed_combat_run>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>0.400000</pushed_range>
    <hpgauge_level>3</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>NoAction</ai_name>
    <tribe>general_dark</tribe>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>5.000000</sensory_range>
    <npc_type>General</npc_type>
    <talking_distance>0.000000</talking_distance>
    <undetectable>1</undetectable>
  </npc_client>
  <npc_client>
    <id>203021</id>
    <desc>STR_NPC_M_Scale_150</desc>
    <name>M_Fighter_150</name>
    <material>mat_flesh</material>
    <disk_type>etc</disk_type>
    <ui_type>general</ui_type>
    <cursor_type>talk</cursor_type>
    <hide_path>0</hide_path>
    <appearance>
      <pc_type>light_m</pc_type>
      <face_type>1</face_type>
      <hair_type>2</hair_type>
    </appearance>
    <visible_equipments>
      <head>ac_head_npc_hat_01</head>
      <torso>pl_torso_npc_n_c_03</torso>
      <leg>pl_pants_npc_n_c_03</leg>
      <foot>pl_shoes_npc_n_c_03</foot>
      <shoulder>pl_shoulder_npc_n_c_03</shoulder>
      <glove>pl_glove_npc_n_c_03</glove>
      <main>npc_sword_n_c_01</main>
      <sub>npc_shield_n_c_01</sub>
    </visible_equipments>
    <erect>1</erect>
    <bound_radius>
      <front>0.500000</front>
      <side>0.700000</side>
      <upper>2.000000</upper>
    </bound_radius>
    <scale>150</scale>
    <weapon_scale>150</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>15.000000</stare_distance>
    <move_speed_normal_walk>1.500000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>1.500000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>6.000000</move_speed_normal_run>
    <move_speed_combat_run>4.200000</move_speed_combat_run>
    <art_org_speed_combat_run>4.200000</art_org_speed_combat_run>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>0.000000</pushed_range>
    <hpgauge_level>3</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>NPC</ai_name>
    <tribe>Monster</tribe>
    <race_type>PC_Light</race_type>
    <pet_ai_name>Pet</pet_ai_name>
  </npc_client>
  <npc_client>
    <id>203022</id>
    <desc>STR_NPC_M_Scale_120</desc>
    <name>M_Fighter_120</name>
    <material>mat_flesh</material>
    <disk_type>etc</disk_type>
    <ui_type>general</ui_type>
    <cursor_type>talk</cursor_type>
    <hide_path>0</hide_path>
    <appearance>
      <pc_type>light_m</pc_type>
      <face_type>1</face_type>
      <hair_type>2</hair_type>
    </appearance>
    <visible_equipments>
      <head>ac_head_npc_mask_01</head>
      <torso>pl_torso_npc_n_c_03</torso>
      <leg>pl_pants_npc_n_c_03</leg>
      <foot>pl_shoes_npc_n_c_03</foot>
      <shoulder>pl_shoulder_npc_n_c_03</shoulder>
      <glove>pl_glove_npc_n_c_03</glove>
      <main>npc_sword_n_c_02</main>
      <sub>npc_shield_n_c_02</sub>
    </visible_equipments>
    <erect>1</erect>
    <bound_radius>
      <front>0.500000</front>
      <side>0.700000</side>
      <upper>2.000000</upper>
    </bound_radius>
    <scale>120</scale>
    <weapon_scale>120</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>15.000000</stare_distance>
    <move_speed_normal_walk>1.500000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>1.500000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>6.000000</move_speed_normal_run>
    <move_speed_combat_run>4.200000</move_speed_combat_run>
    <art_org_speed_combat_run>4.200000</art_org_speed_combat_run>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>0.000000</pushed_range>
    <hpgauge_level>3</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>NPC</ai_name>
    <tribe>Monster</tribe>
    <race_type>PC_Light</race_type>
    <pet_ai_name>Pet</pet_ai_name>
  </npc_client>
  <npc_client>
    <id>203023</id>
    <desc>STR_NPC_M_Scale_70</desc>
    <name>M_Fighter_70</name>
    <material>mat_flesh</material>
    <disk_type>etc</disk_type>
    <ui_type>general</ui_type>
    <cursor_type>talk</cursor_type>
    <hide_path>0</hide_path>
    <appearance>
      <pc_type>light_m</pc_type>
      <face_type>1</face_type>
      <hair_type>2</hair_type>
    </appearance>
    <visible_equipments>
      <head>ac_head_npc_laurel_01</head>
      <torso>pl_torso_npc_n_c_03</torso>
      <leg>pl_pants_npc_n_c_03</leg>
      <foot>pl_shoes_npc_n_c_03</foot>
      <shoulder>pl_shoulder_npc_n_c_03</shoulder>
      <glove>pl_glove_npc_n_c_03</glove>
      <main>npc_sword_n_c_03</main>
      <sub>npc_shield_n_c_03</sub>
    </visible_equipments>
    <erect>1</erect>
    <bound_radius>
      <front>0.500000</front>
      <side>0.700000</side>
      <upper>2.000000</upper>
    </bound_radius>
    <scale>70</scale>
    <weapon_scale>70</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>15.000000</stare_distance>
    <move_speed_normal_walk>1.500000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>1.500000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>6.000000</move_speed_normal_run>
    <move_speed_combat_run>4.200000</move_speed_combat_run>
    <art_org_speed_combat_run>4.200000</art_org_speed_combat_run>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>0.000000</pushed_range>
    <hpgauge_level>3</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>NPC</ai_name>
    <tribe>Monster</tribe>
    <race_type>PC_Light</race_type>
    <pet_ai_name>Pet</pet_ai_name>
  </npc_client>
  <npc_client>
    <id>203024</id>
    <desc>STR_NPC_M_Scale_50</desc>
    <name>M_Fighter_50</name>
    <material>mat_flesh</material>
    <disk_type>etc</disk_type>
    <ui_type>general</ui_type>
    <cursor_type>talk</cursor_type>
    <hide_path>0</hide_path>
    <appearance>
      <pc_type>light_m</pc_type>
      <face_type>1</face_type>
      <hair_type>2</hair_type>
    </appearance>
    <visible_equipments>
      <head>ac_head_npc_huntingcap_01</head>
      <torso>pl_torso_npc_n_c_03</torso>
      <leg>pl_pants_npc_n_c_03</leg>
      <foot>pl_shoes_npc_n_c_03</foot>
      <shoulder>pl_shoulder_npc_n_c_03</shoulder>
      <glove>pl_glove_npc_n_c_03</glove>
      <main>npc_sword_n_c_04</main>
      <sub>npc_shield_n_c_04</sub>
    </visible_equipments>
    <erect>1</erect>
    <bound_radius>
      <front>0.500000</front>
      <side>0.700000</side>
      <upper>2.000000</upper>
    </bound_radius>
    <scale>50</scale>
    <weapon_scale>50</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>15.000000</stare_distance>
    <move_speed_normal_walk>1.500000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>1.500000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>6.000000</move_speed_normal_run>
    <move_speed_combat_run>4.200000</move_speed_combat_run>
    <art_org_speed_combat_run>4.200000</art_org_speed_combat_run>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>0.000000</pushed_range>
    <hpgauge_level>3</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>NPC</ai_name>
    <tribe>Monster</tribe>
    <race_type>PC_Light</race_type>
    <pet_ai_name>Pet</pet_ai_name>
  </npc_client>
  <npc_client>
    <id>203025</id>
    <desc>STR_NPC_M_Scale_150</desc>
    <name>M_Priest_150</name>
    <material>mat_flesh</material>
    <disk_type>etc</disk_type>
    <ui_type>general</ui_type>
    <cursor_type>talk</cursor_type>
    <hide_path>0</hide_path>
    <appearance>
      <pc_type>light_m</pc_type>
      <face_type>1</face_type>
      <hair_type>2</hair_type>
    </appearance>
    <visible_equipments>
      <head>ac_head_npc_chefhat_01</head>
      <torso>ch_torso_npc_n_c_03</torso>
      <leg>ch_pants_npc_n_c_03</leg>
      <foot>ch_shoes_npc_n_c_03</foot>
      <shoulder>ch_shoulder_npc_n_c_03</shoulder>
      <glove>ch_glove_npc_n_c_03</glove>
      <main>npc_mace_n_c_01</main>
      <sub>npc_shield_n_c_05</sub>
    </visible_equipments>
    <erect>1</erect>
    <bound_radius>
      <front>0.500000</front>
      <side>0.700000</side>
      <upper>2.000000</upper>
    </bound_radius>
    <scale>150</scale>
    <weapon_scale>150</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>15.000000</stare_distance>
    <move_speed_normal_walk>1.500000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>1.500000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>6.000000</move_speed_normal_run>
    <move_speed_combat_run>4.200000</move_speed_combat_run>
    <art_org_speed_combat_run>4.200000</art_org_speed_combat_run>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>0.000000</pushed_range>
    <hpgauge_level>3</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>NPC</ai_name>
    <tribe>Monster</tribe>
    <race_type>PC_Light</race_type>
    <pet_ai_name>Pet</pet_ai_name>
  </npc_client>
  <npc_client>
    <id>203026</id>
    <desc>STR_NPC_M_Scale_120</desc>
    <name>M_Priest_120</name>
    <material>mat_flesh</material>
    <disk_type>etc</disk_type>
    <ui_type>general</ui_type>
    <cursor_type>talk</cursor_type>
    <hide_path>0</hide_path>
    <appearance>
      <pc_type>light_m</pc_type>
      <face_type>1</face_type>
      <hair_type>2</hair_type>
    </appearance>
    <visible_equipments>
      <head>ac_head_npc_lehparhood_01</head>
      <torso>ch_torso_npc_n_c_03</torso>
      <leg>ch_pants_npc_n_c_03</leg>
      <foot>ch_shoes_npc_n_c_03</foot>
      <shoulder>ch_shoulder_npc_n_c_03</shoulder>
      <glove>ch_glove_npc_n_c_03</glove>
      <main>npc_mace_n_c_02</main>
      <sub>npc_shield_n_c_06</sub>
    </visible_equipments>
    <erect>1</erect>
    <bound_radius>
      <front>0.500000</front>
      <side>0.700000</side>
      <upper>2.000000</upper>
    </bound_radius>
    <scale>120</scale>
    <weapon_scale>120</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>15.000000</stare_distance>
    <move_speed_normal_walk>1.500000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>1.500000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>6.000000</move_speed_normal_run>
    <move_speed_combat_run>4.200000</move_speed_combat_run>
    <art_org_speed_combat_run>4.200000</art_org_speed_combat_run>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>0.000000</pushed_range>
    <hpgauge_level>3</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>NPC</ai_name>
    <tribe>Monster</tribe>
    <race_type>PC_Light</race_type>
    <pet_ai_name>Pet</pet_ai_name>
  </npc_client>
  <npc_client>
    <id>203027</id>
    <desc>STR_NPC_M_Scale_70</desc>
    <name>M_Priest_70</name>
    <material>mat_flesh</material>
    <disk_type>etc</disk_type>
    <ui_type>general</ui_type>
    <cursor_type>talk</cursor_type>
    <hide_path>0</hide_path>
    <appearance>
      <pc_type>light_m</pc_type>
      <face_type>1</face_type>
      <hair_type>2</hair_type>
    </appearance>
    <visible_equipments>
      <head>ac_head_npc_lehparhood_02</head>
      <torso>ch_torso_npc_n_c_03</torso>
      <leg>ch_pants_npc_n_c_03</leg>
      <foot>ch_shoes_npc_n_c_03</foot>
      <shoulder>ch_shoulder_npc_n_c_03</shoulder>
      <glove>ch_glove_npc_n_c_03</glove>
      <main>npc_mace_n_c_03</main>
      <sub>npc_shield_n_c_07</sub>
    </visible_equipments>
    <erect>1</erect>
    <bound_radius>
      <front>0.500000</front>
      <side>0.700000</side>
      <upper>2.000000</upper>
    </bound_radius>
    <scale>70</scale>
    <weapon_scale>70</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>15.000000</stare_distance>
    <move_speed_normal_walk>1.500000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>1.500000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>6.000000</move_speed_normal_run>
    <move_speed_combat_run>4.200000</move_speed_combat_run>
    <art_org_speed_combat_run>4.200000</art_org_speed_combat_run>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>0.000000</pushed_range>
    <hpgauge_level>3</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>NPC</ai_name>
    <tribe>Monster</tribe>
    <race_type>PC_Light</race_type>
    <pet_ai_name>Pet</pet_ai_name>
  </npc_client>
  <npc_client>
    <id>203028</id>
    <desc>STR_NPC_M_Scale_50</desc>
    <name>M_Priest_50</name>
    <material>mat_flesh</material>
    <disk_type>etc</disk_type>
    <ui_type>general</ui_type>
    <cursor_type>talk</cursor_type>
    <hide_path>0</hide_path>
    <appearance>
      <pc_type>light_m</pc_type>
      <face_type>1</face_type>
      <hair_type>2</hair_type>
    </appearance>
    <visible_equipments>
      <head>ac_head_npc_lehparcaptinhat_01</head>
      <torso>ch_torso_npc_n_c_03</torso>
      <leg>ch_pants_npc_n_c_03</leg>
      <foot>ch_shoes_npc_n_c_03</foot>
      <shoulder>ch_shoulder_npc_n_c_03</shoulder>
      <glove>ch_glove_npc_n_c_03</glove>
      <main>npc_mace_n_c_04</main>
      <sub>npc_shield_n_c_08</sub>
    </visible_equipments>
    <erect>1</erect>
    <bound_radius>
      <front>0.500000</front>
      <side>0.700000</side>
      <upper>2.000000</upper>
    </bound_radius>
    <scale>50</scale>
    <weapon_scale>50</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>15.000000</stare_distance>
    <move_speed_normal_walk>1.500000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>1.500000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>6.000000</move_speed_normal_run>
    <move_speed_combat_run>4.200000</move_speed_combat_run>
    <art_org_speed_combat_run>4.200000</art_org_speed_combat_run>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>0.000000</pushed_range>
    <hpgauge_level>3</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>NPC</ai_name>
    <tribe>Monster</tribe>
    <race_type>PC_Light</race_type>
    <pet_ai_name>Pet</pet_ai_name>
  </npc_client>
  <npc_client>
    <id>203029</id>
    <desc>STR_NPC_F_Scale_150</desc>
    <name>F_Ranger_150</name>
    <material>mat_flesh</material>
    <disk_type>etc</disk_type>
    <ui_type>general</ui_type>
    <cursor_type>talk</cursor_type>
    <hide_path>0</hide_path>
    <appearance>
      <pc_type>light_f</pc_type>
      <face_type>1</face_type>
      <hair_type>1</hair_type>
    </appearance>
    <visible_equipments>
      <head>ac_head_npc_lehparmask_01</head>
      <torso>lt_torso_npc_n_c_03</torso>
      <leg>lt_pants_npc_n_c_03</leg>
      <foot>lt_shoes_npc_n_c_03</foot>
      <shoulder>lt_shoulder_npc_n_c_03</shoulder>
      <glove>lt_glove_npc_n_c_03</glove>
      <main>npc_dagger_n_c_01</main>
      <sub>npc_dagger_n_c_07</sub>
    </visible_equipments>
    <erect>1</erect>
    <bound_radius>
      <front>0.500000</front>
      <side>0.700000</side>
      <upper>2.000000</upper>
    </bound_radius>
    <scale>150</scale>
    <weapon_scale>150</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>15.000000</stare_distance>
    <move_speed_normal_walk>1.500000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>1.500000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>6.000000</move_speed_normal_run>
    <move_speed_combat_run>4.200000</move_speed_combat_run>
    <art_org_speed_combat_run>4.200000</art_org_speed_combat_run>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>0.000000</pushed_range>
    <hpgauge_level>3</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>NPC</ai_name>
    <tribe>Monster</tribe>
    <race_type>PC_Light</race_type>
    <pet_ai_name>Pet</pet_ai_name>
  </npc_client>
  <npc_client>
    <id>203030</id>
    <desc>STR_NPC_F_Scale_120</desc>
    <name>F_Ranger_120</name>
    <material>mat_flesh</material>
    <disk_type>etc</disk_type>
    <ui_type>general</ui_type>
    <cursor_type>talk</cursor_type>
    <hide_path>0</hide_path>
    <appearance>
      <pc_type>light_f</pc_type>
      <face_type>1</face_type>
      <hair_type>1</hair_type>
    </appearance>
    <visible_equipments>
      <head>ac_head_npc_lehparmask_02</head>
      <torso>lt_torso_npc_n_c_03</torso>
      <leg>lt_pants_npc_n_c_03</leg>
      <foot>lt_shoes_npc_n_c_03</foot>
      <shoulder>lt_shoulder_npc_n_c_03</shoulder>
      <glove>lt_glove_npc_n_c_03</glove>
      <main>npc_dagger_n_c_02</main>
      <sub>npc_dagger_n_c_07</sub>
    </visible_equipments>
    <erect>1</erect>
    <bound_radius>
      <front>0.500000</front>
      <side>0.700000</side>
      <upper>2.000000</upper>
    </bound_radius>
    <scale>120</scale>
    <weapon_scale>120</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>15.000000</stare_distance>
    <move_speed_normal_walk>1.500000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>1.500000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>6.000000</move_speed_normal_run>
    <move_speed_combat_run>4.200000</move_speed_combat_run>
    <art_org_speed_combat_run>4.200000</art_org_speed_combat_run>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>0.000000</pushed_range>
    <hpgauge_level>3</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>NPC</ai_name>
    <tribe>Monster</tribe>
    <race_type>PC_Light</race_type>
    <pet_ai_name>Pet</pet_ai_name>
  </npc_client>
  <npc_client>
    <id>203031</id>
    <desc>STR_NPC_F_Scale_70</desc>
    <name>F_Ranger_70</name>
    <material>mat_flesh</material>
    <disk_type>etc</disk_type>
    <ui_type>general</ui_type>
    <cursor_type>talk</cursor_type>
    <hide_path>0</hide_path>
    <appearance>
      <pc_type>light_f</pc_type>
      <face_type>1</face_type>
      <hair_type>1</hair_type>
    </appearance>
    <visible_equipments>
      <head>ac_head_npc_lehparmask_03</head>
      <torso>lt_torso_npc_n_c_03</torso>
      <leg>lt_pants_npc_n_c_03</leg>
      <foot>lt_shoes_npc_n_c_03</foot>
      <shoulder>lt_shoulder_npc_n_c_03</shoulder>
      <glove>lt_glove_npc_n_c_03</glove>
      <main>npc_dagger_n_c_03</main>
      <sub>npc_dagger_n_c_07</sub>
    </visible_equipments>
    <erect>1</erect>
    <bound_radius>
      <front>0.500000</front>
      <side>0.700000</side>
      <upper>2.000000</upper>
    </bound_radius>
    <scale>70</scale>
    <weapon_scale>70</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>15.000000</stare_distance>
    <move_speed_normal_walk>1.500000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>1.500000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>6.000000</move_speed_normal_run>
    <move_speed_combat_run>4.200000</move_speed_combat_run>
    <art_org_speed_combat_run>4.200000</art_org_speed_combat_run>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>0.000000</pushed_range>
    <hpgauge_level>3</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>NPC</ai_name>
    <tribe>Monster</tribe>
    <race_type>PC_Light</race_type>
    <pet_ai_name>Pet</pet_ai_name>
  </npc_client>
  <npc_client>
    <id>203032</id>
    <desc>STR_NPC_F_Scale_50</desc>
    <name>F_Ranger_50</name>
    <material>mat_flesh</material>
    <disk_type>etc</disk_type>
    <ui_type>general</ui_type>
    <cursor_type>talk</cursor_type>
    <hide_path>0</hide_path>
    <appearance>
      <pc_type>light_f</pc_type>
      <face_type>1</face_type>
      <hair_type>1</hair_type>
    </appearance>
    <visible_equipments>
      <head>rb_head_npc_n_c_01</head>
      <torso>lt_torso_npc_n_c_03</torso>
      <leg>lt_pants_npc_n_c_03</leg>
      <foot>lt_shoes_npc_n_c_03</foot>
      <shoulder>lt_shoulder_npc_n_c_03</shoulder>
      <glove>lt_glove_npc_n_c_03</glove>
      <main>npc_dagger_n_c_04</main>
    </visible_equipments>
    <erect>1</erect>
    <bound_radius>
      <front>0.500000</front>
      <side>0.700000</side>
      <upper>2.000000</upper>
    </bound_radius>
    <scale>50</scale>
    <weapon_scale>50</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>15.000000</stare_distance>
    <move_speed_normal_walk>1.500000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>1.500000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>6.000000</move_speed_normal_run>
    <move_speed_combat_run>4.200000</move_speed_combat_run>
    <art_org_speed_combat_run>4.200000</art_org_speed_combat_run>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>0.000000</pushed_range>
    <hpgauge_level>3</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>NPC</ai_name>
    <tribe>Monster</tribe>
    <race_type>PC_Light</race_type>
    <pet_ai_name>Pet</pet_ai_name>
  </npc_client>
  <npc_client>
    <id>203033</id>
    <desc>STR_NPC_F_Scale_150</desc>
    <name>F_Wizard_150</name>
    <material>mat_flesh</material>
    <disk_type>etc</disk_type>
    <ui_type>general</ui_type>
    <cursor_type>talk</cursor_type>
    <hide_path>0</hide_path>
    <appearance>
      <pc_type>light_f</pc_type>
      <face_type>1</face_type>
      <hair_type>2</hair_type>
    </appearance>
    <visible_equipments>
      <head>rb_head_npc_n_c_02</head>
      <torso>rb_torso_npc_n_c_03</torso>
      <leg>rb_pants_npc_n_c_03</leg>
      <foot>rb_shoes_npc_n_c_03</foot>
      <shoulder>rb_shoulder_npc_n_c_03</shoulder>
      <glove>rb_glove_npc_n_c_03</glove>
      <main>npc_book_n_c_01</main>
    </visible_equipments>
    <erect>1</erect>
    <bound_radius>
      <front>0.500000</front>
      <side>0.700000</side>
      <upper>2.000000</upper>
    </bound_radius>
    <scale>150</scale>
    <weapon_scale>150</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>15.000000</stare_distance>
    <move_speed_normal_walk>1.500000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>1.500000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>6.000000</move_speed_normal_run>
    <move_speed_combat_run>4.200000</move_speed_combat_run>
    <art_org_speed_combat_run>4.200000</art_org_speed_combat_run>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>0.000000</pushed_range>
    <hpgauge_level>3</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>NPC</ai_name>
    <tribe>Monster</tribe>
    <race_type>PC_Light</race_type>
    <pet_ai_name>Pet</pet_ai_name>
  </npc_client>
  <npc_client>
    <id>203034</id>
    <desc>STR_NPC_F_Scale_120</desc>
    <name>F_Wizard_120</name>
    <material>mat_flesh</material>
    <disk_type>etc</disk_type>
    <ui_type>general</ui_type>
    <cursor_type>talk</cursor_type>
    <hide_path>0</hide_path>
    <appearance>
      <pc_type>light_f</pc_type>
      <face_type>1</face_type>
      <hair_type>2</hair_type>
    </appearance>
    <visible_equipments>
      <head>lt_head_npc_n_c_01</head>
      <torso>rb_torso_npc_n_c_03</torso>
      <leg>rb_pants_npc_n_c_03</leg>
      <foot>rb_shoes_npc_n_c_03</foot>
      <shoulder>rb_shoulder_npc_n_c_03</shoulder>
      <glove>rb_glove_npc_n_c_03</glove>
      <main>npc_book_n_c_02</main>
    </visible_equipments>
    <erect>1</erect>
    <bound_radius>
      <front>0.500000</front>
      <side>0.700000</side>
      <upper>2.000000</upper>
    </bound_radius>
    <scale>120</scale>
    <weapon_scale>120</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>15.000000</stare_distance>
    <move_speed_normal_walk>1.500000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>1.500000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>6.000000</move_speed_normal_run>
    <move_speed_combat_run>4.200000</move_speed_combat_run>
    <art_org_speed_combat_run>4.200000</art_org_speed_combat_run>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>0.000000</pushed_range>
    <hpgauge_level>3</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>NPC</ai_name>
    <tribe>Monster</tribe>
    <race_type>PC_Light</race_type>
    <pet_ai_name>Pet</pet_ai_name>
  </npc_client>
  <npc_client>
    <id>203035</id>
    <desc>STR_NPC_F_Scale_70</desc>
    <name>F_Wizard_70</name>
    <material>mat_flesh</material>
    <disk_type>etc</disk_type>
    <ui_type>general</ui_type>
    <cursor_type>talk</cursor_type>
    <hide_path>0</hide_path>
    <appearance>
      <pc_type>light_f</pc_type>
      <face_type>1</face_type>
      <hair_type>2</hair_type>
    </appearance>
    <visible_equipments>
      <head>lt_head_npc_n_c_02</head>
      <torso>rb_torso_npc_n_c_03</torso>
      <leg>rb_pants_npc_n_c_03</leg>
      <foot>rb_shoes_npc_n_c_03</foot>
      <shoulder>rb_shoulder_npc_n_c_03</shoulder>
      <glove>rb_glove_npc_n_c_03</glove>
      <main>npc_book_n_c_03</main>
    </visible_equipments>
    <erect>1</erect>
    <bound_radius>
      <front>0.500000</front>
      <side>0.700000</side>
      <upper>2.000000</upper>
    </bound_radius>
    <scale>70</scale>
    <weapon_scale>70</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>15.000000</stare_distance>
    <move_speed_normal_walk>1.500000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>1.500000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>6.000000</move_speed_normal_run>
    <move_speed_combat_run>4.200000</move_speed_combat_run>
    <art_org_speed_combat_run>4.200000</art_org_speed_combat_run>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>0.000000</pushed_range>
    <hpgauge_level>3</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>NPC</ai_name>
    <tribe>Monster</tribe>
    <race_type>PC_Light</race_type>
    <pet_ai_name>Pet</pet_ai_name>
  </npc_client>
  <npc_client>
    <id>203036</id>
    <desc>STR_NPC_F_Scale_50</desc>
    <name>F_Wizard_50</name>
    <material>mat_flesh</material>
    <disk_type>etc</disk_type>
    <ui_type>general</ui_type>
    <cursor_type>talk</cursor_type>
    <hide_path>0</hide_path>
    <appearance>
      <pc_type>light_f</pc_type>
      <face_type>1</face_type>
      <hair_type>2</hair_type>
    </appearance>
    <visible_equipments>
      <head>ch_head_npc_n_c_01</head>
      <torso>rb_torso_npc_n_c_03</torso>
      <leg>rb_pants_npc_n_c_03</leg>
      <foot>rb_shoes_npc_n_c_03</foot>
      <shoulder>rb_shoulder_npc_n_c_03</shoulder>
      <glove>rb_glove_npc_n_c_03</glove>
      <main>npc_book_n_c_04</main>
    </visible_equipments>
    <erect>1</erect>
    <bound_radius>
      <front>0.500000</front>
      <side>0.700000</side>
      <upper>2.000000</upper>
    </bound_radius>
    <scale>50</scale>
    <weapon_scale>50</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>15.000000</stare_distance>
    <move_speed_normal_walk>1.500000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>1.500000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>6.000000</move_speed_normal_run>
    <move_speed_combat_run>4.200000</move_speed_combat_run>
    <art_org_speed_combat_run>4.200000</art_org_speed_combat_run>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>0.000000</pushed_range>
    <hpgauge_level>3</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>NPC</ai_name>
    <tribe>Monster</tribe>
    <race_type>PC_Light</race_type>
    <pet_ai_name>Pet</pet_ai_name>
  </npc_client>
  <npc_client>
    <id>203037</id>
    <desc>STR_NPC_M_Scale_110</desc>
    <name>M_Fighter_110</name>
    <material>mat_flesh</material>
    <disk_type>etc</disk_type>
    <ui_type>general</ui_type>
    <cursor_type>talk</cursor_type>
    <hide_path>0</hide_path>
    <appearance>
      <pc_type>light_m</pc_type>
      <face_type>1</face_type>
      <hair_type>2</hair_type>
    </appearance>
    <visible_equipments>
      <head>ch_head_npc_n_c_02</head>
      <torso>pl_torso_npc_n_c_03</torso>
      <leg>pl_pants_npc_n_c_03</leg>
      <foot>pl_shoes_npc_n_c_03</foot>
      <shoulder>pl_shoulder_npc_n_c_03</shoulder>
      <glove>pl_glove_npc_n_c_03</glove>
      <main>npc_sword_n_c_06</main>
      <sub>npc_sword_n_c_06</sub>
    </visible_equipments>
    <erect>1</erect>
    <bound_radius>
      <front>0.500000</front>
      <side>0.700000</side>
      <upper>2.000000</upper>
    </bound_radius>
    <scale>110</scale>
    <weapon_scale>110</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>15.000000</stare_distance>
    <move_speed_normal_walk>1.500000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>1.500000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>6.000000</move_speed_normal_run>
    <move_speed_combat_run>4.200000</move_speed_combat_run>
    <art_org_speed_combat_run>4.200000</art_org_speed_combat_run>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>0.000000</pushed_range>
    <hpgauge_level>3</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>NPC</ai_name>
    <tribe>Monster</tribe>
    <race_type>PC_Light</race_type>
    <pet_ai_name>Pet</pet_ai_name>
  </npc_client>
  <npc_client>
    <id>203038</id>
    <desc>STR_NPC_M_Scale_90</desc>
    <name>M_Fighter_90</name>
    <material>mat_flesh</material>
    <disk_type>etc</disk_type>
    <ui_type>general</ui_type>
    <cursor_type>talk</cursor_type>
    <hide_path>0</hide_path>
    <appearance>
      <pc_type>light_m</pc_type>
      <face_type>1</face_type>
      <hair_type>2</hair_type>
    </appearance>
    <visible_equipments>
      <head>pl_head_npc_n_c_01</head>
      <torso>pl_torso_npc_n_c_03</torso>
      <leg>pl_pants_npc_n_c_03</leg>
      <foot>pl_shoes_npc_n_c_03</foot>
      <shoulder>pl_shoulder_npc_n_c_03</shoulder>
      <glove>pl_glove_npc_n_c_03</glove>
      <main>npc_sword_n_c_07</main>
    </visible_equipments>
    <erect>1</erect>
    <bound_radius>
      <front>0.500000</front>
      <side>0.700000</side>
      <upper>2.000000</upper>
    </bound_radius>
    <scale>90</scale>
    <weapon_scale>90</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>15.000000</stare_distance>
    <move_speed_normal_walk>1.500000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>1.500000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>6.000000</move_speed_normal_run>
    <move_speed_combat_run>4.200000</move_speed_combat_run>
    <art_org_speed_combat_run>4.200000</art_org_speed_combat_run>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>0.000000</pushed_range>
    <hpgauge_level>3</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>NPC</ai_name>
    <tribe>Monster</tribe>
    <race_type>PC_Light</race_type>
    <pet_ai_name>Pet</pet_ai_name>
  </npc_client>
  <npc_client>
    <id>203039</id>
    <desc>STR_NPC_M_Scale_110</desc>
    <name>M_Priest_110</name>
    <material>mat_flesh</material>
    <disk_type>etc</disk_type>
    <ui_type>general</ui_type>
    <cursor_type>talk</cursor_type>
    <hide_path>0</hide_path>
    <appearance>
      <pc_type>light_m</pc_type>
      <face_type>1</face_type>
      <hair_type>2</hair_type>
    </appearance>
    <visible_equipments>
      <torso>ch_torso_npc_n_c_03</torso>
      <leg>ch_pants_npc_n_c_03</leg>
      <foot>ch_shoes_npc_n_c_03</foot>
      <shoulder>ch_shoulder_npc_n_c_03</shoulder>
      <glove>ch_glove_npc_n_c_03</glove>
      <main>npc_staff_n_c_01</main>
    </visible_equipments>
    <erect>1</erect>
    <bound_radius>
      <front>0.500000</front>
      <side>0.700000</side>
      <upper>2.000000</upper>
    </bound_radius>
    <scale>110</scale>
    <weapon_scale>110</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>15.000000</stare_distance>
    <move_speed_normal_walk>1.500000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>1.500000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>6.000000</move_speed_normal_run>
    <move_speed_combat_run>4.200000</move_speed_combat_run>
    <art_org_speed_combat_run>4.200000</art_org_speed_combat_run>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>0.000000</pushed_range>
    <hpgauge_level>3</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>NPC</ai_name>
    <tribe>Monster</tribe>
    <race_type>PC_Light</race_type>
    <pet_ai_name>Pet</pet_ai_name>
  </npc_client>
  <npc_client>
    <id>203040</id>
    <desc>STR_NPC_M_Scale_90</desc>
    <name>M_Priest_90</name>
    <material>mat_flesh</material>
    <disk_type>etc</disk_type>
    <ui_type>general</ui_type>
    <cursor_type>talk</cursor_type>
    <hide_path>0</hide_path>
    <appearance>
      <pc_type>light_m</pc_type>
      <face_type>1</face_type>
      <hair_type>2</hair_type>
    </appearance>
    <visible_equipments>
      <torso>ch_torso_npc_n_c_03</torso>
      <leg>ch_pants_npc_n_c_03</leg>
      <foot>ch_shoes_npc_n_c_03</foot>
      <shoulder>ch_shoulder_npc_n_c_03</shoulder>
      <glove>ch_glove_npc_n_c_03</glove>
      <main>npc_staff_n_c_02</main>
    </visible_equipments>
    <erect>1</erect>
    <bound_radius>
      <front>0.500000</front>
      <side>0.700000</side>
      <upper>2.000000</upper>
    </bound_radius>
    <scale>90</scale>
    <weapon_scale>90</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>15.000000</stare_distance>
    <move_speed_normal_walk>1.500000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>1.500000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>6.000000</move_speed_normal_run>
    <move_speed_combat_run>4.200000</move_speed_combat_run>
    <art_org_speed_combat_run>4.200000</art_org_speed_combat_run>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>0.000000</pushed_range>
    <hpgauge_level>3</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>NPC</ai_name>
    <tribe>Monster</tribe>
    <race_type>PC_Light</race_type>
    <pet_ai_name>Pet</pet_ai_name>
  </npc_client>
  <npc_client>
    <id>203041</id>
    <desc>STR_NPC_F_Scale_110</desc>
    <name>F_Ranger_110</name>
    <material>mat_flesh</material>
    <disk_type>etc</disk_type>
    <ui_type>general</ui_type>
    <cursor_type>talk</cursor_type>
    <hide_path>0</hide_path>
    <appearance>
      <pc_type>light_f</pc_type>
      <face_type>1</face_type>
      <hair_type>1</hair_type>
    </appearance>
    <visible_equipments>
      <torso>lt_torso_npc_n_c_03</torso>
      <leg>lt_pants_npc_n_c_03</leg>
      <foot>lt_shoes_npc_n_c_03</foot>
      <shoulder>lt_shoulder_npc_n_c_03</shoulder>
      <glove>lt_glove_npc_n_c_03</glove>
      <main>npc_bow_n_c_01</main>
    </visible_equipments>
    <erect>1</erect>
    <bound_radius>
      <front>0.500000</front>
      <side>0.700000</side>
      <upper>2.000000</upper>
    </bound_radius>
    <scale>110</scale>
    <weapon_scale>110</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>15.000000</stare_distance>
    <move_speed_normal_walk>1.500000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>1.500000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>6.000000</move_speed_normal_run>
    <move_speed_combat_run>4.200000</move_speed_combat_run>
    <art_org_speed_combat_run>4.200000</art_org_speed_combat_run>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>0.000000</pushed_range>
    <hpgauge_level>3</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>NPC</ai_name>
    <tribe>Monster</tribe>
    <race_type>PC_Light</race_type>
    <pet_ai_name>Pet</pet_ai_name>
  </npc_client>
  <npc_client>
    <id>203042</id>
    <desc>STR_NPC_F_Scale_90</desc>
    <name>F_Ranger_90</name>
    <material>mat_flesh</material>
    <disk_type>etc</disk_type>
    <ui_type>general</ui_type>
    <cursor_type>talk</cursor_type>
    <hide_path>0</hide_path>
    <appearance>
      <pc_type>light_f</pc_type>
      <face_type>1</face_type>
      <hair_type>1</hair_type>
    </appearance>
    <visible_equipments>
      <torso>lt_torso_npc_n_c_03</torso>
      <leg>lt_pants_npc_n_c_03</leg>
      <foot>lt_shoes_npc_n_c_03</foot>
      <shoulder>lt_shoulder_npc_n_c_03</shoulder>
      <glove>lt_glove_npc_n_c_03</glove>
      <main>npc_bow_n_c_02</main>
    </visible_equipments>
    <erect>1</erect>
    <bound_radius>
      <front>0.500000</front>
      <side>0.700000</side>
      <upper>2.000000</upper>
    </bound_radius>
    <scale>90</scale>
    <weapon_scale>90</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>15.000000</stare_distance>
    <move_speed_normal_walk>1.500000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>1.500000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>6.000000</move_speed_normal_run>
    <move_speed_combat_run>4.200000</move_speed_combat_run>
    <art_org_speed_combat_run>4.200000</art_org_speed_combat_run>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>0.000000</pushed_range>
    <hpgauge_level>3</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>NPC</ai_name>
    <tribe>Monster</tribe>
    <race_type>PC_Light</race_type>
    <pet_ai_name>Pet</pet_ai_name>
  </npc_client>
  <npc_client>
    <id>203043</id>
    <desc>STR_NPC_F_Scale_110</desc>
    <name>F_Wizard_110</name>
    <material>mat_flesh</material>
    <disk_type>etc</disk_type>
    <ui_type>general</ui_type>
    <cursor_type>talk</cursor_type>
    <hide_path>0</hide_path>
    <appearance>
      <pc_type>light_f</pc_type>
      <face_type>1</face_type>
      <hair_type>2</hair_type>
    </appearance>
    <visible_equipments>
      <torso>rb_torso_npc_n_c_03</torso>
      <leg>rb_pants_npc_n_c_03</leg>
      <foot>rb_shoes_npc_n_c_03</foot>
      <shoulder>rb_shoulder_npc_n_c_03</shoulder>
      <glove>rb_glove_npc_n_c_03</glove>
      <main>npc_orb_n_c_01</main>
    </visible_equipments>
    <erect>1</erect>
    <bound_radius>
      <front>0.500000</front>
      <side>0.700000</side>
      <upper>2.000000</upper>
    </bound_radius>
    <scale>110</scale>
    <weapon_scale>110</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>15.000000</stare_distance>
    <move_speed_normal_walk>1.500000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>1.500000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>6.000000</move_speed_normal_run>
    <move_speed_combat_run>4.200000</move_speed_combat_run>
    <art_org_speed_combat_run>4.200000</art_org_speed_combat_run>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>0.000000</pushed_range>
    <hpgauge_level>3</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>NPC</ai_name>
    <tribe>Monster</tribe>
    <race_type>PC_Light</race_type>
    <pet_ai_name>Pet</pet_ai_name>
  </npc_client>
  <npc_client>
    <id>203044</id>
    <desc>STR_NPC_F_Scale_90</desc>
    <name>F_Wizard_90</name>
    <material>mat_flesh</material>
    <disk_type>etc</disk_type>
    <ui_type>general</ui_type>
    <cursor_type>talk</cursor_type>
    <hide_path>0</hide_path>
    <appearance>
      <pc_type>light_f</pc_type>
      <face_type>1</face_type>
      <hair_type>2</hair_type>
    </appearance>
    <visible_equipments>
      <torso>rb_torso_npc_n_c_03</torso>
      <leg>rb_pants_npc_n_c_03</leg>
      <foot>rb_shoes_npc_n_c_03</foot>
      <shoulder>rb_shoulder_npc_n_c_03</shoulder>
      <glove>rb_glove_npc_n_c_03</glove>
      <main>npc_orb_n_c_02</main>
    </visible_equipments>
    <erect>1</erect>
    <bound_radius>
      <front>0.500000</front>
      <side>0.700000</side>
      <upper>2.000000</upper>
    </bound_radius>
    <scale>90</scale>
    <weapon_scale>90</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>15.000000</stare_distance>
    <move_speed_normal_walk>1.500000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>1.500000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>6.000000</move_speed_normal_run>
    <move_speed_combat_run>4.200000</move_speed_combat_run>
    <art_org_speed_combat_run>4.200000</art_org_speed_combat_run>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>0.000000</pushed_range>
    <hpgauge_level>3</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <ai_name>NPC</ai_name>
    <tribe>Monster</tribe>
    <race_type>PC_Light</race_type>
    <pet_ai_name>Pet</pet_ai_name>
  </npc_client>
  <npc_client>
    <id>203049</id>
    <desc>STR_NPC_Elpis</desc>
    <name>Elpis</name>
    <material>mat_flesh</material>
    <disk_type>etc</disk_type>
    <ui_type>general</ui_type>
    <cursor_type>talk</cursor_type>
    <ui_race_type>light</ui_race_type>
    <hide_path>0</hide_path>
    <idle_animation>idle_SeniorB</idle_animation>
    <talk_animation>talk_F</talk_animation>
    <appearance>
      <pc_type>light_m</pc_type>
      <face_type>1</face_type>
      <hair_type>1</hair_type>
    </appearance>
    <visible_equipments>
      <torso>guard_npc_01</torso>
      <leg>rb_pants_nomesh_01</leg>
      <foot>rb_shoes_nomesh_01</foot>
      <shoulder>rb_shoulder_nomesh_01</shoulder>
      <glove>rb_glove_nomesh_01</glove>
      <main>npc_mace_n_r_01</main>
    </visible_equipments>
    <appearance_custom>LMnormal1</appearance_custom>
    <erect>1</erect>
    <bound_radius>
      <front>0.500000</front>
      <side>0.700000</side>
      <upper>2.000000</upper>
    </bound_radius>
    <scale>100</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>15.000000</stare_distance>
    <move_speed_normal_walk>1.500000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>1.500000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>6.000000</move_speed_normal_run>
    <move_speed_combat_run>4.200000</move_speed_combat_run>
    <art_org_speed_combat_run>4.200000</art_org_speed_combat_run>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>2.000000</pushed_range>
    <hpgauge_level>3</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <game_lang>light</game_lang>
    <ai_name>NPC</ai_name>
    <quest_ai_name>Elpis</quest_ai_name>
    <tribe>general</tribe>
    <race_type>PC_Light</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>20.000000</sensory_range>
    <npc_type>general</npc_type>
    <talking_distance>5.000000</talking_distance>
    <ment>Elpis</ment>
  </npc_client>
  <npc_client>
    <id>203050</id>
    <desc>STR_NPC_Kales</desc>
    <name>Kales</name>
    <material>mat_flesh</material>
    <disk_type>inhabitant</disk_type>
    <ui_type>general</ui_type>
    <cursor_type>talk</cursor_type>
    <ui_race_type>light</ui_race_type>
    <hide_path>0</hide_path>
    <idle_animation>idle_workerC</idle_animation>
    <talk_animation>talk_H</talk_animation>
    <appearance>
      <pc_type>light_m</pc_type>
      <face_type>1</face_type>
      <hair_type>1</hair_type>
    </appearance>
    <visible_equipments>
      <head>ac_head_npc_farmer_01</head>
      <torso>famer_npc_01</torso>
      <leg>rb_pants_nomesh_01</leg>
      <foot>rb_shoes_nomesh_01</foot>
      <shoulder>rb_shoulder_nomesh_01</shoulder>
      <glove>rb_glove_nomesh_01</glove>
      <main>Rake01</main>
    </visible_equipments>
    <appearance_custom>LMfat4</appearance_custom>
    <erect>1</erect>
    <bound_radius>
      <front>0.500000</front>
      <side>0.700000</side>
      <upper>2.000000</upper>
    </bound_radius>
    <scale>100</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>15.000000</stare_distance>
    <move_speed_normal_walk>1.500000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>1.500000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>6.000000</move_speed_normal_run>
    <move_speed_combat_run>4.200000</move_speed_combat_run>
    <art_org_speed_combat_run>4.200000</art_org_speed_combat_run>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>2.000000</pushed_range>
    <hpgauge_level>3</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <game_lang>light</game_lang>
    <ai_name>Lmerchant</ai_name>
    <quest_ai_name>Kales</quest_ai_name>
    <tribe>general</tribe>
    <race_type>PC_Light</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>20.000000</sensory_range>
    <npc_type>general</npc_type>
    <talking_distance>5.000000</talking_distance>
    <ment>Kales</ment>
  </npc_client>
  <npc_client>
    <id>203051</id>
    <desc>STR_NPC_Farm_Worker</desc>
    <name>CLM_Farmer</name>
    <material>mat_flesh</material>
    <foot_mat>foot_2leg_medium</foot_mat>
    <show_dmg_decal>1</show_dmg_decal>
    <dmg_decal_texture>Damage_Decal_01</dmg_decal_texture>
    <disk_type>etc</disk_type>
    <ui_type>general_act</ui_type>
    <cursor_type>none</cursor_type>
    <ui_race_type>light</ui_race_type>
    <hide_path>0</hide_path>
    <idle_animation>idle_workerC</idle_animation>
    <talk_animation>talk_H</talk_animation>
    <appearance>
      <pc_type>light_m</pc_type>
      <face_type>1</face_type>
      <hair_type>3</hair_type>
    </appearance>
    <visible_equipments>
      <head>ac_head_npc_farmer_01</head>
      <torso>famer_npc_01</torso>
      <leg>rb_pants_nomesh_01</leg>
      <foot>rb_shoes_nomesh_01</foot>
      <shoulder>rb_shoulder_nomesh_01</shoulder>
      <glove>rb_glove_nomesh_01</glove>
      <main>Rake01</main>
    </visible_equipments>
    <appearance_custom>LMslim3</appearance_custom>
    <erect>1</erect>
    <bound_radius>
      <front>0.500000</front>
      <side>0.700000</side>
      <upper>2.000000</upper>
    </bound_radius>
    <scale>100</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>15.000000</stare_distance>
    <move_speed_normal_walk>1.500000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>1.500000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>6.000000</move_speed_normal_run>
    <move_speed_combat_run>4.200000</move_speed_combat_run>
    <art_org_speed_combat_run>4.200000</art_org_speed_combat_run>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>2.000000</pushed_range>
    <hpgauge_level>3</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <game_lang>light</game_lang>
    <ai_name>D2_FnA</ai_name>
    <tribe>farmer_Hkerubim_lf1</tribe>
    <race_type>PC_Light</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>10.000000</sensory_range>
    <npc_type>general</npc_type>
    <talking_distance>0.000000</talking_distance>
    <ment>LMslim3_C</ment>
  </npc_client>
  <npc_client>
    <id>203052</id>
    <desc>STR_NPC_Farm_Worker</desc>
    <name>CFM_Farmer</name>
    <material>mat_flesh</material>
    <foot_mat>foot_2leg_medium</foot_mat>
    <show_dmg_decal>1</show_dmg_decal>
    <dmg_decal_texture>Damage_Decal_01</dmg_decal_texture>
    <disk_type>etc</disk_type>
    <ui_type>general_act</ui_type>
    <cursor_type>none</cursor_type>
    <ui_race_type>light</ui_race_type>
    <hide_path>0</hide_path>
    <idle_animation>idle_workerC</idle_animation>
    <talk_animation>talk_H</talk_animation>
    <appearance>
      <pc_type>light_m</pc_type>
      <face_type>1</face_type>
      <hair_type>1</hair_type>
    </appearance>
    <visible_equipments>
      <head>ac_head_npc_farmer_01</head>
      <torso>famer_npc_01</torso>
      <leg>rb_pants_nomesh_01</leg>
      <foot>rb_shoes_nomesh_01</foot>
      <shoulder>rb_shoulder_nomesh_01</shoulder>
      <glove>rb_glove_nomesh_01</glove>
      <main>Rake01</main>
    </visible_equipments>
    <appearance_custom>LMnormal6</appearance_custom>
    <erect>1</erect>
    <bound_radius>
      <front>0.500000</front>
      <side>0.700000</side>
      <upper>2.000000</upper>
    </bound_radius>
    <scale>100</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>15.000000</stare_distance>
    <move_speed_normal_walk>1.500000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>1.500000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>6.000000</move_speed_normal_run>
    <move_speed_combat_run>4.200000</move_speed_combat_run>
    <art_org_speed_combat_run>4.200000</art_org_speed_combat_run>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>2.000000</pushed_range>
    <hpgauge_level>3</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <game_lang>light</game_lang>
    <ai_name>D2_FnA</ai_name>
    <tribe>farmer_Hkerubim_lf1</tribe>
    <race_type>PC_Light</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>20.000000</sensory_range>
    <npc_type>general</npc_type>
    <talking_distance>0.000000</talking_distance>
    <ment>LMnormal6_C</ment>
  </npc_client>
  <npc_client>
    <id>203053</id>
    <desc>STR_NPC_LF1_Mercenary</desc>
    <name>LF1_Mercenary_1</name>
    <material>mat_flesh</material>
    <foot_mat>foot_2leg_medium</foot_mat>
    <show_dmg_decal>1</show_dmg_decal>
    <dmg_decal_texture>Damage_Decal_01</dmg_decal_texture>
    <disk_type>etc</disk_type>
    <ui_type>general_act</ui_type>
    <cursor_type>none</cursor_type>
    <ui_race_type>light</ui_race_type>
    <hide_path>0</hide_path>
    <idle_animation>Idle_NPC</idle_animation>
    <appearance>
      <pc_type>light_m</pc_type>
      <face_type>1</face_type>
      <hair_type>5</hair_type>
    </appearance>
    <visible_equipments>
      <torso>guard_npc_01</torso>
      <leg>rb_pants_nomesh_01</leg>
      <foot>rb_shoes_nomesh_01</foot>
      <shoulder>rb_shoulder_nomesh_01</shoulder>
      <glove>rb_glove_nomesh_01</glove>
      <main>npc_sword_n_c_01</main>
      <sub>npc_shield_n_c_01</sub>
    </visible_equipments>
    <appearance_custom>LMnormal7</appearance_custom>
    <erect>1</erect>
    <bound_radius>
      <front>0.500000</front>
      <side>0.700000</side>
      <upper>2.000000</upper>
    </bound_radius>
    <scale>100</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>15.000000</stare_distance>
    <move_speed_normal_walk>1.500000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>1.500000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>6.000000</move_speed_normal_run>
    <move_speed_combat_run>4.200000</move_speed_combat_run>
    <art_org_speed_combat_run>4.200000</art_org_speed_combat_run>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>2.000000</pushed_range>
    <hpgauge_level>3</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <game_lang>light</game_lang>
    <ai_name>D2_FnA</ai_name>
    <tribe>farmer_Hkerubim_lf1</tribe>
    <race_type>PC_Light</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>10.000000</sensory_range>
    <npc_type>general</npc_type>
    <talking_distance>0.000000</talking_distance>
    <ment>LMnormal7_G</ment>
  </npc_client>
  <npc_client>
    <id>203054</id>
    <desc>STR_NPC_LF1_Mercenary</desc>
    <name>LF1_Mercenary_2</name>
    <material>mat_flesh</material>
    <foot_mat>foot_2leg_medium</foot_mat>
    <show_dmg_decal>1</show_dmg_decal>
    <dmg_decal_texture>Damage_Decal_01</dmg_decal_texture>
    <disk_type>etc</disk_type>
    <ui_type>general_act</ui_type>
    <cursor_type>none</cursor_type>
    <ui_race_type>light</ui_race_type>
    <hide_path>0</hide_path>
    <idle_animation>Idle_NPC</idle_animation>
    <appearance>
      <pc_type>light_f</pc_type>
      <face_type>1</face_type>
      <hair_type>4</hair_type>
    </appearance>
    <visible_equipments>
      <torso>guard_npc_01</torso>
      <leg>rb_pants_nomesh_01</leg>
      <foot>rb_shoes_nomesh_01</foot>
      <shoulder>rb_shoulder_nomesh_01</shoulder>
      <glove>rb_glove_nomesh_01</glove>
      <main>npc_mace_n_c_01</main>
      <sub>npc_shield_n_c_01</sub>
    </visible_equipments>
    <appearance_custom>LFnormal5</appearance_custom>
    <erect>1</erect>
    <bound_radius>
      <front>0.500000</front>
      <side>0.700000</side>
      <upper>2.000000</upper>
    </bound_radius>
    <scale>100</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>15.000000</stare_distance>
    <move_speed_normal_walk>1.500000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>1.500000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>6.000000</move_speed_normal_run>
    <move_speed_combat_run>4.200000</move_speed_combat_run>
    <art_org_speed_combat_run>4.200000</art_org_speed_combat_run>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>2.000000</pushed_range>
    <hpgauge_level>3</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <game_lang>light</game_lang>
    <ai_name>D2_FnA</ai_name>
    <tribe>farmer_Hkerubim_lf1</tribe>
    <race_type>PC_Light</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>10.000000</sensory_range>
    <npc_type>general</npc_type>
    <talking_distance>0.000000</talking_distance>
    <ment>LFnormal5_G</ment>
  </npc_client>
  <npc_client>
    <id>203055</id>
    <desc>STR_NPC_LF1_Mercenary</desc>
    <name>LF1_Mercenary_3</name>
    <material>mat_flesh</material>
    <foot_mat>foot_2leg_medium</foot_mat>
    <show_dmg_decal>1</show_dmg_decal>
    <dmg_decal_texture>Damage_Decal_01</dmg_decal_texture>
    <disk_type>etc</disk_type>
    <ui_type>general_act</ui_type>
    <cursor_type>none</cursor_type>
    <ui_race_type>light</ui_race_type>
    <hide_path>0</hide_path>
    <idle_animation>Idle_NPC</idle_animation>
    <appearance>
      <pc_type>light_m</pc_type>
      <face_type>1</face_type>
      <hair_type>3</hair_type>
    </appearance>
    <visible_equipments>
      <torso>guard_npc_01</torso>
      <leg>rb_pants_nomesh_01</leg>
      <foot>rb_shoes_nomesh_01</foot>
      <shoulder>rb_shoulder_nomesh_01</shoulder>
      <glove>rb_glove_nomesh_01</glove>
      <main>npc_sword_n_c_01</main>
    </visible_equipments>
    <appearance_custom>LMnormal8</appearance_custom>
    <erect>1</erect>
    <bound_radius>
      <front>0.500000</front>
      <side>0.700000</side>
      <upper>2.000000</upper>
    </bound_radius>
    <scale>100</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>15.000000</stare_distance>
    <move_speed_normal_walk>1.500000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>1.500000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>6.000000</move_speed_normal_run>
    <move_speed_combat_run>4.200000</move_speed_combat_run>
    <art_org_speed_combat_run>4.200000</art_org_speed_combat_run>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>2.000000</pushed_range>
    <hpgauge_level>3</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <game_lang>light</game_lang>
    <ai_name>D2_FnA</ai_name>
    <tribe>farmer_Hkerubim_lf1</tribe>
    <race_type>PC_Light</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>10.000000</sensory_range>
    <npc_type>general</npc_type>
    <talking_distance>0.000000</talking_distance>
    <ment>LMnormal4_G</ment>
  </npc_client>
  <npc_client>
    <id>203056</id>
    <desc>STR_NPC_LF1_Mercenary</desc>
    <name>LF1_Mercenary_4</name>
    <material>mat_flesh</material>
    <foot_mat>foot_2leg_medium</foot_mat>
    <show_dmg_decal>1</show_dmg_decal>
    <dmg_decal_texture>Damage_Decal_01</dmg_decal_texture>
    <disk_type>etc</disk_type>
    <ui_type>general_act</ui_type>
    <cursor_type>none</cursor_type>
    <ui_race_type>light</ui_race_type>
    <hide_path>0</hide_path>
    <idle_animation>Idle_NPC</idle_animation>
    <appearance>
      <pc_type>light_f</pc_type>
      <face_type>1</face_type>
      <hair_type>2</hair_type>
    </appearance>
    <visible_equipments>
      <torso>guard_npc_01</torso>
      <leg>rb_pants_nomesh_01</leg>
      <foot>rb_shoes_nomesh_01</foot>
      <shoulder>rb_shoulder_nomesh_01</shoulder>
      <glove>rb_glove_nomesh_01</glove>
      <main>npc_dagger_n_c_01</main>
      <sub>npc_dagger_n_c_01</sub>
    </visible_equipments>
    <appearance_custom>LFnormal10</appearance_custom>
    <erect>1</erect>
    <bound_radius>
      <front>0.500000</front>
      <side>0.700000</side>
      <upper>2.000000</upper>
    </bound_radius>
    <scale>100</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>15.000000</stare_distance>
    <move_speed_normal_walk>1.500000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>1.500000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>6.000000</move_speed_normal_run>
    <move_speed_combat_run>4.200000</move_speed_combat_run>
    <art_org_speed_combat_run>4.200000</art_org_speed_combat_run>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>2.000000</pushed_range>
    <hpgauge_level>3</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <game_lang>light</game_lang>
    <ai_name>D2_FnA</ai_name>
    <tribe>farmer_Hkerubim_lf1</tribe>
    <race_type>PC_Light</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>10.000000</sensory_range>
    <npc_type>general</npc_type>
    <talking_distance>0.000000</talking_distance>
    <ment>LFnormal10_G</ment>
  </npc_client>
  <npc_client>
    <id>203057</id>
    <desc>STR_NPC_Mires</desc>
    <name>Mires</name>
    <material>mat_flesh</material>
    <disk_type>etc</disk_type>
    <ui_type>general</ui_type>
    <cursor_type>talk</cursor_type>
    <ui_race_type>light</ui_race_type>
    <hide_path>0</hide_path>
    <idle_animation>idle_SeniorB</idle_animation>
    <talk_animation>talk_F</talk_animation>
    <appearance>
      <pc_type>light_m</pc_type>
      <face_type>1</face_type>
      <hair_type>4</hair_type>
    </appearance>
    <visible_equipments>
      <torso>guard_npc_01</torso>
      <leg>rb_pants_nomesh_01</leg>
      <foot>rb_shoes_nomesh_01</foot>
      <shoulder>rb_shoulder_nomesh_01</shoulder>
      <glove>rb_glove_nomesh_01</glove>
      <main>npc_mace_n_r_01</main>
    </visible_equipments>
    <appearance_custom>LMfat3</appearance_custom>
    <erect>1</erect>
    <bound_radius>
      <front>0.500000</front>
      <side>0.700000</side>
      <upper>2.000000</upper>
    </bound_radius>
    <scale>100</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>15.000000</stare_distance>
    <move_speed_normal_walk>1.500000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>1.500000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>6.000000</move_speed_normal_run>
    <move_speed_combat_run>4.200000</move_speed_combat_run>
    <art_org_speed_combat_run>4.200000</art_org_speed_combat_run>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>2.000000</pushed_range>
    <hpgauge_level>3</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <game_lang>light</game_lang>
    <ai_name>NPC</ai_name>
    <quest_ai_name>Mires</quest_ai_name>
    <tribe>general</tribe>
    <race_type>PC_Light</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>20.000000</sensory_range>
    <npc_type>general</npc_type>
    <talking_distance>5.000000</talking_distance>
    <ment>Mires</ment>
  </npc_client>
  <npc_client>
    <id>203058</id>
    <desc>STR_NPC_Asteros</desc>
    <name>Asteros</name>
    <material>mat_flesh</material>
    <foot_mat>foot_2leg_medium</foot_mat>
    <disk_type>inhabitant</disk_type>
    <ui_type>general</ui_type>
    <cursor_type>talk</cursor_type>
    <ui_race_type>light</ui_race_type>
    <hide_path>0</hide_path>
    <idle_animation>idle_PriestA</idle_animation>
    <talk_animation>talk_B</talk_animation>
    <appearance>
      <pc_type>light_m</pc_type>
      <face_type>1</face_type>
      <hair_type>1</hair_type>
    </appearance>
    <visible_equipments>
      <head>rb_head_npc_n_c_01</head>
      <torso>oracle_npc_01</torso>
      <leg>rb_pants_nomesh_01</leg>
      <foot>rb_shoes_nomesh_01</foot>
      <shoulder>rb_shoulder_nomesh_01</shoulder>
      <glove>rb_glove_nomesh_01</glove>
      <main>npc_staff_n_c_04</main>
    </visible_equipments>
    <appearance_custom>LMslim2</appearance_custom>
    <erect>1</erect>
    <bound_radius>
      <front>0.500000</front>
      <side>0.700000</side>
      <upper>2.000000</upper>
    </bound_radius>
    <scale>100</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>15.000000</stare_distance>
    <move_speed_normal_walk>1.500000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>1.500000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>6.000000</move_speed_normal_run>
    <move_speed_combat_run>4.200000</move_speed_combat_run>
    <art_org_speed_combat_run>4.200000</art_org_speed_combat_run>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>2.000000</pushed_range>
    <hpgauge_level>3</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <game_lang>light</game_lang>
    <ai_name>NPC</ai_name>
    <quest_ai_name>Asteros</quest_ai_name>
    <tribe>general</tribe>
    <race_type>PC_Light</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>20.000000</sensory_range>
    <npc_type>general</npc_type>
    <talking_distance>5.000000</talking_distance>
    <ment>LMslim2_P</ment>
  </npc_client>
  <npc_client>
    <id>203059</id>
    <desc>STR_NPC_Polinia</desc>
    <name>Polinia</name>
    <material>mat_flesh</material>
    <foot_mat>foot_2leg_medium</foot_mat>
    <disk_type>inhabitant</disk_type>
    <ui_type>general</ui_type>
    <cursor_type>talk</cursor_type>
    <ui_race_type>light</ui_race_type>
    <hide_path>0</hide_path>
    <idle_animation>idle_C</idle_animation>
    <talk_animation>talk_C</talk_animation>
    <appearance>
      <pc_type>light_f</pc_type>
      <face_type>1</face_type>
      <hair_type>3</hair_type>
    </appearance>
    <visible_equipments>
      <head>rb_head_npc_n_c_01</head>
      <torso>oracle_npc_01</torso>
      <leg>rb_pants_nomesh_01</leg>
      <foot>rb_shoes_nomesh_01</foot>
      <shoulder>rb_shoulder_nomesh_01</shoulder>
      <glove>rb_glove_nomesh_01</glove>
      <main>npc_staff_n_c_04</main>
    </visible_equipments>
    <appearance_custom>LFnormal7</appearance_custom>
    <erect>1</erect>
    <bound_radius>
      <front>0.500000</front>
      <side>0.700000</side>
      <upper>2.000000</upper>
    </bound_radius>
    <scale>100</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>15.000000</stare_distance>
    <move_speed_normal_walk>1.500000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>1.500000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>6.000000</move_speed_normal_run>
    <move_speed_combat_run>4.200000</move_speed_combat_run>
    <art_org_speed_combat_run>4.200000</art_org_speed_combat_run>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>2.000000</pushed_range>
    <hpgauge_level>3</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <game_lang>light</game_lang>
    <ai_name>NPC</ai_name>
    <quest_ai_name>Polinia</quest_ai_name>
    <tribe>general</tribe>
    <race_type>PC_Light</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>20.000000</sensory_range>
    <npc_type>general</npc_type>
    <talking_distance>5.000000</talking_distance>
    <ment>Polinia</ment>
  </npc_client>
  <npc_client>
    <id>203060</id>
    <desc>STR_NPC_Mune</desc>
    <name>Mune</name>
    <material>mat_flesh</material>
    <foot_mat>foot_2leg_medium</foot_mat>
    <disk_type>merchant</disk_type>
    <ui_type>general</ui_type>
    <cursor_type>trade</cursor_type>
    <ui_race_type>light</ui_race_type>
    <hide_path>0</hide_path>
    <idle_animation>idle_P</idle_animation>
    <talk_animation>talk_P</talk_animation>
    <appearance>
      <pc_type>light_f</pc_type>
      <face_type>1</face_type>
      <hair_type>1</hair_type>
    </appearance>
    <visible_equipments>
      <torso>weapon_npc_01</torso>
      <leg>rb_pants_nomesh_01</leg>
      <foot>rb_shoes_nomesh_01</foot>
      <shoulder>rb_shoulder_nomesh_01</shoulder>
      <glove>rb_glove_nomesh_01</glove>
    </visible_equipments>
    <appearance_custom>LFnormal8</appearance_custom>
    <erect>1</erect>
    <bound_radius>
      <front>0.500000</front>
      <side>0.700000</side>
      <upper>2.000000</upper>
    </bound_radius>
    <scale>100</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>15.000000</stare_distance>
    <move_speed_normal_walk>1.500000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>1.500000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>6.000000</move_speed_normal_run>
    <move_speed_combat_run>4.200000</move_speed_combat_run>
    <art_org_speed_combat_run>4.200000</art_org_speed_combat_run>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>2.000000</pushed_range>
    <hpgauge_level>3</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <game_lang>light</game_lang>
    <ai_name>Lmerchant</ai_name>
    <quest_ai_name>Mune</quest_ai_name>
    <tribe>general</tribe>
    <race_type>PC_Light</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>20.000000</sensory_range>
    <npc_type>general</npc_type>
    <talking_distance>5.000000</talking_distance>
    <trade_info>
      <tab_list>
        <data>
          <tab>sale_armor_robe_01</tab>
        </data>
        <data>
          <tab>sale_armor_leather_01</tab>
        </data>
        <data>
          <tab>sale_armor_chain_01</tab>
        </data>
        <data>
          <tab>sale_shield_01</tab>
        </data>
      </tab_list>
      <buy_price_rate>200</buy_price_rate>
    </trade_info>
    <ment>Mune</ment>
  </npc_client>
  <npc_client>
    <id>203061</id>
    <desc>STR_NPC_Uno</desc>
    <name>Uno</name>
    <material>mat_flesh</material>
    <foot_mat>foot_2leg_medium</foot_mat>
    <disk_type>merchant</disk_type>
    <ui_type>general</ui_type>
    <cursor_type>trade</cursor_type>
    <ui_race_type>light</ui_race_type>
    <hide_path>0</hide_path>
    <idle_animation>idle_sellerB</idle_animation>
    <talk_animation>talk_F</talk_animation>
    <appearance>
      <pc_type>light_m</pc_type>
      <face_type>1</face_type>
      <hair_type>4</hair_type>
    </appearance>
    <visible_equipments>
      <head>ac_head_npc_chefhat_01</head>
      <torso>accessory_npc_01</torso>
      <leg>rb_pants_nomesh_01</leg>
      <foot>rb_shoes_nomesh_01</foot>
      <shoulder>rb_shoulder_nomesh_01</shoulder>
      <glove>rb_glove_nomesh_01</glove>
      <main>basket01</main>
    </visible_equipments>
    <appearance_custom>LMfat5</appearance_custom>
    <erect>1</erect>
    <bound_radius>
      <front>0.500000</front>
      <side>0.700000</side>
      <upper>2.000000</upper>
    </bound_radius>
    <scale>100</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>15.000000</stare_distance>
    <move_speed_normal_walk>1.500000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>1.500000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>6.000000</move_speed_normal_run>
    <move_speed_combat_run>4.200000</move_speed_combat_run>
    <art_org_speed_combat_run>4.200000</art_org_speed_combat_run>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>2.000000</pushed_range>
    <hpgauge_level>3</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <game_lang>light</game_lang>
    <ai_name>Lmerchant</ai_name>
    <quest_ai_name>Uno</quest_ai_name>
    <tribe>general</tribe>
    <race_type>PC_Light</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>20.000000</sensory_range>
    <npc_type>general</npc_type>
    <talking_distance>5.000000</talking_distance>
    <trade_info>
      <tab_list>
        <data>
          <tab>sale_supply_dish_01</tab>
        </data>
      </tab_list>
      <buy_price_rate>200</buy_price_rate>
    </trade_info>
    <ment>Uno</ment>
  </npc_client>
  <npc_client>
    <id>203062</id>
    <desc>STR_NPC_Ager</desc>
    <name>Ager</name>
    <dir>NPC/Human/MiddleAgeMale</dir>
    <mesh>MiddleAgeMale_LM</mesh>
    <material>mat_flesh</material>
    <foot_mat>foot_2leg_medium</foot_mat>
    <disk_type>inhabitant</disk_type>
    <ui_type>general</ui_type>
    <cursor_type>talk</cursor_type>
    <ui_race_type>light</ui_race_type>
    <hide_path>0</hide_path>
    <erect>1</erect>
    <bound_radius>
      <front>0.500000</front>
      <side>0.700000</side>
      <upper>1.800000</upper>
    </bound_radius>
    <scale>100</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>15.000000</stare_distance>
    <move_speed_normal_walk>1.500000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>1.500000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>6.000000</move_speed_normal_run>
    <move_speed_combat_run>4.200000</move_speed_combat_run>
    <art_org_speed_combat_run>4.200000</art_org_speed_combat_run>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>2.000000</pushed_range>
    <hpgauge_level>3</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <game_lang>light</game_lang>
    <ai_name>Lmerchant</ai_name>
    <tribe>general</tribe>
    <race_type>PC_Light</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>20.000000</sensory_range>
    <npc_type>general</npc_type>
    <talking_distance>5.000000</talking_distance>
    <ment>Middleage_M_C</ment>
  </npc_client>
  <npc_client>
    <id>203063</id>
    <desc>STR_NPC_Amus</desc>
    <name>Amus</name>
    <material>mat_flesh</material>
    <foot_mat>foot_2leg_medium</foot_mat>
    <disk_type>merchant</disk_type>
    <ui_type>general</ui_type>
    <cursor_type>trade</cursor_type>
    <ui_race_type>light</ui_race_type>
    <hide_path>0</hide_path>
    <idle_animation>idle_P</idle_animation>
    <talk_animation>talk_P</talk_animation>
    <appearance>
      <pc_type>light_m</pc_type>
      <face_type>1</face_type>
      <hair_type>1</hair_type>
    </appearance>
    <visible_equipments>
      <torso>weapon_npc_01</torso>
      <leg>rb_pants_nomesh_01</leg>
      <foot>rb_shoes_nomesh_01</foot>
      <shoulder>rb_shoulder_nomesh_01</shoulder>
      <glove>rb_glove_nomesh_01</glove>
    </visible_equipments>
    <appearance_custom>LMunique2</appearance_custom>
    <erect>1</erect>
    <bound_radius>
      <front>0.500000</front>
      <side>0.700000</side>
      <upper>2.000000</upper>
    </bound_radius>
    <scale>100</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>15.000000</stare_distance>
    <move_speed_normal_walk>1.500000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>1.500000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>6.000000</move_speed_normal_run>
    <move_speed_combat_run>4.200000</move_speed_combat_run>
    <art_org_speed_combat_run>4.200000</art_org_speed_combat_run>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>2.000000</pushed_range>
    <hpgauge_level>3</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <game_lang>light</game_lang>
    <ai_name>Lmerchant</ai_name>
    <quest_ai_name>Amus</quest_ai_name>
    <tribe>general</tribe>
    <race_type>PC_Light</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>20.000000</sensory_range>
    <npc_type>general</npc_type>
    <talking_distance>5.000000</talking_distance>
    <trade_info>
      <tab_list>
        <data>
          <tab>sale_weapon_1hand_01</tab>
        </data>
        <data>
          <tab>sale_weapon_magic_01</tab>
        </data>
      </tab_list>
      <buy_price_rate>200</buy_price_rate>
    </trade_info>
    <ment>LMunique2</ment>
  </npc_client>
  <npc_client>
    <id>203064</id>
    <desc>STR_NPC_Pula</desc>
    <name>Pula</name>
    <dir>NPC/Human/SoulHealer</dir>
    <mesh>soulhealer_l</mesh>
    <material>mat_flesh</material>
    <foot_mat>foot_2leg_medium</foot_mat>
    <disk_type>function</disk_type>
    <ui_type>general</ui_type>
    <cursor_type>talk</cursor_type>
    <ui_race_type>light</ui_race_type>
    <hide_path>0</hide_path>
    <visible_equipments>
      <main>healermace01</main>
    </visible_equipments>
    <erect>1</erect>
    <bound_radius>
      <front>0.500000</front>
      <side>0.700000</side>
      <upper>1.800000</upper>
    </bound_radius>
    <scale>100</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>15.000000</stare_distance>
    <move_speed_normal_walk>2.100000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>2.100000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>6.000000</move_speed_normal_run>
    <move_speed_combat_run>4.200000</move_speed_combat_run>
    <art_org_speed_combat_run>4.200000</art_org_speed_combat_run>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>2.000000</pushed_range>
    <hpgauge_level>14</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <game_lang>light</game_lang>
    <ai_name>NPC</ai_name>
    <tribe>general</tribe>
    <race_type>PC_Light</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>20.000000</sensory_range>
    <npc_type>general</npc_type>
    <talking_distance>5.000000</talking_distance>
    <recovery>1</recovery>
    <recovery_opt1>200</recovery_opt1>
    <recovery_opt2>100</recovery_opt2>
    <ment>SoulHealer_F</ment>
  </npc_client>
  <npc_client>
    <id>203065</id>
    <desc>STR_NPC_Melampus</desc>
    <name>Melampus</name>
    <material>mat_flesh</material>
    <disk_type>guard</disk_type>
    <ui_type>general</ui_type>
    <cursor_type>talk</cursor_type>
    <ui_race_type>light</ui_race_type>
    <hide_path>0</hide_path>
    <idle_animation>idle_N</idle_animation>
    <talk_animation>talk_N</talk_animation>
    <walk_animation>walk_guard</walk_animation>
    <appearance>
      <pc_type>light_m</pc_type>
      <face_type>1</face_type>
      <hair_type>2</hair_type>
    </appearance>
    <visible_equipments>
      <torso>guard_npc_01</torso>
      <leg>rb_pants_nomesh_01</leg>
      <foot>rb_shoes_nomesh_01</foot>
      <shoulder>rb_shoulder_nomesh_01</shoulder>
      <glove>rb_glove_nomesh_01</glove>
      <main>npc_sword_n_c_01</main>
      <sub>npc_shield_n_c_01</sub>
    </visible_equipments>
    <appearance_custom>LMnormal2</appearance_custom>
    <erect>1</erect>
    <bound_radius>
      <front>0.500000</front>
      <side>0.700000</side>
      <upper>2.000000</upper>
    </bound_radius>
    <scale>100</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>15.000000</stare_distance>
    <move_speed_normal_walk>1.300000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>1.300000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>6.000000</move_speed_normal_run>
    <move_speed_combat_run>4.200000</move_speed_combat_run>
    <art_org_speed_combat_run>4.200000</art_org_speed_combat_run>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>2.000000</pushed_range>
    <hpgauge_level>3</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <game_lang>light</game_lang>
    <ai_name>NPC</ai_name>
    <quest_ai_name>Melampus</quest_ai_name>
    <tribe>Guard_light_Akerubim_lf1</tribe>
    <race_type>PC_Light</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>8.000000</sensory_range>
    <npc_type>Abyss_Guard</npc_type>
    <talking_distance>5.000000</talking_distance>
    <recovery>1</recovery>
    <recovery_opt1>200</recovery_opt1>
    <recovery_opt2>100</recovery_opt2>
    <ment>Melampus</ment>
  </npc_client>
  <npc_client>
    <id>203066</id>
    <desc>STR_NPC_Toleo</desc>
    <name>Toleo</name>
    <material>mat_flesh</material>
    <disk_type>guard</disk_type>
    <ui_type>general</ui_type>
    <cursor_type>talk</cursor_type>
    <ui_race_type>light</ui_race_type>
    <hide_path>0</hide_path>
    <idle_animation>Idle_N</idle_animation>
    <talk_animation>talk_N</talk_animation>
    <walk_animation>walk_guard</walk_animation>
    <appearance>
      <pc_type>light_m</pc_type>
      <face_type>1</face_type>
      <hair_type>1</hair_type>
    </appearance>
    <visible_equipments>
      <torso>guard_npc_01</torso>
      <leg>rb_pants_nomesh_01</leg>
      <foot>rb_shoes_nomesh_01</foot>
      <shoulder>rb_shoulder_nomesh_01</shoulder>
      <glove>rb_glove_nomesh_01</glove>
      <main>npc_sword_n_c_01</main>
      <sub>npc_shield_n_c_01</sub>
    </visible_equipments>
    <appearance_custom>LMnormal3</appearance_custom>
    <erect>1</erect>
    <bound_radius>
      <front>0.500000</front>
      <side>0.700000</side>
      <upper>2.000000</upper>
    </bound_radius>
    <scale>100</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>15.000000</stare_distance>
    <move_speed_normal_walk>1.300000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>1.300000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>6.000000</move_speed_normal_run>
    <move_speed_combat_run>4.200000</move_speed_combat_run>
    <art_org_speed_combat_run>4.200000</art_org_speed_combat_run>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>2.000000</pushed_range>
    <hpgauge_level>3</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <game_lang>light</game_lang>
    <ai_name>NPC</ai_name>
    <tribe>Guard_FTargetBasfelt_lf1</tribe>
    <race_type>PC_Light</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>20.000000</sensory_range>
    <npc_type>Abyss_Guard</npc_type>
    <talking_distance>5.000000</talking_distance>
    <ment>LMnormal3_G</ment>
  </npc_client>
  <npc_client>
    <id>203067</id>
    <desc>STR_NPC_Kalio</desc>
    <name>Kalio</name>
    <material>mat_flesh</material>
    <disk_type>inhabitant</disk_type>
    <ui_type>general</ui_type>
    <cursor_type>talk</cursor_type>
    <ui_race_type>light</ui_race_type>
    <hide_path>0</hide_path>
    <idle_animation>idle_P</idle_animation>
    <talk_animation>talk_P</talk_animation>
    <appearance>
      <pc_type>light_m</pc_type>
      <face_type>1</face_type>
      <hair_type>3</hair_type>
    </appearance>
    <visible_equipments>
      <torso>guard_npc_02</torso>
      <leg>rb_pants_nomesh_01</leg>
      <foot>rb_shoes_nomesh_01</foot>
      <shoulder>rb_shoulder_nomesh_01</shoulder>
      <glove>rb_glove_nomesh_01</glove>
      <main>npc_sword_n_c_02</main>
    </visible_equipments>
    <appearance_custom>lmKalio</appearance_custom>
    <erect>1</erect>
    <bound_radius>
      <front>0.500000</front>
      <side>0.700000</side>
      <upper>2.000000</upper>
    </bound_radius>
    <scale>100</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>15.000000</stare_distance>
    <move_speed_normal_walk>1.500000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>1.500000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>6.000000</move_speed_normal_run>
    <move_speed_combat_run>4.200000</move_speed_combat_run>
    <art_org_speed_combat_run>4.200000</art_org_speed_combat_run>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>2.000000</pushed_range>
    <hpgauge_level>3</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <game_lang>light</game_lang>
    <ai_name>NPC</ai_name>
    <quest_ai_name>Kalio</quest_ai_name>
    <tribe>general</tribe>
    <race_type>PC_Light</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>7.000000</sensory_range>
    <npc_type>Abyss_Guard</npc_type>
    <talking_distance>5.000000</talking_distance>
    <ment>Kalio</ment>
  </npc_client>
  <npc_client>
    <id>203068</id>
    <desc>STR_NPC_Brutus</desc>
    <name>Brutus</name>
    <material>mat_flesh</material>
    <disk_type>guard</disk_type>
    <ui_type>general</ui_type>
    <cursor_type>talk</cursor_type>
    <ui_race_type>light</ui_race_type>
    <hide_path>0</hide_path>
    <idle_animation>idle_N</idle_animation>
    <talk_animation>talk_N</talk_animation>
    <walk_animation>walk_guard</walk_animation>
    <appearance>
      <pc_type>light_m</pc_type>
      <face_type>1</face_type>
      <hair_type>4</hair_type>
    </appearance>
    <visible_equipments>
      <torso>guard_npc_01</torso>
      <leg>rb_pants_nomesh_01</leg>
      <foot>rb_shoes_nomesh_01</foot>
      <shoulder>rb_shoulder_nomesh_01</shoulder>
      <glove>rb_glove_nomesh_01</glove>
      <main>npc_sword_n_c_01</main>
      <sub>npc_shield_n_c_01</sub>
    </visible_equipments>
    <appearance_custom>LMnormal4</appearance_custom>
    <erect>1</erect>
    <bound_radius>
      <front>0.500000</front>
      <side>0.700000</side>
      <upper>2.000000</upper>
    </bound_radius>
    <scale>100</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>15.000000</stare_distance>
    <move_speed_normal_walk>1.300000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>1.300000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>6.000000</move_speed_normal_run>
    <move_speed_combat_run>4.200000</move_speed_combat_run>
    <art_org_speed_combat_run>4.200000</art_org_speed_combat_run>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>2.000000</pushed_range>
    <hpgauge_level>3</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <game_lang>light</game_lang>
    <ai_name>NPC</ai_name>
    <tribe>Guard_light_Akerubim_lf1</tribe>
    <race_type>PC_Light</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>12.000000</sensory_range>
    <npc_type>Abyss_Guard</npc_type>
    <talking_distance>5.000000</talking_distance>
    <ment>LMnormal4_G</ment>
  </npc_client>
  <npc_client>
    <id>203069</id>
    <desc>STR_NPC_Uteiron</desc>
    <name>Uteiron</name>
    <material>mat_flesh</material>
    <disk_type>guard</disk_type>
    <ui_type>general</ui_type>
    <cursor_type>talk</cursor_type>
    <ui_race_type>light</ui_race_type>
    <hide_path>0</hide_path>
    <idle_animation>idle_N</idle_animation>
    <talk_animation>talk_N</talk_animation>
    <walk_animation>walk_guard</walk_animation>
    <appearance>
      <pc_type>light_m</pc_type>
      <face_type>1</face_type>
      <hair_type>5</hair_type>
    </appearance>
    <visible_equipments>
      <torso>guard_npc_01</torso>
      <leg>rb_pants_nomesh_01</leg>
      <foot>rb_shoes_nomesh_01</foot>
      <shoulder>rb_shoulder_nomesh_01</shoulder>
      <glove>rb_glove_nomesh_01</glove>
      <main>npc_sword_n_c_01</main>
      <sub>npc_shield_n_c_01</sub>
    </visible_equipments>
    <appearance_custom>LMnormal5</appearance_custom>
    <erect>1</erect>
    <bound_radius>
      <front>0.500000</front>
      <side>0.700000</side>
      <upper>2.000000</upper>
    </bound_radius>
    <scale>100</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>15.000000</stare_distance>
    <move_speed_normal_walk>1.300000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>1.300000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>6.000000</move_speed_normal_run>
    <move_speed_combat_run>4.200000</move_speed_combat_run>
    <art_org_speed_combat_run>4.200000</art_org_speed_combat_run>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>2.000000</pushed_range>
    <hpgauge_level>3</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <game_lang>light</game_lang>
    <ai_name>NPC</ai_name>
    <tribe>Guard_light_Akerubim_lf1</tribe>
    <race_type>PC_Light</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>12.000000</sensory_range>
    <npc_type>Abyss_Guard</npc_type>
    <talking_distance>5.000000</talking_distance>
    <ment>LMnormal5_G</ment>
  </npc_client>
  <npc_client>
    <id>203070</id>
    <desc>STR_NPC_Kustanon</desc>
    <name>Kustanon</name>
    <dir>NPC/Human/Teleporter</dir>
    <mesh>TeleporterM_L</mesh>
    <material>mat_flesh</material>
    <foot_mat>foot_2leg_medium</foot_mat>
    <disk_type>function</disk_type>
    <ui_type>general</ui_type>
    <cursor_type>talk</cursor_type>
    <ui_race_type>light</ui_race_type>
    <hide_path>0</hide_path>
    <erect>1</erect>
    <bound_radius>
      <front>0.500000</front>
      <side>0.700000</side>
      <upper>1.800000</upper>
    </bound_radius>
    <scale>100</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>15.000000</stare_distance>
    <move_speed_normal_walk>1.500000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>1.500000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>6.000000</move_speed_normal_run>
    <move_speed_combat_run>4.200000</move_speed_combat_run>
    <art_org_speed_combat_run>4.200000</art_org_speed_combat_run>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>2.000000</pushed_range>
    <hpgauge_level>3</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <game_lang>light</game_lang>
    <ai_name>NPC</ai_name>
    <tribe>General</tribe>
    <race_type>PC_Light</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>20.000000</sensory_range>
    <npc_type>general</npc_type>
    <talking_distance>3.000000</talking_distance>
    <airlines_name>LF1_SUB_Akarios</airlines_name>
    <ment>Teleport_Fly_M</ment>
  </npc_client>
  <npc_client>
    <id>203071</id>
    <desc>STR_NPC_Muranes</desc>
    <name>Muranes</name>
    <material>mat_flesh</material>
    <disk_type>guard</disk_type>
    <ui_type>general</ui_type>
    <cursor_type>talk</cursor_type>
    <ui_race_type>light</ui_race_type>
    <hide_path>0</hide_path>
    <idle_animation>idle_SeniorB</idle_animation>
    <talk_animation>talk_F</talk_animation>
    <appearance>
      <pc_type>light_f</pc_type>
      <face_type>1</face_type>
      <hair_type>2</hair_type>
    </appearance>
    <visible_equipments>
      <torso>guard_npc_02</torso>
      <leg>rb_pants_nomesh_01</leg>
      <foot>rb_shoes_nomesh_01</foot>
      <shoulder>rb_shoulder_nomesh_01</shoulder>
      <glove>rb_glove_nomesh_01</glove>
      <main>npc_mace_n_r_01</main>
    </visible_equipments>
    <appearance_custom>LFnormal1</appearance_custom>
    <erect>1</erect>
    <bound_radius>
      <front>0.500000</front>
      <side>0.700000</side>
      <upper>2.000000</upper>
    </bound_radius>
    <scale>100</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>15.000000</stare_distance>
    <move_speed_normal_walk>1.500000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>1.500000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>6.000000</move_speed_normal_run>
    <move_speed_combat_run>4.200000</move_speed_combat_run>
    <art_org_speed_combat_run>4.200000</art_org_speed_combat_run>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>2.000000</pushed_range>
    <hpgauge_level>3</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <game_lang>light</game_lang>
    <ai_name>NPC</ai_name>
    <quest_ai_name>Muranes</quest_ai_name>
    <tribe>General</tribe>
    <race_type>PC_Light</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>20.000000</sensory_range>
    <npc_type>general</npc_type>
    <talking_distance>5.000000</talking_distance>
    <ment>Muranes</ment>
  </npc_client>
  <npc_client>
    <id>203072</id>
    <desc>STR_NPC_Feira</desc>
    <name>Feira</name>
    <material>mat_flesh</material>
    <foot_mat>foot_2leg_medium</foot_mat>
    <disk_type>inhabitant</disk_type>
    <ui_type>general_norotate</ui_type>
    <cursor_type>talk</cursor_type>
    <ui_race_type>light</ui_race_type>
    <hide_path>0</hide_path>
    <idle_animation>idle_Chair_NormalB</idle_animation>
    <talk_animation>talk_Chair_D</talk_animation>
    <appearance>
      <pc_type>light_f</pc_type>
      <face_type>1</face_type>
      <hair_type>3</hair_type>
    </appearance>
    <visible_equipments>
      <head>ac_head_npc_harvester_01</head>
      <torso>worker_npc_01</torso>
      <leg>rb_pants_nomesh_01</leg>
      <foot>rb_shoes_nomesh_01</foot>
      <shoulder>rb_shoulder_nomesh_01</shoulder>
      <glove>rb_glove_nomesh_01</glove>
    </visible_equipments>
    <appearance_custom>LFnormal2</appearance_custom>
    <erect>1</erect>
    <bound_radius>
      <front>0.500000</front>
      <side>0.700000</side>
      <upper>2.000000</upper>
    </bound_radius>
    <scale>100</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>15.000000</stare_distance>
    <move_speed_normal_walk>1.500000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>1.500000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>6.000000</move_speed_normal_run>
    <move_speed_combat_run>4.200000</move_speed_combat_run>
    <art_org_speed_combat_run>4.200000</art_org_speed_combat_run>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>2.000000</pushed_range>
    <hpgauge_level>3</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <game_lang>light</game_lang>
    <ai_name>NPC</ai_name>
    <quest_ai_name>Feira</quest_ai_name>
    <tribe>general</tribe>
    <race_type>PC_Light</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>20.000000</sensory_range>
    <npc_type>general</npc_type>
    <talking_distance>5.000000</talking_distance>
    <ment>Feira</ment>
  </npc_client>
  <npc_client>
    <id>203073</id>
    <desc>STR_NPC_Ben</desc>
    <name>Ben</name>
    <material>mat_flesh</material>
    <foot_mat>foot_2leg_medium</foot_mat>
    <disk_type>inhabitant</disk_type>
    <ui_type>general_norotate</ui_type>
    <cursor_type>talk</cursor_type>
    <ui_race_type>light</ui_race_type>
    <hide_path>0</hide_path>
    <idle_animation>idleFish</idle_animation>
    <talk_animation>talk_F</talk_animation>
    <appearance>
      <pc_type>light_m</pc_type>
      <face_type>1</face_type>
      <hair_type>4</hair_type>
    </appearance>
    <visible_equipments>
      <head>ac_head_npc_harvester_01</head>
      <torso>worker_npc_01</torso>
      <leg>rb_pants_nomesh_01</leg>
      <foot>rb_shoes_nomesh_01</foot>
      <shoulder>rb_shoulder_nomesh_01</shoulder>
      <glove>rb_glove_nomesh_01</glove>
      <main>quest_15b</main>
    </visible_equipments>
    <appearance_custom>LMnormal6</appearance_custom>
    <erect>1</erect>
    <bound_radius>
      <front>0.500000</front>
      <side>0.700000</side>
      <upper>2.000000</upper>
    </bound_radius>
    <scale>100</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>15.000000</stare_distance>
    <move_speed_normal_walk>1.500000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>1.500000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>6.000000</move_speed_normal_run>
    <move_speed_combat_run>4.200000</move_speed_combat_run>
    <art_org_speed_combat_run>4.200000</art_org_speed_combat_run>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>2.000000</pushed_range>
    <hpgauge_level>3</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <game_lang>light</game_lang>
    <ai_name>NPC</ai_name>
    <tribe>general</tribe>
    <race_type>PC_Light</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>20.000000</sensory_range>
    <npc_type>general</npc_type>
    <talking_distance>5.000000</talking_distance>
    <ment>LMnormal6_C</ment>
  </npc_client>
  <npc_client>
    <id>203074</id>
    <desc>STR_NPC_Pranoa</desc>
    <name>Pranoa</name>
    <material>mat_flesh</material>
    <disk_type>inhabitant</disk_type>
    <ui_type>general</ui_type>
    <cursor_type>talk</cursor_type>
    <ui_race_type>light</ui_race_type>
    <hide_path>0</hide_path>
    <idle_animation>idle_workerC</idle_animation>
    <talk_animation>talk_H</talk_animation>
    <appearance>
      <pc_type>light_m</pc_type>
      <face_type>1</face_type>
      <hair_type>2</hair_type>
    </appearance>
    <visible_equipments>
      <head>ac_head_npc_farmer_01</head>
      <torso>famer_npc_01</torso>
      <leg>rb_pants_nomesh_01</leg>
      <foot>rb_shoes_nomesh_01</foot>
      <shoulder>rb_shoulder_nomesh_01</shoulder>
      <glove>rb_glove_nomesh_01</glove>
      <main>Rake01</main>
    </visible_equipments>
    <appearance_custom>LMnormal7</appearance_custom>
    <erect>1</erect>
    <bound_radius>
      <front>0.500000</front>
      <side>0.700000</side>
      <upper>2.000000</upper>
    </bound_radius>
    <scale>100</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>15.000000</stare_distance>
    <move_speed_normal_walk>1.500000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>1.500000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>6.000000</move_speed_normal_run>
    <move_speed_combat_run>4.200000</move_speed_combat_run>
    <art_org_speed_combat_run>4.200000</art_org_speed_combat_run>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>2.000000</pushed_range>
    <hpgauge_level>3</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <game_lang>light</game_lang>
    <ai_name>Lmerchant</ai_name>
    <quest_ai_name>Pranoa</quest_ai_name>
    <tribe>General</tribe>
    <race_type>PC_Light</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>20.000000</sensory_range>
    <npc_type>General</npc_type>
    <talking_distance>5.000000</talking_distance>
    <ment>Pranoa</ment>
  </npc_client>
  <npc_client>
    <id>203075</id>
    <desc>STR_NPC_Namus</desc>
    <name>Namus</name>
    <material>mat_flesh</material>
    <disk_type>inhabitant</disk_type>
    <ui_type>general</ui_type>
    <cursor_type>talk</cursor_type>
    <ui_race_type>light</ui_race_type>
    <hide_path>0</hide_path>
    <title_offset>35.000000</title_offset>
    <idle_animation>Idle_NPC</idle_animation>
    <appearance>
      <pc_type>light_m</pc_type>
      <face_type>1</face_type>
      <hair_type>2</hair_type>
    </appearance>
    <visible_equipments>
      <head>ac_head_npc_lehparhood_01</head>
      <torso>famer_npc_01</torso>
      <leg>rb_pants_nomesh_01</leg>
      <foot>rb_shoes_nomesh_01</foot>
      <shoulder>rb_shoulder_nomesh_01</shoulder>
      <glove>rb_glove_nomesh_01</glove>
      <main>Axe01</main>
    </visible_equipments>
    <appearance_custom>LMBig2</appearance_custom>
    <erect>1</erect>
    <bound_radius>
      <front>0.500000</front>
      <side>0.700000</side>
      <upper>2.000000</upper>
    </bound_radius>
    <scale>120</scale>
    <weapon_scale>120</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>15.000000</stare_distance>
    <move_speed_normal_walk>1.500000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>1.500000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>6.000000</move_speed_normal_run>
    <move_speed_combat_run>4.200000</move_speed_combat_run>
    <art_org_speed_combat_run>4.200000</art_org_speed_combat_run>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>2.000000</pushed_range>
    <hpgauge_level>3</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <game_lang>light</game_lang>
    <ai_name>Lmerchant</ai_name>
    <quest_ai_name>Namus</quest_ai_name>
    <tribe>general</tribe>
    <race_type>PC_Light</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>20.000000</sensory_range>
    <npc_type>general</npc_type>
    <talking_distance>5.000000</talking_distance>
    <ment>Namus</ment>
  </npc_client>
  <npc_client>
    <id>203076</id>
    <desc>STR_NPC_Ampeis</desc>
    <name>Ampeis</name>
    <material>mat_flesh</material>
    <disk_type>etc</disk_type>
    <ui_type>general</ui_type>
    <cursor_type>talk</cursor_type>
    <ui_race_type>light</ui_race_type>
    <hide_path>0</hide_path>
    <idle_animation>idle_workerA</idle_animation>
    <talk_animation>talk_H</talk_animation>
    <appearance>
      <pc_type>light_m</pc_type>
      <face_type>1</face_type>
      <hair_type>5</hair_type>
    </appearance>
    <visible_equipments>
      <torso>guard_npc_01</torso>
      <leg>rb_pants_nomesh_01</leg>
      <foot>rb_shoes_nomesh_01</foot>
      <shoulder>rb_shoulder_nomesh_01</shoulder>
      <glove>rb_glove_nomesh_01</glove>
      <main>Shovel01</main>
    </visible_equipments>
    <appearance_custom>LMnormal9</appearance_custom>
    <erect>1</erect>
    <bound_radius>
      <front>0.500000</front>
      <side>0.700000</side>
      <upper>2.000000</upper>
    </bound_radius>
    <scale>100</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>15.000000</stare_distance>
    <move_speed_normal_walk>1.500000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>1.500000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>6.000000</move_speed_normal_run>
    <move_speed_combat_run>4.200000</move_speed_combat_run>
    <art_org_speed_combat_run>4.200000</art_org_speed_combat_run>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>2.000000</pushed_range>
    <hpgauge_level>3</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <game_lang>light</game_lang>
    <ai_name>NPC</ai_name>
    <quest_ai_name>Ampeis</quest_ai_name>
    <tribe>general</tribe>
    <race_type>PC_Light</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>20.000000</sensory_range>
    <npc_type>general</npc_type>
    <talking_distance>5.000000</talking_distance>
    <ment>Ampeis</ment>
  </npc_client>
  <npc_client>
    <id>203077</id>
    <desc>STR_NPC_Nier</desc>
    <name>Nier</name>
    <material>mat_flesh</material>
    <foot_mat>foot_2leg_medium</foot_mat>
    <disk_type>etc</disk_type>
    <ui_type>general</ui_type>
    <cursor_type>none</cursor_type>
    <ui_race_type>light</ui_race_type>
    <hide_path>0</hide_path>
    <idle_animation>Idle_N</idle_animation>
    <talk_animation>talk_N</talk_animation>
    <walk_animation>walk_guard</walk_animation>
    <appearance>
      <pc_type>light_f</pc_type>
      <face_type>1</face_type>
      <hair_type>1</hair_type>
    </appearance>
    <visible_equipments>
      <torso>guard_npc_01</torso>
      <leg>rb_pants_nomesh_01</leg>
      <foot>rb_shoes_nomesh_01</foot>
      <shoulder>rb_shoulder_nomesh_01</shoulder>
      <glove>rb_glove_nomesh_01</glove>
      <main>npc_sword_n_c_01</main>
      <sub>npc_shield_n_c_01</sub>
    </visible_equipments>
    <appearance_custom>LFslim3</appearance_custom>
    <erect>1</erect>
    <bound_radius>
      <front>0.500000</front>
      <side>0.700000</side>
      <upper>2.000000</upper>
    </bound_radius>
    <scale>100</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>15.000000</stare_distance>
    <move_speed_normal_walk>1.300000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>1.300000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>6.000000</move_speed_normal_run>
    <move_speed_combat_run>4.200000</move_speed_combat_run>
    <art_org_speed_combat_run>4.200000</art_org_speed_combat_run>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>2.000000</pushed_range>
    <hpgauge_level>3</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <game_lang>light</game_lang>
    <ai_name>NPC</ai_name>
    <tribe>general</tribe>
    <race_type>PC_Light</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>1.000000</sensory_range>
    <npc_type>general</npc_type>
    <talking_distance>0.000000</talking_distance>
    <ment>LFslim3_G</ment>
  </npc_client>
  <npc_client>
    <id>203078</id>
    <desc>STR_NPC_Fotis</desc>
    <name>Fotis</name>
    <material>mat_flesh</material>
    <foot_mat>foot_2leg_medium</foot_mat>
    <disk_type>etc</disk_type>
    <ui_type>general</ui_type>
    <cursor_type>none</cursor_type>
    <ui_race_type>light</ui_race_type>
    <hide_path>0</hide_path>
    <idle_animation>Idle_N</idle_animation>
    <talk_animation>talk_N</talk_animation>
    <walk_animation>walk_guard</walk_animation>
    <appearance>
      <pc_type>light_m</pc_type>
      <face_type>1</face_type>
      <hair_type>2</hair_type>
    </appearance>
    <visible_equipments>
      <torso>guard_npc_01</torso>
      <leg>rb_pants_nomesh_01</leg>
      <foot>rb_shoes_nomesh_01</foot>
      <shoulder>rb_shoulder_nomesh_01</shoulder>
      <glove>rb_glove_nomesh_01</glove>
      <main>npc_sword_n_c_01</main>
      <sub>npc_shield_n_c_01</sub>
    </visible_equipments>
    <appearance_custom>LMslim3</appearance_custom>
    <erect>1</erect>
    <bound_radius>
      <front>0.500000</front>
      <side>0.700000</side>
      <upper>2.000000</upper>
    </bound_radius>
    <scale>100</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>15.000000</stare_distance>
    <move_speed_normal_walk>1.300000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>1.300000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>6.000000</move_speed_normal_run>
    <move_speed_combat_run>4.200000</move_speed_combat_run>
    <art_org_speed_combat_run>4.200000</art_org_speed_combat_run>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>2.000000</pushed_range>
    <hpgauge_level>3</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <game_lang>light</game_lang>
    <ai_name>NPC</ai_name>
    <tribe>general</tribe>
    <race_type>PC_Light</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>1.000000</sensory_range>
    <npc_type>general</npc_type>
    <talking_distance>0.000000</talking_distance>
    <ment>LMslim3_G</ment>
  </npc_client>
  <npc_client>
    <id>203079</id>
    <desc>STR_NPC_Melpone</desc>
    <name>Melpone</name>
    <material>mat_flesh</material>
    <foot_mat>foot_2leg_medium</foot_mat>
    <disk_type>inhabitant</disk_type>
    <ui_type>general</ui_type>
    <cursor_type>talk</cursor_type>
    <ui_race_type>light</ui_race_type>
    <hide_path>0</hide_path>
    <idle_animation>idle_scholarA</idle_animation>
    <talk_animation>talk_A</talk_animation>
    <appearance>
      <pc_type>light_f</pc_type>
      <face_type>1</face_type>
      <hair_type>3</hair_type>
    </appearance>
    <visible_equipments>
      <head>ac_head_npc_researcher_01</head>
      <torso>worker_npc_01</torso>
      <leg>rb_pants_nomesh_01</leg>
      <foot>rb_shoes_nomesh_01</foot>
      <shoulder>rb_shoulder_nomesh_01</shoulder>
      <glove>rb_glove_nomesh_01</glove>
    </visible_equipments>
    <appearance_custom>LFslim1</appearance_custom>
    <erect>1</erect>
    <bound_radius>
      <front>0.500000</front>
      <side>0.700000</side>
      <upper>2.000000</upper>
    </bound_radius>
    <scale>100</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>15.000000</stare_distance>
    <move_speed_normal_walk>1.500000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>1.500000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>6.000000</move_speed_normal_run>
    <move_speed_combat_run>4.200000</move_speed_combat_run>
    <art_org_speed_combat_run>4.200000</art_org_speed_combat_run>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>2.000000</pushed_range>
    <hpgauge_level>3</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <game_lang>light</game_lang>
    <ai_name>NPC</ai_name>
    <quest_ai_name>Melpone</quest_ai_name>
    <tribe>general</tribe>
    <race_type>PC_Light</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>20.000000</sensory_range>
    <npc_type>general</npc_type>
    <talking_distance>5.000000</talking_distance>
    <ment>Melpone</ment>
  </npc_client>
  <npc_client>
    <id>203080</id>
    <desc>STR_NPC_Lonia</desc>
    <name>Lonia</name>
    <material>mat_flesh</material>
    <foot_mat>foot_2leg_medium</foot_mat>
    <disk_type>merchant</disk_type>
    <ui_type>general</ui_type>
    <cursor_type>trade</cursor_type>
    <ui_race_type>light</ui_race_type>
    <hide_path>0</hide_path>
    <title_offset>-6.000000</title_offset>
    <idle_animation>idle_sellerA</idle_animation>
    <talk_animation>talk_F</talk_animation>
    <appearance>
      <pc_type>light_m</pc_type>
      <face_type>1</face_type>
      <hair_type>1</hair_type>
    </appearance>
    <visible_equipments>
      <torso>misc_npc_01</torso>
      <leg>rb_pants_nomesh_01</leg>
      <foot>rb_shoes_nomesh_01</foot>
      <shoulder>rb_shoulder_nomesh_01</shoulder>
      <glove>rb_glove_nomesh_01</glove>
    </visible_equipments>
    <appearance_custom>LMSmall2</appearance_custom>
    <erect>1</erect>
    <bound_radius>
      <front>0.500000</front>
      <side>0.700000</side>
      <upper>2.000000</upper>
    </bound_radius>
    <scale>65</scale>
    <weapon_scale>65</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>15.000000</stare_distance>
    <move_speed_normal_walk>1.500000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>1.500000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>6.000000</move_speed_normal_run>
    <move_speed_combat_run>4.200000</move_speed_combat_run>
    <art_org_speed_combat_run>4.200000</art_org_speed_combat_run>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>2.000000</pushed_range>
    <hpgauge_level>3</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <game_lang>light</game_lang>
    <ai_name>Lmerchant</ai_name>
    <quest_ai_name>Lonia</quest_ai_name>
    <tribe>general</tribe>
    <race_type>PC_Light</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>20.000000</sensory_range>
    <npc_type>general</npc_type>
    <talking_distance>5.000000</talking_distance>
    <trade_info>
      <tab_list>
        <data>
          <tab>sale_supply_goods_01</tab>
        </data>
      </tab_list>
      <buy_price_rate>200</buy_price_rate>
    </trade_info>
    <ment>LMsmall2_M</ment>
  </npc_client>
  <npc_client>
    <id>203081</id>
    <desc>STR_NPC_Ozzz</desc>
    <name>Ozzz</name>
    <material>mat_flesh</material>
    <disk_type>guard</disk_type>
    <ui_type>general</ui_type>
    <cursor_type>talk</cursor_type>
    <ui_race_type>light</ui_race_type>
    <hide_path>0</hide_path>
    <idle_animation>idle_P</idle_animation>
    <talk_animation>talk_P</talk_animation>
    <appearance>
      <pc_type>light_m</pc_type>
      <face_type>1</face_type>
      <hair_type>5</hair_type>
    </appearance>
    <visible_equipments>
      <torso>guard_npc_01</torso>
      <leg>rb_pants_nomesh_01</leg>
      <foot>rb_shoes_nomesh_01</foot>
      <shoulder>rb_shoulder_nomesh_01</shoulder>
      <glove>rb_glove_nomesh_01</glove>
      <main>npc_sword_n_c_01</main>
      <sub>npc_shield_n_c_01</sub>
    </visible_equipments>
    <appearance_custom>LMfat1</appearance_custom>
    <erect>1</erect>
    <bound_radius>
      <front>0.500000</front>
      <side>0.700000</side>
      <upper>2.000000</upper>
    </bound_radius>
    <scale>100</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>15.000000</stare_distance>
    <move_speed_normal_walk>1.500000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>1.500000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>6.000000</move_speed_normal_run>
    <move_speed_combat_run>4.200000</move_speed_combat_run>
    <art_org_speed_combat_run>4.200000</art_org_speed_combat_run>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>2.000000</pushed_range>
    <hpgauge_level>3</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <game_lang>light</game_lang>
    <ai_name>NPC</ai_name>
    <quest_ai_name>Ozzz</quest_ai_name>
    <tribe>QuestGuard_Light</tribe>
    <race_type>PC_Light</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>4.000000</sensory_range>
    <npc_type>Abyss_Guard</npc_type>
    <talking_distance>5.000000</talking_distance>
    <trade_info>
      <tab_list>
        <data>
          <tab>sale_supply_goods_01</tab>
        </data>
      </tab_list>
      <buy_price_rate>200</buy_price_rate>
    </trade_info>
    <ment>Ozzz</ment>
  </npc_client>
  <npc_client>
    <id>203082</id>
    <desc>STR_NPC_Tula</desc>
    <name>Tula</name>
    <material>mat_flesh</material>
    <disk_type>guard</disk_type>
    <ui_type>general_norotate</ui_type>
    <cursor_type>talk</cursor_type>
    <ui_race_type>light</ui_race_type>
    <hide_path>0</hide_path>
    <idle_animation>idle_Chair_NormalB</idle_animation>
    <talk_animation>talk_Chair_D</talk_animation>
    <appearance>
      <pc_type>light_m</pc_type>
      <face_type>1</face_type>
      <hair_type>2</hair_type>
    </appearance>
    <visible_equipments>
      <torso>guard_npc_02</torso>
      <leg>rb_pants_nomesh_01</leg>
      <foot>rb_shoes_nomesh_01</foot>
      <shoulder>rb_shoulder_nomesh_01</shoulder>
      <glove>rb_glove_nomesh_01</glove>
      <main>npc_sword_n_c_02</main>
    </visible_equipments>
    <appearance_custom>LMfat2</appearance_custom>
    <erect>1</erect>
    <bound_radius>
      <front>0.500000</front>
      <side>0.700000</side>
      <upper>2.000000</upper>
    </bound_radius>
    <scale>100</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>15.000000</stare_distance>
    <move_speed_normal_walk>1.500000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>1.500000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>6.000000</move_speed_normal_run>
    <move_speed_combat_run>4.200000</move_speed_combat_run>
    <art_org_speed_combat_run>4.200000</art_org_speed_combat_run>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>2.000000</pushed_range>
    <hpgauge_level>3</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <game_lang>light</game_lang>
    <ai_name>NPC</ai_name>
    <quest_ai_name>Tula</quest_ai_name>
    <tribe>QuestGuard_Light</tribe>
    <race_type>PC_Light</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>4.000000</sensory_range>
    <npc_type>Abyss_Guard</npc_type>
    <talking_distance>5.000000</talking_distance>
    <trade_info>
      <tab_list>
        <data>
          <tab>sale_supply_goods_01</tab>
        </data>
      </tab_list>
      <buy_price_rate>200</buy_price_rate>
    </trade_info>
    <ment>Tula</ment>
  </npc_client>
  <npc_client>
    <id>203083</id>
    <desc>STR_NPC_Aello</desc>
    <name>Aello</name>
    <dir>NPC/Human/Teleporter</dir>
    <mesh>TeleporterF_L</mesh>
    <material>mat_flesh</material>
    <foot_mat>foot_2leg_medium</foot_mat>
    <disk_type>function</disk_type>
    <ui_type>general</ui_type>
    <cursor_type>talk</cursor_type>
    <ui_race_type>light</ui_race_type>
    <hide_path>0</hide_path>
    <erect>1</erect>
    <bound_radius>
      <front>0.500000</front>
      <side>0.700000</side>
      <upper>1.800000</upper>
    </bound_radius>
    <scale>100</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>15.000000</stare_distance>
    <move_speed_normal_walk>1.500000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>1.500000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>6.000000</move_speed_normal_run>
    <move_speed_combat_run>4.200000</move_speed_combat_run>
    <art_org_speed_combat_run>4.200000</art_org_speed_combat_run>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>2.000000</pushed_range>
    <hpgauge_level>3</hpgauge_level>
    <magical_skill_boost>0</magical_skill_boost>
    <game_lang>light</game_lang>
    <ai_name>NPC</ai_name>
    <tribe>General</tribe>
    <race_type>PC_Light</race_type>
    <pet_ai_name>Pet</pet_ai_name>
    <sensory_range>20.000000</sensory_range>
    <npc_type>general</npc_type>
    <talking_distance>3.000000</talking_distance>
    <airlines_name>LF1_SUB_Melpone</airlines_name>
    <ment>Teleport_Fly_F</ment>
  </npc_client>
  <npc_client>
    <id>203084</id>
    <desc>STR_NPC_Naeru</desc>
    <name>Naeru</name>
    <dir>NPC/Human/SoulHealer</dir>
    <mesh>soulhealer_l</mesh>
    <material>mat_flesh</material>
    <foot_mat>foot_2leg_medium</foot_mat>
    <disk_type>function</disk_type>
    <ui_type>general</ui_type>
    <cursor_type>talk</cursor_type>
    <ui_race_type>light</ui_race_type>
    <hide_path>0</hide_path>
    <visible_equipments>
      <main>healermace01</main>
    </visible_equipments>
    <erect>1</erect>
    <bound_radius>
      <front>0.500000</front>
      <side>0.700000</side>
      <upper>1.800000</upper>
    </bound_radius>
    <scale>100</scale>
    <weapon_scale>100</weapon_scale>
    <altitude>0.000000</altitude>
    <stare_angle>75.000000</stare_angle>
    <stare_distance>15.000000</stare_distance>
    <move_speed_normal_walk>2.100000</move_speed_normal_walk>
    <art_org_move_speed_normal_walk>2.100000</art_org_move_speed_normal_walk>
    <move_speed_normal_run>6.000000</move_speed_normal_run>
    <move_speed_combat_run>4.200000</move_speed_combat_run>
    <art_org_speed_combat_run>4.200000</art_org_speed_combat_run>
    <in_time>0.100000</in_time>
    <out_time>0.500000</out_time>
    <neck_angle>90.000000</neck_angle>
    <spine_angle>10.000000</spine_angle>
    <pushed_range>2.00